package handlers import ( "net/http" "strings" "galaxy/gamemaster/internal/service/livenessreply" ) // newGameLivenessHandler returns the handler for // `GET /api/v1/internal/games/{game_id}/liveness`. The endpoint // always responds with 200 + LivenessResponse; Go-level errors // returned by the service map to 500 / 503 according to their // embedded error code prefix. func newGameLivenessHandler(deps Dependencies) http.HandlerFunc { logger := loggerFor(deps.Logger, "internal_rest.game_liveness") return func(writer http.ResponseWriter, request *http.Request) { if deps.GameLiveness == nil { writeError(writer, http.StatusInternalServerError, errorCodeInternal, "game liveness service is not wired") return } gameID, ok := extractGameID(writer, request) if !ok { return } result, err := deps.GameLiveness.Handle(request.Context(), livenessreply.Input{GameID: gameID}) if err != nil { logger.ErrorContext(request.Context(), "game liveness service errored", "game_id", gameID, "err", err.Error(), ) switch { case strings.HasPrefix(err.Error(), livenessreply.ErrorCodeInvalidRequest+":"): writeError(writer, http.StatusBadRequest, errorCodeInvalidRequest, err.Error()) case strings.HasPrefix(err.Error(), livenessreply.ErrorCodeServiceUnavailable+":"): writeError(writer, http.StatusServiceUnavailable, errorCodeServiceUnavailable, "service unavailable") default: writeError(writer, http.StatusInternalServerError, errorCodeInternal, "game liveness service failed") } return } writeJSON(writer, http.StatusOK, livenessResponse{ Ready: result.Ready, Status: string(result.Status), }) } }