Files
galaxy-game/internal/controller/race.go
T
2026-01-14 14:40:04 +02:00

83 lines
2.1 KiB
Go

package controller
import (
"slices"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
)
// func (c *Cache) CmdRelation(hostRace, opponentRace string) (game.RaceRelation, error) {
// ri, err := c.raceIndex(hostRace)
// if err != nil {
// return game.RaceRelation{}, err
// }
// other, err := c.raceIndex(opponentRace)
// if err != nil {
// return game.RaceRelation{}, err
// }
// if ri == other {
// return game.RaceRelation{
// RaceID: c.g.Race[ri].ID,
// Relation: game.RelationPeace,
// }, nil
// }
// rel := slices.IndexFunc(c.g.Race[ri].Relations, func(r game.RaceRelation) bool { return r.RaceID == c.g.Race[other].ID })
// if rel < 0 {
// return game.RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
// }
// return c.g.Race[ri].Relations[rel], nil
// // return g.relationInternal(ri, other)
// }
func (c *Cache) UpdateRelation(race, opponent string, rel game.Relation) error {
r1, err := c.raceIndex(race)
if err != nil {
return err
}
var r2 int
if race == opponent {
r2 = r1
} else if r2, err = c.raceIndex(opponent); err != nil {
return err
}
if err != nil {
return err
}
if r2 == r1 {
return nil
}
for o := range c.g.Race[r1].Relations {
if c.g.Race[r1].Relations[o].RaceID == c.g.Race[r2].ID {
c.g.Race[r1].Relations[o].Relation = rel
if c.cacheRelation != nil {
c.updateRelationCache(r1, r2, rel)
}
return nil
}
// switch {
// case r1 == r2:
// c.g.Race[r1].Relations[o].Relation = rel
// case c.g.Race[r1].Relations[o].RaceID == c.g.Race[r2].ID:
// c.g.Race[r1].Relations[o].Relation = rel
// return nil
// }
}
return e.NewGameStateError("UpdateRelation: opponent not found")
// if r1 != r2 {
// return e.NewGameStateError("UpdateRelation: opponent not found")
// }
// return nil
// return g.updateRelationInternal(ri, other, rel)
}
func (c *Cache) raceIndex(name string) (int, error) {
i := slices.IndexFunc(c.g.Race, func(r game.Race) bool { return r.Name == name })
if i < 0 {
return i, e.NewRaceUnknownError(name)
}
return i, nil
}