129 lines
3.9 KiB
Go
129 lines
3.9 KiB
Go
package server
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import (
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"net/http"
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"galaxy/backend/internal/lobby"
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"galaxy/backend/internal/server/handlers"
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"galaxy/backend/internal/server/httperr"
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"galaxy/backend/internal/server/middleware/userid"
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"github.com/gin-gonic/gin"
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"go.uber.org/zap"
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)
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// UserLobbyApplicationsHandlers groups the application-lifecycle handlers
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// under `/api/v1/user/lobby/games/{game_id}/applications/*`. The implementation // ships real implementations backed by `*lobby.Service`.
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type UserLobbyApplicationsHandlers struct {
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svc *lobby.Service
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logger *zap.Logger
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}
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// NewUserLobbyApplicationsHandlers constructs the handler set. svc may
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// be nil — in that case every handler returns 501 not_implemented.
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func NewUserLobbyApplicationsHandlers(svc *lobby.Service, logger *zap.Logger) *UserLobbyApplicationsHandlers {
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if logger == nil {
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logger = zap.NewNop()
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}
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return &UserLobbyApplicationsHandlers{svc: svc, logger: logger.Named("http.user.lobby.applications")}
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}
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// Submit handles POST /api/v1/user/lobby/games/{game_id}/applications.
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func (h *UserLobbyApplicationsHandlers) Submit() gin.HandlerFunc {
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if h.svc == nil {
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return handlers.NotImplemented("userLobbyApplicationsSubmit")
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}
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return func(c *gin.Context) {
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userID, ok := userid.FromContext(c.Request.Context())
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if !ok {
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httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
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return
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}
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gameID, ok := parseGameIDParam(c)
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if !ok {
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return
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}
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var req lobbyApplicationSubmitRequestWire
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if err := c.ShouldBindJSON(&req); err != nil {
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httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body must be valid JSON")
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return
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}
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ctx := c.Request.Context()
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app, err := h.svc.SubmitApplication(ctx, lobby.SubmitApplicationInput{
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GameID: gameID,
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ApplicantUserID: userID,
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RaceName: req.RaceName,
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})
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if err != nil {
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respondLobbyError(c, h.logger, "user lobby applications submit", ctx, err)
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return
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}
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c.JSON(http.StatusCreated, lobbyApplicationDetailToWire(app))
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}
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}
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// Approve handles POST /api/v1/user/lobby/games/{game_id}/applications/{application_id}/approve.
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func (h *UserLobbyApplicationsHandlers) Approve() gin.HandlerFunc {
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if h.svc == nil {
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return handlers.NotImplemented("userLobbyApplicationsApprove")
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}
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return func(c *gin.Context) {
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userID, ok := userid.FromContext(c.Request.Context())
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if !ok {
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httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
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return
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}
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gameID, ok := parseGameIDParam(c)
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if !ok {
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return
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}
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applicationID, ok := parseApplicationIDParam(c)
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if !ok {
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return
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}
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ctx := c.Request.Context()
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caller := userID
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updated, err := h.svc.ApproveApplication(ctx, &caller, false, gameID, applicationID)
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if err != nil {
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respondLobbyError(c, h.logger, "user lobby applications approve", ctx, err)
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return
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}
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c.JSON(http.StatusOK, lobbyApplicationDetailToWire(updated))
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}
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}
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// Reject handles POST /api/v1/user/lobby/games/{game_id}/applications/{application_id}/reject.
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func (h *UserLobbyApplicationsHandlers) Reject() gin.HandlerFunc {
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if h.svc == nil {
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return handlers.NotImplemented("userLobbyApplicationsReject")
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}
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return func(c *gin.Context) {
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userID, ok := userid.FromContext(c.Request.Context())
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if !ok {
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httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
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return
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}
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gameID, ok := parseGameIDParam(c)
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if !ok {
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return
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}
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applicationID, ok := parseApplicationIDParam(c)
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if !ok {
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return
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}
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ctx := c.Request.Context()
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caller := userID
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updated, err := h.svc.RejectApplication(ctx, &caller, false, gameID, applicationID)
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if err != nil {
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respondLobbyError(c, h.logger, "user lobby applications reject", ctx, err)
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return
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}
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c.JSON(http.StatusOK, lobbyApplicationDetailToWire(updated))
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}
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}
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// lobbyApplicationSubmitRequestWire mirrors `LobbyApplicationSubmitRequest`.
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type lobbyApplicationSubmitRequestWire struct {
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RaceName string `json:"race_name"`
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}
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