Files
galaxy-game/pkg/model/game/game.go
T
2025-09-30 23:40:50 +03:00

134 lines
3.3 KiB
Go

package game
import (
"encoding/json"
"strings"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/pkg/error"
)
type Game struct {
ID uuid.UUID `json:"id"`
Age uint `json:"turn"` // Game's turn number
Map Map `json:"map"`
Race []Race `json:"races"`
}
func (g Game) Votes(raceID uuid.UUID) float64 {
// XXX: calculate [Race]Population once when loading Game from Storage?
var pop float64
for i := range g.Map.Planet {
if g.Map.Planet[i].Owner == raceID {
pop += g.Map.Planet[i].Population
}
}
return pop / 1000.
}
func (g Game) hostRaceID(name string) (uuid.UUID, error) {
if v, ok := g.raceID(name); ok {
return v, nil
}
return uuid.Nil, e.NewHostRaceUnknownError(name)
}
func (g Game) opponentRaceID(name string) (uuid.UUID, error) {
if v, ok := g.raceID(name); ok {
return v, nil
}
return uuid.Nil, e.NewOpponentRaceUnknownError(name)
}
func (g Game) raceID(raceName string) (uuid.UUID, bool) {
for i := range g.Race {
if g.Race[i].Name == raceName {
return g.Race[i].ID, true
}
}
return uuid.Nil, false
}
func (g Game) UpdateRelation(hostRace, opponentRace string, rel Relation) error {
hostID, err := g.hostRaceID(hostRace)
if err != nil {
return err
}
var opponentID uuid.UUID
if hostRace == opponentRace {
opponentID = hostID
} else if opponentID, err = g.opponentRaceID(opponentRace); err != nil {
return err
}
return g.updateRelationInternal(hostID, opponentID, rel)
}
func (g Game) updateRelationInternal(hostID, opponentID uuid.UUID, rel Relation) error {
for r := range g.Race {
if g.Race[r].ID == hostID {
for o := range g.Race[r].Relations {
switch {
case hostID == opponentID:
g.Race[r].Relations[o].Relation = rel
case g.Race[r].Relations[o].RaceID == opponentID:
g.Race[r].Relations[o].Relation = rel
return nil
}
}
if hostID != opponentID {
return e.NewGameStateError("UpdateRelation: opponent not found")
}
}
}
if hostID != opponentID {
return e.NewGameStateError("UpdateRelation: host %v not found", hostID)
}
return nil
}
func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
hostID, err := g.hostRaceID(hostRace)
if err != nil {
return RaceRelation{}, err
}
opponentID, err := g.opponentRaceID(opponentRace)
if err != nil {
return RaceRelation{}, err
}
return g.relationInternal(hostID, opponentID)
}
func (g Game) relationInternal(hostID, opponentID uuid.UUID) (RaceRelation, error) {
for r := range g.Race {
if g.Race[r].ID == hostID {
for o := range g.Race[r].Relations {
if g.Race[r].Relations[o].RaceID == opponentID {
return g.Race[r].Relations[o], nil
}
}
return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
}
}
return RaceRelation{}, e.NewGameStateError("Relation: host %v not found", hostID)
}
// -----------------------------------------------------------------------------
// validateTypeName always return v without leading and trailing spaces
func validateTypeName(v string) (string, bool) {
s := strings.TrimSpace(v)
if len(s) > 0 {
return s, true
}
// TODO: special symbols
return s, false
}
func (g Game) MarshalBinary() (data []byte, err error) {
return json.Marshal(&g)
}
func (g *Game) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, g)
}