Files
galaxy-game/pkg/schema/fbs/lobby/PublicGamesListResponse.go
T
Ilia Denisov f57a290432 phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
  list, my-applications/invites lists, game-create, application-submit,
  invite-redeem/decline. Mirror the matching transcoder pairs and Go
  fixture round-trip tests.
- Wire the seven new lobby message types through
  gateway/internal/backendclient/{routes,lobby_commands}.go with
  per-command REST helpers, JSON-tolerant decoding of backend wire
  shapes, and httptest-based unit coverage for success / 4xx / 5xx /
  503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
  `make fbs-ts` target driving flatc, and the generated bindings under
  ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
  now uses these bindings as well, closing the JSON.parse vs
  FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
  invitations, my applications, public games, create new game) and the
  /lobby/create form. Submit-application uses an inline race-name
  form on the public-game card; create-game keeps name / description /
  turn_schedule / enrollment_ends_at always visible and the rest under
  an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
  GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
  + lobby-create component tests, Playwright lobby-flow.spec covering
  create / submit / accept across all four projects. Phase 7 e2e was
  migrated to the FlatBuffers fixtures and to click+fill against the
  Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
  Phase 7, append the new lobby commands to gateway/README.md and
  docs/ARCHITECTURE.md, add ui/docs/lobby.md.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 18:05:08 +02:00

121 lines
3.3 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type PublicGamesListResponse struct {
_tab flatbuffers.Table
}
func GetRootAsPublicGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *PublicGamesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &PublicGamesListResponse{}
x.Init(buf, n+offset)
return x
}
func FinishPublicGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsPublicGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *PublicGamesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &PublicGamesListResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedPublicGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *PublicGamesListResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *PublicGamesListResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *PublicGamesListResponse) Items(obj *GameSummary, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *PublicGamesListResponse) ItemsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *PublicGamesListResponse) Page() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *PublicGamesListResponse) MutatePage(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *PublicGamesListResponse) PageSize() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *PublicGamesListResponse) MutatePageSize(n int32) bool {
return rcv._tab.MutateInt32Slot(8, n)
}
func (rcv *PublicGamesListResponse) Total() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *PublicGamesListResponse) MutateTotal(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func PublicGamesListResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(4)
}
func PublicGamesListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0)
}
func PublicGamesListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func PublicGamesListResponseAddPage(builder *flatbuffers.Builder, page int32) {
builder.PrependInt32Slot(1, page, 0)
}
func PublicGamesListResponseAddPageSize(builder *flatbuffers.Builder, pageSize int32) {
builder.PrependInt32Slot(2, pageSize, 0)
}
func PublicGamesListResponseAddTotal(builder *flatbuffers.Builder, total int32) {
builder.PrependInt32Slot(3, total, 0)
}
func PublicGamesListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}