Files
galaxy-game/pkg/model/rest/command.go
T
Ilia Denisov 229c43beb5 ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven
by `OrderDraftStore`: every successful add / remove / move
coalesces a `submitOrder` call so the engine always mirrors the
local draft. Removing the last command sends an empty cmd[] PUT —
the engine, repo, and rest model now accept that as a valid
"player cleared their draft" state.

`hydrateFromServer` is now invoked unconditionally on game boot so
a fresh device picks up the player's stored order, and the local
cache is overwritten by the server's view (server is the source of
truth).

Header replaces the static "race ?" + turn counter with a single
headline string `<race> @ <game>, turn <n>`, sourced from the
engine's Report.race + the lobby's GameSummary.gameName + the live
turn number, with a `?` fallback while any piece is loading.

Tests:
- engine: empty PUT round-trips, repo round-trips empty Commands
- order-draft: auto-sync sends full draft on every mutation,
  rejected response surfaces error sync status, rapid mutations
  coalesce, server hydration overwrites cache
- order-tab: per-row status flips through the auto-sync lifecycle,
  remove → empty cmd[] PUT, rejected → retry button
- inspector overlay: applied + valid + submitting all participate
  in the optimistic projection
- header: live race / game / turn rendering with fall-back

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 13:34:10 +02:00

24 lines
740 B
Go

package rest
import "encoding/json"
type Command struct {
Actor string `json:"actor" binding:"notblank"`
// Commands carries the engine-bound payload for either the
// command (`PUT /api/v1/command`, immediate) or the order
// (`PUT /api/v1/order`, validate-and-store) path. The order
// path treats an empty array as "the player has no orders for
// this turn" and stores it. The command handler still rejects
// an empty array by hand because immediate execution of a
// no-op makes no sense.
Commands []json.RawMessage `json:"cmd"`
}
func (o Command) MarshalBinary() (data []byte, err error) {
return json.Marshal(&o)
}
func (o *Command) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, o)
}