b6770d394c
Collapse the game UI to one route (`/`): a screen dispatcher renders login/lobby/lobby-create/game from `appScreen`/`activeView` state instead of URL routes. Move screen components to lib/screens & lib/game; the game shell reads the game id from `appScreen.gameId` and re-inits per-game stores via an $effect; in-game views render from `activeView`. Flip ~23 goto/href nav sites to store mutations; drop the `?sidebar=` URL coupling. Auth gate is now state-based. WIP: browser-history (Back→lobby), restore-validation, the return-to-lobby button, push deep-links, and the test migration are follow-ups on this branch. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
331 lines
8.1 KiB
Svelte
331 lines
8.1 KiB
Svelte
<!--
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Phase 21 sciences table. Renders the player's defined sciences with
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sort, filter, double-tap-to-open-designer, and a per-row Delete
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action. Source data is the optimistic overlay
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(`RenderedReportSource.report.localScience`) so a freshly queued
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`createScience` shows up immediately and a freshly queued
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`removeScience` disappears immediately — both before the auto-sync
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round-trip lands.
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The four tech proportions are stored on the wire as fractions in
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`[0, 1]` and surfaced here as percentages with one decimal so the
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table matches the designer's input units.
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The component sits inside the active-view area owned by
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`lib/game/game-shell.svelte`, so it inherits the per-game
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`OrderDraftStore` and `RenderedReportSource` through context. No
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data fetching is performed here — the shell is responsible.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { activeView } from "$lib/app-nav.svelte";
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import type { ScienceSummary } from "../../api/game-state";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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import ViewState from "$lib/ui/view-state.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../../sync/order-draft.svelte";
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type SortColumn = "name" | "drive" | "weapons" | "shields" | "cargo";
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type SortDirection = "asc" | "desc";
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const COLUMN_LABELS: Record<SortColumn, TranslationKey> = {
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name: "game.table.sciences.column.name",
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drive: "game.table.sciences.column.drive",
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weapons: "game.table.sciences.column.weapons",
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shields: "game.table.sciences.column.shields",
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cargo: "game.table.sciences.column.cargo",
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};
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const COLUMNS: readonly SortColumn[] = [
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"name",
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"drive",
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"weapons",
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"shields",
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"cargo",
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];
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const draft = getContext<OrderDraftStore | undefined>(
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ORDER_DRAFT_CONTEXT_KEY,
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);
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let sortColumn: SortColumn = $state("name");
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let sortDirection: SortDirection = $state("asc");
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let filter: string = $state("");
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const localScience = $derived<ScienceSummary[]>(
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rendered?.report?.localScience ?? [],
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);
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const reportLoaded = $derived(
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rendered?.report !== null && rendered?.report !== undefined,
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);
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const filtered = $derived.by(() => {
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const needle = filter.trim().toLowerCase();
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if (needle === "") return localScience;
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return localScience.filter((sci) =>
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sci.name.toLowerCase().includes(needle),
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);
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});
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const sorted = $derived.by(() => {
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const list = [...filtered];
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const dir = sortDirection === "asc" ? 1 : -1;
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list.sort((a, b) => {
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if (sortColumn === "name") {
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return a.name.localeCompare(b.name) * dir;
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}
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return (a[sortColumn] - b[sortColumn]) * dir;
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});
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return list;
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});
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function toggleSort(column: SortColumn): void {
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if (sortColumn === column) {
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sortDirection = sortDirection === "asc" ? "desc" : "asc";
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return;
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}
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sortColumn = column;
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sortDirection = "asc";
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}
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function ariaSort(column: SortColumn): "ascending" | "descending" | "none" {
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if (sortColumn !== column) return "none";
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return sortDirection === "asc" ? "ascending" : "descending";
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}
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// Render a fraction in `[0, 1]` as a one-decimal percent
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// (`0.225` → `"22.5"`). The conversion is value-only — no `%`
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// suffix — so callers can decorate independently.
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function formatPercent(fraction: number): string {
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return (fraction * 100).toLocaleString(undefined, {
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minimumFractionDigits: 0,
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maximumFractionDigits: 1,
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});
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}
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function openDesigner(name: string): void {
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activeView.select("designer-science", { scienceId: name });
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}
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function newScience(): void {
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activeView.select("designer-science");
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}
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async function deleteScience(name: string): Promise<void> {
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if (draft === undefined) return;
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await draft.add({
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kind: "removeScience",
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id: crypto.randomUUID(),
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name,
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});
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}
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</script>
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<section
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class="active-view"
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data-testid="active-view-table"
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data-entity="sciences"
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>
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<header>
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<h2>{i18n.t("game.table.sciences.title")}</h2>
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<div class="controls">
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<input
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type="search"
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class="filter"
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data-testid="sciences-filter"
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placeholder={i18n.t("game.table.sciences.filter.placeholder")}
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bind:value={filter}
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/>
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<button
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type="button"
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class="new"
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data-testid="sciences-new"
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onclick={newScience}
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>
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{i18n.t("game.table.sciences.action.new")}
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</button>
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</div>
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</header>
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{#if !reportLoaded}
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<ViewState
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kind="loading"
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testid="sciences-loading"
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message={i18n.t("game.table.sciences.loading")}
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/>
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{:else if localScience.length === 0}
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<ViewState
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kind="empty"
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testid="sciences-empty"
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message={i18n.t("game.table.sciences.empty")}
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/>
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{:else}
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<table class="grid" data-testid="sciences-table">
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<thead>
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<tr>
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{#each COLUMNS as column (column)}
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<th aria-sort={ariaSort(column)}>
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<button
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type="button"
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class="sort"
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data-testid="sciences-column-{column}"
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onclick={() => toggleSort(column)}
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>
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{i18n.t(COLUMN_LABELS[column])}
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{#if sortColumn === column}
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<span class="sort-indicator" aria-hidden="true">
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{sortDirection === "asc" ? "▲" : "▼"}
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</span>
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{/if}
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</button>
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</th>
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{/each}
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<th>{i18n.t("game.table.sciences.column.actions")}</th>
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</tr>
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</thead>
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<tbody>
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{#each sorted as sci (sci.name)}
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<tr
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data-testid="sciences-row"
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data-name={sci.name}
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ondblclick={() => openDesigner(sci.name)}
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>
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<td data-testid="sciences-cell-name">{sci.name}</td>
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<td data-testid="sciences-cell-drive">{formatPercent(sci.drive)}</td>
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<td data-testid="sciences-cell-weapons">
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{formatPercent(sci.weapons)}
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</td>
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<td data-testid="sciences-cell-shields">
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{formatPercent(sci.shields)}
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</td>
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<td data-testid="sciences-cell-cargo">{formatPercent(sci.cargo)}</td>
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<td>
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<button
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type="button"
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class="delete"
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data-testid="sciences-delete"
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onclick={() => void deleteScience(sci.name)}
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>
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{i18n.t("game.table.sciences.action.delete")}
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</button>
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</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.active-view {
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padding: 1.5rem;
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font-family: system-ui, sans-serif;
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
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header {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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}
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header h2 {
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margin: 0;
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font-size: 1.1rem;
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}
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.controls {
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display: flex;
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gap: 0.5rem;
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align-items: center;
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flex-wrap: wrap;
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}
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.filter {
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font: inherit;
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padding: 0.3rem 0.5rem;
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background: var(--color-bg);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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flex: 1 1 12rem;
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min-width: 8rem;
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}
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.new {
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font: inherit;
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font-size: 0.9rem;
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padding: 0.3rem 0.7rem;
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background: transparent;
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color: var(--color-text-muted);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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cursor: pointer;
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}
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.new:hover {
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color: var(--color-text);
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border-color: var(--color-accent);
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid var(--color-border-subtle);
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font-size: 0.9rem;
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}
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.grid th {
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color: var(--color-text-muted);
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid tbody tr {
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cursor: pointer;
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}
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.grid tbody tr:hover {
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background: var(--color-surface);
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}
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.sort {
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font: inherit;
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font-size: inherit;
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text-transform: inherit;
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letter-spacing: inherit;
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color: inherit;
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background: transparent;
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border: none;
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padding: 0;
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cursor: pointer;
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display: inline-flex;
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gap: 0.3rem;
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align-items: baseline;
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}
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.sort-indicator {
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font-size: 0.7em;
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}
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.delete {
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font: inherit;
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font-size: 0.85rem;
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padding: 0.15rem 0.5rem;
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background: transparent;
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color: var(--color-danger);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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cursor: pointer;
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}
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.delete:hover {
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border-color: var(--color-danger);
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}
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</style>
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