601970b028
Three-stage refactor of the game-engine plumbing (game logic untouched): Stage 1 — lock-free persistence + admin serialisation. Remove the file lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the dead ReadSafe polling) and replace the two-step rename with a single atomic rename so concurrent reads are torn-free without a lock. Serialise the state-mutating admin writers (init/turn/banish) with one shared router LimitMiddleware, rewritten to block on the request context instead of a racy shared 100ms timer. Stage 2 — remove the obsolete immediate-command path end to end. Players submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is deleted across game (route, handler, 24 command factories, Ctrl), backend (Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch + executeUserGamesCommand + routing entry), the FlatBuffers/model contract (UserGamesCommand[Response]) and transcoder, plus every affected OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is converted to the order path. Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter, the controller package functions and RepoController with one concrete controller.Service; drop the single-implementation Repo and Storage interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin handler.Engine seam and own the domain->REST projection; storage is resolved once at startup instead of per request. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
59 lines
1.6 KiB
Go
59 lines
1.6 KiB
Go
package router_test
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import (
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"encoding/json"
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"net/http"
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"net/http/httptest"
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"testing"
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"galaxy/model/rest"
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"galaxy/game/internal/router"
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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)
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func TestGetReport(t *testing.T) {
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root := t.ArtifactDir()
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r := router.SetupRouter(newService(t, root))
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payload := generateInitRequest(10)
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w := httptest.NewRecorder()
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req, _ := http.NewRequest("POST", "/api/v1/admin/init", asBody(payload))
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusCreated, w.Code, w.Body)
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var initResponse rest.StateResponse
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assert.NoError(t, json.Unmarshal(w.Body.Bytes(), &initResponse))
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assert.NoError(t, uuid.Validate(initResponse.ID.String()))
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assert.NotEqual(t, uuid.Nil, uuid.MustParse(initResponse.ID.String()))
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("GET", "/api/v1/report", nil)
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusBadRequest, w.Code, w.Body)
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("GET", "/api/v1/report?player=", nil)
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusBadRequest, w.Code, w.Body)
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("GET", "/api/v1/report?player=&turn=0", nil)
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusBadRequest, w.Code, w.Body)
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("GET", "/api/v1/report?player=Race_01&turn=-1", nil)
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusBadRequest, w.Code, w.Body)
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w = httptest.NewRecorder()
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req, _ = http.NewRequest("GET", "/api/v1/report?player=Race_01&turn=0", nil)
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r.ServeHTTP(w, req)
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assert.Equal(t, http.StatusOK, w.Code, w.Body)
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}
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