3694847792
The root +layout.svelte redirects anonymous traffic to /login, so a fresh CI browser context never gets to render the lobby's DEV-gated synthetic-report section — the previous spec relied on leftover session state in the local browser and silently broke on clean runners (local-ci run 23). Bootstrap the session through /__debug/store before navigating to /lobby: load a device keypair, set a deterministic device session id. The synthetic flow itself still bypasses the gateway entirely; the seed only ensures `session.status === "authenticated"` so the layout guard lets the lobby through. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
164 lines
3.8 KiB
TypeScript
164 lines
3.8 KiB
TypeScript
// Phase 19 end-to-end smoke against the synthetic-report path. Loads
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// a hand-crafted JSON with a Tancordia-style mix of planets and ship
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// groups through the DEV-only file picker on `/lobby`, lets the
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// in-game shell layout swap into synthetic mode, and asserts the map
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// canvas mounts. Detailed click / hit-test fidelity for ship-group
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// variants lives in the unit tests (`tests/state-binding-groups.test.ts`
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// and `tests/inspector-ship-group.test.ts`); this spec catches the
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// glue: lobby loader → in-memory registry → layout bypass → renderer
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// boot.
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import { expect, test, type Page } from "@playwright/test";
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interface DebugSurface {
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ready: true;
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loadSession(): Promise<unknown>;
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setDeviceSessionId(id: string): Promise<void>;
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}
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declare global {
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interface Window {
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__galaxyDebug?: DebugSurface;
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}
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}
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// Seed an authenticated session through `/__debug/store` so the
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// root layout's redirect-to-login guard passes. The synthetic flow
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// itself does not talk to the gateway, but the session check still
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// runs at every navigation.
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async function seedSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(async () => {
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await window.__galaxyDebug!.loadSession();
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await window.__galaxyDebug!.setDeviceSessionId(
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"phase-19-synthetic-session",
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);
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});
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}
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const SYNTHETIC_REPORT_FIXTURE = {
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turn: 39,
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mapWidth: 200,
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mapHeight: 200,
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mapPlanets: 4,
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race: "Earthlings",
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player: [
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{
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name: "Earthlings",
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drive: 5,
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weapons: 3,
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shields: 2,
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cargo: 1,
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population: 1000,
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industry: 1000,
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planets: 2,
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relation: "-",
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votes: 5,
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extinct: false,
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},
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],
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localPlanet: [
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{
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number: 1,
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name: "Earth",
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x: 50,
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y: 100,
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size: 1000,
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population: 1000,
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industry: 1000,
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resources: 10,
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production: "Capital",
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capital: 0,
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material: 0,
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colonists: 100,
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freeIndustry: 1000,
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},
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{
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number: 2,
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name: "Mars",
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x: 150,
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y: 100,
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size: 500,
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population: 500,
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industry: 500,
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resources: 5,
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production: "Capital",
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capital: 0,
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material: 0,
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colonists: 50,
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freeIndustry: 500,
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},
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],
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otherPlanet: [],
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uninhabitedPlanet: [],
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unidentifiedPlanet: [
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{ number: 3, x: 50, y: 50 },
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{ number: 4, x: 150, y: 50 },
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],
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localShipClass: [
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{
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name: "Frontier",
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drive: 5,
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armament: 0,
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weapons: 0,
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shields: 0,
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cargo: 1,
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mass: 12,
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},
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],
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localGroup: [
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{
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id: "11111111-2222-3333-4444-555555555555",
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number: 2,
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class: "Frontier",
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tech: { drive: 5, weapons: 0, shields: 0, cargo: 1 },
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cargo: "-",
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load: 0,
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destination: 1,
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speed: 0,
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mass: 12,
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state: "In_Orbit",
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},
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],
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otherGroup: [],
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incomingGroup: [
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{
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origin: 4,
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destination: 1,
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distance: 50,
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speed: 25,
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mass: 4,
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},
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],
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unidentifiedGroup: [],
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localFleet: [],
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};
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test("synthetic-report loader navigates from lobby to map and renders", async ({
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page,
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}) => {
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await seedSession(page);
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await page.goto("/lobby");
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await expect(page.getByTestId("lobby-synthetic-section")).toBeVisible();
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const file = page.getByTestId("lobby-synthetic-file");
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await file.setInputFiles({
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name: "phase19.json",
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mimeType: "application/json",
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buffer: Buffer.from(JSON.stringify(SYNTHETIC_REPORT_FIXTURE)),
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});
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await page.waitForURL(/\/games\/synthetic-[^/]+\/map$/, {
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timeout: 5_000,
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});
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// The renderer canvas mounts inside the active-view host. Even if
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// the WebGL/WebGPU backend is unavailable in CI, the layout still
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// reaches `ready` once the report is loaded — the assertion is
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// gentle on purpose so the spec doesn't flake on headless renders.
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const canvas = page.locator("canvas");
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await expect(canvas.first()).toBeVisible({ timeout: 10_000 });
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});
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