cmd: create ship type
This commit is contained in:
+34
-5
@@ -9,12 +9,23 @@ const (
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ErrStorageFailure int = 1000
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ErrGameStateInvalid int = 2000
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ErrInputUnknownHostRace int = 3000
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ErrInputUnknownOpponentRace int = 3001
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)
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func errorText(code int) string {
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const (
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ErrInputUnknownHostRace int = 3000 + iota
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ErrInputUnknownOpponentRace
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ErrInputEntityTypeNameInvalid
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ErrInputEntityTypeNameExists
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ErrInputShipTypeDriveValue
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ErrInputShipTypeWeaponsValue
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ErrInputShipTypeShieldsValue
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ErrInputShipTypeCargoValue
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ErrInputShipTypeArmamentValue
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ErrInputShipTypeWeaponsAndArmamentValue
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ErrInputShipTypeZeroValues
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)
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func GenericErrorText(code int) string {
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switch code {
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case ErrDummy:
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return "Dummy"
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@@ -26,6 +37,24 @@ func errorText(code int) string {
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return "Host race name is unknown to this game"
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case ErrInputUnknownOpponentRace:
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return "Opponent race name is unknown to this game"
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case ErrInputEntityTypeNameInvalid:
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return "Name has invalid length or symbols"
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case ErrInputEntityTypeNameExists:
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return "Name already exists"
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case ErrInputShipTypeDriveValue:
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return "Invalid Drive value"
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case ErrInputShipTypeWeaponsValue:
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return "Invalid Weapons value"
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case ErrInputShipTypeShieldsValue:
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return "Invalid Shields value"
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case ErrInputShipTypeCargoValue:
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return "Invalid Cargo value"
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case ErrInputShipTypeArmamentValue:
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return "Invalid Armament value"
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case ErrInputShipTypeWeaponsAndArmamentValue:
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return "Invalid Armament or Weapons value"
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case ErrInputShipTypeZeroValues:
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return "Ship type values cannot be all zeros"
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default:
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return fmt.Sprintf("Undescribed error with code %d", code)
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}
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@@ -38,7 +67,7 @@ type GenericError struct {
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}
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func (ge GenericError) Error() string {
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msg := errorText(ge.code)
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msg := GenericErrorText(ge.code)
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if ge.subject != "" {
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msg += ": " + ge.subject
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}
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@@ -7,3 +7,39 @@ func NewHostRaceUnknownError(arg ...any) error {
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func NewOpponentRaceUnknownError(arg ...any) error {
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return newGenericError(ErrInputUnknownOpponentRace, arg...)
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}
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func NewEntityTypeNameValidationError(arg ...any) error {
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return newGenericError(ErrInputEntityTypeNameInvalid, arg...)
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}
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func NewEntityTypeNameExistsError(arg ...any) error {
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return newGenericError(ErrInputEntityTypeNameExists, arg...)
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}
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func NewShipTypeDriveValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeDriveValue, arg...)
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}
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func NewShipTypeWeaponsValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeWeaponsValue, arg...)
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}
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func NewShipTypeShieldsValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeShieldsValue, arg...)
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}
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func NewShipTypeCargoValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeCargoValue, arg...)
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}
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func NewShipTypeArmamentValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeArmamentValue, arg...)
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}
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func NewShipTypeArmamentAndWeaponsValueError(arg ...any) error {
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return newGenericError(ErrInputShipTypeWeaponsAndArmamentValue, arg...)
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}
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func NewShipTypeShipTypeZeroValuesError(arg ...any) error {
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return newGenericError(ErrInputShipTypeZeroValues, arg...)
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}
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@@ -0,0 +1,19 @@
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package game
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import "github.com/iliadenisov/galaxy/pkg/model/game"
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func CreateShipType(configure func(*Param), race, typeName string, drive, weapons, shields, cargo float64, armament int) (err error) {
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control(configure, func(c *ctrl) {
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c.execute(func(r Repo, g game.Game) {
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err = createShipType(r, g, race, typeName, drive, weapons, shields, cargo, armament)
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})
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})
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return
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}
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func createShipType(r Repo, g game.Game, race, typeName string, d, w, s, c float64, a int) error {
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if err := g.CreateShipType(race, typeName, d, w, s, c, a); err != nil {
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return err
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}
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return r.SaveState(g)
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}
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@@ -0,0 +1,80 @@
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package game_test
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import (
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"strconv"
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"testing"
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e "github.com/iliadenisov/galaxy/pkg/error"
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"github.com/iliadenisov/galaxy/pkg/game"
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mg "github.com/iliadenisov/galaxy/pkg/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCreateShipType(t *testing.T) {
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race := "race_01"
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g(t, func(p func(*game.Param), g func() mg.Game) {
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err := game.CreateShipType(p, race, " Drone ", 1, 0, 0, 0, 0)
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assert.NoError(t, err)
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st, err := g().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 1)
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assert.Equal(t, st[0].Name, "Drone")
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assert.Equal(t, st[0].Drive, 1.)
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assert.Equal(t, st[0].Weapons, 0.)
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assert.Equal(t, st[0].Shields, 0.)
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assert.Equal(t, st[0].Cargo, 0.)
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assert.Equal(t, st[0].Armament, uint(0))
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})
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}
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func TestCreateShipTypeValidation(t *testing.T) {
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race := "race_01"
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typeName := "Drone"
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type tc struct {
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name string
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d, w, s, c float64
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a int
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err string
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}
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table := []tc{
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// correct values
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{typeName, 1, 0, 0, 0, 0, ""},
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{typeName, 1.1, 0, 0, 0, 0, ""},
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{typeName, 1, 1.2, 0, 0, 1, ""},
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{typeName, 1, 1.2, 2.5, 0, 1, ""},
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{typeName, 1, 0, 2.5, 7.7, 0, ""},
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// incorrect values...
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{"", 1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{" ", 1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)},
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{typeName, 0, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeZeroValues)},
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// drive
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{typeName, -1, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeDriveValue)},
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{typeName, 0.5, 0, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeDriveValue)},
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// weapons
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{typeName, 0, -1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsValue)},
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{typeName, 0, 0.5, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsValue)},
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// shields
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{typeName, 0, 0, -1, 0, 0, e.GenericErrorText(e.ErrInputShipTypeShieldsValue)},
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{typeName, 0, 0, 0.5, 0, 0, e.GenericErrorText(e.ErrInputShipTypeShieldsValue)},
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// cargo
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{typeName, 0, 0, 0, -1, 0, e.GenericErrorText(e.ErrInputShipTypeCargoValue)},
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{typeName, 0, 0, 0, 0.5, 0, e.GenericErrorText(e.ErrInputShipTypeCargoValue)},
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// armament (and weapons)
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{typeName, 0, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputShipTypeArmamentValue)},
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{typeName, 0, 1, 0, 0, 0, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
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{typeName, 0, 0, 0, 0, 1, e.GenericErrorText(e.ErrInputShipTypeWeaponsAndArmamentValue)},
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}
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g(t, func(p func(*game.Param), g func() mg.Game) {
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for i, tc := range table {
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if tc.err == "" {
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err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
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assert.NoError(t, err)
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err = game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameExists))
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} else {
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err := game.CreateShipType(p, race, tc.name, tc.d, tc.w, tc.s, tc.c, tc.a)
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assert.ErrorContains(t, err, tc.err)
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}
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}
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})
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}
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@@ -26,7 +26,7 @@ func TestComposeGame(t *testing.T) {
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})
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}
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func g(t *testing.T, f func(func(*game.Param), func() mg.Game)) {
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func g(t *testing.T, f func(p func(*game.Param), g func() mg.Game)) {
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root, cleanup := util.CreateWorkDir(t)
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defer cleanup()
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races := make([]string, testRaceCount)
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@@ -2,6 +2,7 @@ package game
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import (
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"encoding/json"
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"strings"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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@@ -111,6 +112,18 @@ func (g Game) relationInternal(hostID, opponentID uuid.UUID) (RaceRelation, erro
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return RaceRelation{}, e.NewGameStateError("Relation: host %v not found", hostID)
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}
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// -----------------------------------------------------------------------------
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// validateTypeName always return v without leading and trailing spaces
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func validateTypeName(v string) (string, bool) {
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s := strings.TrimSpace(v)
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if len(s) > 0 {
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return s, true
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}
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// TODO: special symbols
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return s, false
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}
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func (g Game) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&g)
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}
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@@ -9,11 +9,11 @@ import (
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type ShipTypeReport struct {
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Name string `json:"name"`
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Drive float64 `json:"drive"` // [0], [1...]
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Drive float64 `json:"drive"`
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Armament uint `json:"armament"`
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Weapons float64 `json:"weapons"` // [0], [1...]
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Shields float64 `json:"shields"` // [0], [1...]
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Cargo float64 `json:"cargo"` // [0], [1...]
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Weapons float64 `json:"weapons"`
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Shields float64 `json:"shields"`
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Cargo float64 `json:"cargo"`
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}
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type ShipType struct {
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@@ -0,0 +1,93 @@
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package game
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import (
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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)
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func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return nil, err
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}
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return g.shipTypesInternal(raceID)
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}
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func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
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for r := range g.Race {
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if g.Race[r].ID == race {
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return g.Race[r].ShipTypes, nil
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}
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}
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return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
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}
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func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
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if err := checkShipTypeValues(d, w, s, c, a); err != nil {
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return err
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}
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raceID, err := g.hostRaceID(raceName)
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if err != nil {
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return err
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}
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tn, ok := validateTypeName(typeName)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", tn)
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}
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return g.createShipTypeInternal(raceID, tn, d, w, s, c, a)
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}
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func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c float64, a int) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == name {
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return e.NewEntityTypeNameExistsError("ship type %w", g.Race[r].ShipTypes[st].Name)
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}
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}
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id := uuid.New()
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g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
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ID: id,
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ShipTypeReport: ShipTypeReport{
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Name: name,
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Drive: d,
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Weapons: w,
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Shields: s,
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Cargo: c,
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Armament: uint(a),
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},
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})
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return nil
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}
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}
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return e.NewGameStateError("CreateShipType: race %v not found", race)
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}
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func checkShipTypeValues(d, w, s, c float64, a int) error {
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if !checkShipTypeValueDWSC(d) {
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return e.NewShipTypeDriveValueError(d)
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}
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if !checkShipTypeValueDWSC(w) {
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return e.NewShipTypeWeaponsValueError(w)
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}
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if !checkShipTypeValueDWSC(s) {
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return e.NewShipTypeShieldsValueError(s)
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}
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if !checkShipTypeValueDWSC(c) {
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return e.NewShipTypeCargoValueError(s)
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}
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if a < 0 {
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return e.NewShipTypeArmamentValueError(a)
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}
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if (w == 0 && a > 0) || (a == 0 && w > 0) {
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return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
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}
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if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
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return e.NewShipTypeShipTypeZeroValuesError()
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}
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return nil
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}
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func checkShipTypeValueDWSC(v float64) bool {
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return v == 0 || v >= 1
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}
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