76 lines
2.0 KiB
Go
76 lines
2.0 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package notification
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type GameFinishedEvent struct {
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_tab flatbuffers.Table
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}
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func GetRootAsGameFinishedEvent(buf []byte, offset flatbuffers.UOffsetT) *GameFinishedEvent {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &GameFinishedEvent{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishGameFinishedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsGameFinishedEvent(buf []byte, offset flatbuffers.UOffsetT) *GameFinishedEvent {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &GameFinishedEvent{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedGameFinishedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *GameFinishedEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *GameFinishedEvent) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *GameFinishedEvent) GameId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *GameFinishedEvent) FinalTurnNumber() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *GameFinishedEvent) MutateFinalTurnNumber(n int64) bool {
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return rcv._tab.MutateInt64Slot(6, n)
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}
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func GameFinishedEventStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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func GameFinishedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func GameFinishedEventAddFinalTurnNumber(builder *flatbuffers.Builder, finalTurnNumber int64) {
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builder.PrependInt64Slot(1, finalTurnNumber, 0)
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}
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func GameFinishedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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