Files
galaxy-game/ui/frontend/tests/e2e/storage-keypair-persistence.spec.ts
T
Ilia Denisov 2bd1b54936
Tests · Go / test (push) Successful in 2m31s
Tests · UI / test (push) Failing after 8m7s
feat(ui): Phase 29 map visibility toggles
Adds the gear-icon popover on the map view with per-game persistence
of every category toggle plus the wrap-mode radio. Hide-by-id and
visibility-fog facilities land on the renderer so every flip applies
within one frame without a Pixi remount; the wrap-mode toggle keeps
its existing remount + camera-preserve path. A new server-side turn
force-resets every flag to defaults so a hidden category never makes
the player miss the next turn's news.

Also fixes the FligthDistance → FlightDistance typo in pkg/calc/race.go
(plus the single Go caller); the TS side keeps duplicating the formula
until a race-level WASM bridge lands.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 21:33:53 +02:00

155 lines
4.9 KiB
TypeScript

// Verifies the Phase 6 storage layer end-to-end in real browser
// engines: a freshly generated device keypair persists across a page
// reload, signs deterministically with the same private key after the
// reload, and is wiped by `clearDeviceSession` so the next load
// generates a different keypair. The live-gateway round-trip is
// covered by Phase 7's e2e once the email-code login flow lands;
// this spec deliberately stops at the storage boundary.
import { expect, test, type Page } from "@playwright/test";
interface DebugSnapshot {
publicKey: number[];
deviceSessionId: string | null;
}
import type {
MapCameraSnapshot,
MapFogSnapshot,
MapPickStateSnapshot,
MapPrimitiveSnapshot,
} from "../../src/lib/debug-surface.svelte";
// Mirrors the surface mounted by `routes/__debug/store/+page.svelte`.
// Other Playwright specs (`game-shell.spec.ts`, `order-composer.spec.ts`,
// `cargo-routes.spec.ts`) reuse the global declaration below, so this
// interface lists every helper any spec calls — not only those
// exercised by this file.
interface DebugSurface {
ready: true;
loadSession(): Promise<DebugSnapshot>;
clearSession(): Promise<void>;
signWithDevice(message: number[]): Promise<number[]>;
setDeviceSessionId(id: string): Promise<void>;
verifyWithStoredPublicKey(
message: number[],
signature: number[],
): Promise<boolean>;
seedOrderDraft(
gameId: string,
commands: ReadonlyArray<{
kind: "placeholder";
id: string;
label: string;
}>,
): Promise<void>;
clearOrderDraft(gameId: string): Promise<void>;
getMapPrimitives(): readonly MapPrimitiveSnapshot[];
getMapPickState(): MapPickStateSnapshot;
getMapCamera(): MapCameraSnapshot | null;
getMapFog(): MapFogSnapshot;
}
declare global {
interface Window {
__galaxyDebug?: DebugSurface;
}
}
const CANONICAL = Array.from(new TextEncoder().encode("phase-6-canonical"));
async function bootDebugPage(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
}
test("device keypair survives reload and produces verifiable signatures", async ({
page,
}) => {
await bootDebugPage(page);
// Wipe any leftover state from a previous Playwright run that
// shared the same browser profile.
await page.evaluate(() => window.__galaxyDebug!.clearSession());
const first = await page.evaluate(async (canonical) => {
const sess = await window.__galaxyDebug!.loadSession();
const signature = await window.__galaxyDebug!.signWithDevice(canonical);
return { publicKey: sess.publicKey, signature };
}, CANONICAL);
expect(first.publicKey.length).toBe(32);
expect(first.signature.length).toBe(64);
await page.reload();
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
const second = await page.evaluate(
async ({ canonical, firstSig }) => {
const sess = await window.__galaxyDebug!.loadSession();
const fresh = await window.__galaxyDebug!.signWithDevice(canonical);
// Signatures produced before the reload must verify under the
// post-reload public key. A pre-reload signature only verifies
// when the persisted private key is identical to the original.
const prevVerifies =
await window.__galaxyDebug!.verifyWithStoredPublicKey(
canonical,
firstSig,
);
const freshVerifies =
await window.__galaxyDebug!.verifyWithStoredPublicKey(
canonical,
fresh,
);
return {
publicKey: sess.publicKey,
signature: fresh,
prevVerifies,
freshVerifies,
};
},
{ canonical: CANONICAL, firstSig: first.signature },
);
expect(second.publicKey).toEqual(first.publicKey);
expect(second.prevVerifies).toBe(true);
expect(second.freshVerifies).toBe(true);
});
test("clearDeviceSession forces a fresh keypair on next load", async ({
page,
}) => {
await bootDebugPage(page);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
const before = await page.evaluate(async () => {
const sess = await window.__galaxyDebug!.loadSession();
return sess.publicKey;
});
await page.evaluate(() => window.__galaxyDebug!.clearSession());
const after = await page.evaluate(async () => {
const sess = await window.__galaxyDebug!.loadSession();
return sess.publicKey;
});
expect(after).not.toEqual(before);
});
test("setDeviceSessionId is observable through loadDeviceSession", async ({
page,
}) => {
await bootDebugPage(page);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
const before = await page.evaluate(async () => {
const sess = await window.__galaxyDebug!.loadSession();
return sess.deviceSessionId;
});
expect(before).toBeNull();
await page.evaluate(() => window.__galaxyDebug!.setDeviceSessionId("dev-1"));
const after = await page.evaluate(async () => {
const sess = await window.__galaxyDebug!.loadSession();
return sess.deviceSessionId;
});
expect(after).toBe("dev-1");
});