9e9977d5f1
Surface the inactivity-removal countdown the rules promise but the engine never reported. A race within five turns of being auto-removed for inactivity gets a personal warning in its own report; every race within three turns is listed publicly to all participants. - model: Report.PersonalExitWarning + RacesLeavingSoon ([]RaceExitNotice) - fbs: RaceExitNotice table + Report.personal_exit_warning / races_leaving_soon (regenerated Go + TS bindings) - transcoder: encode/decode both fields - engine: ReportExitWarnings fills the recipient's TTL (1..5) and lists other non-extinct races with TTL 1..3, excluding the recipient itself - ui: danger-styled personal banner + "races leaving soon" section (hidden when empty), wired into the report view, EN/RU i18n - docs: rules.txt report-section list, FUNCTIONAL.md 6.4 + RU mirror Voluntary quit and idle timeout share the TTL countdown and are not distinguished, per the agreed scope.
69 lines
1.9 KiB
TypeScript
69 lines
1.9 KiB
TypeScript
// EMPTY_SHIP_GROUPS supplies empty arrays / zero defaults for the
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// ancillary report fields added in Phase 19 (ship-groups + fleets),
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// Phase 21 (sciences), Phase 22 (races / diplomacy / voting),
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// Phase 23 (full player roster, foreign sciences, foreign ship
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// classes, battle ids, bombings, ships in production), and the
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// per-turn inactivity exit warnings (personal countdown + public
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// races-leaving-soon list).
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// Test fixtures spread it into their report objects so the fixture
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// body still focuses on the fields under test, without forcing
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// every spec to enumerate the full GameReport surface.
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import type {
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ReportBattle,
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ReportBombing,
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ReportIncomingShipGroup,
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ReportLocalFleet,
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ReportLocalShipGroup,
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ReportOtherRace,
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ReportOtherScience,
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ReportOtherShipClass,
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ReportOtherShipGroup,
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ReportPlayer,
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ReportShipProduction,
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ReportUnidentifiedShipGroup,
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ScienceSummary,
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} from "../../src/api/game-state";
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export const EMPTY_SHIP_GROUPS: {
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localShipGroups: ReportLocalShipGroup[];
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otherShipGroups: ReportOtherShipGroup[];
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incomingShipGroups: ReportIncomingShipGroup[];
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unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
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localFleets: ReportLocalFleet[];
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otherRaces: string[];
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localScience: ScienceSummary[];
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races: ReportOtherRace[];
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myVotes: number;
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myVoteFor: string;
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players: ReportPlayer[];
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otherScience: ReportOtherScience[];
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otherShipClass: ReportOtherShipClass[];
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battles: ReportBattle[];
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battleIds: string[];
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bombings: ReportBombing[];
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shipProductions: ReportShipProduction[];
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personalExitWarning: number;
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racesLeavingSoon: { race: string; turnsLeft: number }[];
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} = {
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localShipGroups: [],
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otherShipGroups: [],
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incomingShipGroups: [],
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unidentifiedShipGroups: [],
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localFleets: [],
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otherRaces: [],
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localScience: [],
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races: [],
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myVotes: 0,
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myVoteFor: "",
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players: [],
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otherScience: [],
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otherShipClass: [],
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battles: [],
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battleIds: [],
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bombings: [],
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shipProductions: [],
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personalExitWarning: 0,
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racesLeavingSoon: [],
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};
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