601970b028
Three-stage refactor of the game-engine plumbing (game logic untouched): Stage 1 — lock-free persistence + admin serialisation. Remove the file lock from repo/fs (the .lock file, the Read/Write-vs-*Safe duality and the dead ReadSafe polling) and replace the two-step rename with a single atomic rename so concurrent reads are torn-free without a lock. Serialise the state-mutating admin writers (init/turn/banish) with one shared router LimitMiddleware, rewritten to block on the request context instead of a racy shared 100ms timer. Stage 2 — remove the obsolete immediate-command path end to end. Players submit through PUT /api/v1/order; the legacy PUT /api/v1/command path is deleted across game (route, handler, 24 command factories, Ctrl), backend (Commands handler/route, engineclient.ExecuteCommands), gateway (dispatch + executeUserGamesCommand + routing entry), the FlatBuffers/model contract (UserGamesCommand[Response]) and transcoder, plus every affected OpenAPI/README/FUNCTIONAL/ARCHITECTURE doc. The integration proxy test is converted to the order path. Stage 3 — flatten the REST->engine wrapper. Replace the executor adapter, the controller package functions and RepoController with one concrete controller.Service; drop the single-implementation Repo and Storage interfaces (repo.Repo / fs.FS are now concrete). Handlers depend on a thin handler.Engine seam and own the domain->REST projection; storage is resolved once at startup instead of per request. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
21 lines
546 B
Go
21 lines
546 B
Go
package rest
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import "encoding/json"
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type Command struct {
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Actor string `json:"actor" binding:"notblank"`
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// Commands carries the engine-bound payload for the order
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// (`PUT /api/v1/order`, validate-and-store) path. An empty array
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// means "the player has no orders for this turn" and is stored
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// as-is.
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Commands []json.RawMessage `json:"cmd"`
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}
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func (o Command) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&o)
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}
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func (o *Command) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, o)
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}
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