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galaxy-game/ui/frontend/tests/e2e/game-shell.spec.ts
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Ilia Denisov 4a23c357e5
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feat(ui): F8-05 — game-mode chrome cleanup + inspector compact rows (#48)
Drains six F8 polish items (parent #43) in one feature:

а) Chrome cleanup
- п.6 — remove the AccountMenu (settings/sessions/theme/language/logout
  ∼ rudimentary in-game) and replace it with a single icon-button
  light/dark theme toggle. The toggle flips an in-memory `theme.override`;
  game-shell unmount calls `theme.clearOverride()` so the lobby (and
  any re-entry) re-projects the persisted lobby choice.
- п.8 — remove the wrap-scrolling radio from the map gear popover. The
  per-game `wrapMode` store and the renderer's no-wrap path stay in
  place for a future engine-side topology feature; only the UI surface
  is dropped (wrap is a server-side concept, not a per-session UI
  affordance).

б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel,
or contextual edit/remove/add)
- п.13 — planet name is now click-to-edit: clicking the name opens an
  inline `<input>` + ✓ confirm icon; Escape cancels; the explicit
  Rename action button and Cancel button are gone.
- п.14 — production becomes one row: primary `<select>` picks
  industry/materials/research/ship, conditional secondary `<select>`
  picks the target (tech / science / ship class) for research and
  ship contexts. Apply is gated until row state differs from the
  planet's current effective production; auto-submit-on-click is
  replaced by the apply-gate.
- п.16 — cargo routes collapse to one row: a single dropdown
  (COL/CAP/MAT/EMP plus a placeholder that absorbs the old section
  title) and contextual action buttons (add / edit + remove) to the
  right. After a successful pick or remove the dropdown stays on the
  type the user just acted on.
- п.32 — stationed ship groups hoist the race column into a dropdown
  above the table. The dropdown seeds with the player's own race when
  local groups are stationed here, otherwise the first race
  alphabetically; rendered only when more than one race is in orbit.
  The race column is dropped in both single- and multi-race modes —
  the dropdown's value already names the active race.

Tests: unit and Playwright e2e updated for every changed test-id and
flow; new coverage added for `theme.override`, the in-game toggle, the
apply-gate behaviour, and the stationed-race dropdown. i18n keys for
the removed menu items, the wrap radios, the cargo title, and the
explicit `rename.cancel` are dropped from both locales; new
`game.shell.theme_toggle.*`, `production.main/target.*`,
`production.apply/cancel`, `cargo.placeholder`, and
`ship_groups.race_filter.aria` keys land.

Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md`
mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md`
documents the lobby-owned persisted picker + the in-game ephemeral
override channel.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 13:38:42 +02:00

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// Phase 10 end-to-end coverage for the in-game shell. Every spec
// boots an authenticated session through `/__debug/store` (the
// in-game shell makes a handful of gateway calls — for the lobby
// record, the report, and the order read-back; we don't mock them
// here, the shell tolerates ECONNREFUSED), enters the game through
// the dev-only `window.__galaxyNav` affordance (the single-URL
// app-shell has no `/games/<id>/<view>` route — the address bar
// stays at the app base), and exercises one slice of the chrome:
// header navigation, sidebar tab preservation, mobile bottom-tabs,
// and the breakpoint switches at 768 / 1024 px.
import { expect, test, type Page } from "@playwright/test";
// `window.__galaxyDebug` is owned by `src/routes/__debug/store/+page.svelte`
// (auth bootstrap) and `window.__galaxyNav` by `src/routes/+page.svelte`
// (dev-only screen/view driver); both are typed by
// `tests/e2e/storage-keypair-persistence.spec.ts`.
const SESSION_ID = "phase-10-shell-session";
// GAME_ID has to be a real UUID — Phase 14's auto-sync calls
// `uuidToHiLo` on it for the FBS request envelope, and an
// arbitrary string would throw on every layout boot.
const GAME_ID = "10101010-1010-1010-1010-101010101010";
async function bootShell(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
// Load the app (seeded session → authenticated → lobby), then enter
// the game via the in-memory nav affordance.
await page.goto("/");
await page.waitForFunction(() => window.__galaxyNav !== undefined);
await page.evaluate(
(id) => window.__galaxyNav!.enterGame(id, "map", {}),
GAME_ID,
);
await expect(page.getByTestId("game-shell")).toBeVisible();
await expect(page.getByTestId("active-view-map")).toBeVisible();
}
test("shell mounts with header / sidebar / active-view chrome", async ({
page,
}) => {
await bootShell(page);
await expect(page.getByTestId("game-shell-header")).toBeVisible();
await expect(page.getByTestId("game-shell-headline")).toContainText(
"turn",
);
await expect(page.getByTestId("view-menu-trigger")).toBeVisible();
await expect(page.getByTestId("game-mode-theme-toggle")).toBeVisible();
});
test("header view-menu navigates to every active view", async ({ page }) => {
await bootShell(page);
// The address bar stays at the app base in the single-URL app-shell,
// so the visible active view is the only navigation signal to assert.
const destinations: Array<[string, string]> = [
["view-menu-item-report", "active-view-report"],
["view-menu-item-mail", "active-view-mail"],
["view-menu-item-battle", "active-view-battle"],
["view-menu-item-designer-science", "active-view-designer-science"],
["view-menu-item-map", "active-view-map"],
];
for (const [trigger, viewTestId] of destinations) {
await page.getByTestId("view-menu-trigger").click();
await page.getByTestId(trigger).click();
await expect(page.getByTestId(viewTestId)).toBeVisible();
}
});
test("header view-menu Tables sub-list navigates to every entity", async ({
page,
}) => {
await bootShell(page);
const entities = [
"planets",
"ship-classes",
"ship-groups",
"fleets",
"sciences",
"races",
];
for (const entity of entities) {
await page.getByTestId("view-menu-trigger").click();
await page
.getByTestId("view-menu-tables")
.locator("summary")
.click();
await page.getByTestId(`view-menu-item-table-${entity}`).click();
const view = page.getByTestId("active-view-table");
await expect(view).toBeVisible();
await expect(view).toHaveAttribute("data-entity", entity);
}
});
test("sidebar tab choice survives navigation between active views", async ({
page,
browserName,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile") ||
testInfo.project.name === "webkit-desktop"
? false
: false,
"sidebar test runs on every project",
);
await bootShell(page);
// Skip on viewports below 1024 — sidebar is hidden by CSS there.
const viewport = page.viewportSize();
if (viewport === null || viewport.width < 1024) {
test.skip();
return;
}
void browserName;
await page.getByTestId("sidebar-tab-calculator").click();
await expect(page.getByTestId("sidebar-tool-calculator")).toBeVisible();
await page.getByTestId("view-menu-trigger").click();
await page.getByTestId("view-menu-item-report").click();
await expect(page.getByTestId("active-view-report")).toBeVisible();
// Sidebar still rendered; the calculator tool remains selected.
await expect(page.getByTestId("sidebar-tool-calculator")).toBeVisible();
await expect(page.getByTestId("sidebar")).toHaveAttribute(
"data-active-tab",
"calculator",
);
await page.getByTestId("view-menu-trigger").click();
await page.getByTestId("view-menu-item-map").click();
await expect(page.getByTestId("active-view-map")).toBeVisible();
await expect(page.getByTestId("sidebar")).toHaveAttribute(
"data-active-tab",
"calculator",
);
});
test("mobile bottom-tabs show on small viewports and toggle the tool overlay", async ({
page,
}, testInfo) => {
if (!testInfo.project.name.startsWith("chromium-mobile")) {
test.skip();
return;
}
await bootShell(page);
await expect(page.getByTestId("bottom-tabs")).toBeVisible();
await expect(page.getByTestId("sidebar")).not.toBeVisible();
await page.getByTestId("bottom-tab-calc").click();
await expect(page.getByTestId("sidebar-tool-calculator")).toBeVisible();
await page.getByTestId("bottom-tab-order").click();
await expect(page.getByTestId("sidebar-tool-order")).toBeVisible();
await page.getByTestId("bottom-tab-map").click();
await expect(page.getByTestId("active-view-map")).toBeVisible();
});
test("mobile More drawer navigates to every destination", async ({
page,
}, testInfo) => {
if (!testInfo.project.name.startsWith("chromium-mobile")) {
test.skip();
return;
}
await bootShell(page);
await page.getByTestId("bottom-tab-more").click();
await expect(page.getByTestId("bottom-tabs-more-drawer")).toBeVisible();
await page.getByTestId("bottom-tabs-more-mail").click();
await expect(page.getByTestId("active-view-mail")).toBeVisible();
await page.getByTestId("bottom-tab-more").click();
await page.getByTestId("bottom-tabs-more-report").click();
await expect(page.getByTestId("active-view-report")).toBeVisible();
});
test("breakpoint switches between desktop / tablet / mobile", async ({
page,
}, testInfo) => {
// Use a single chromium-desktop run to drive all three viewports in
// the same browser. Other projects skip — the viewport diff is the
// goal here, not browser-specific behaviour.
if (testInfo.project.name !== "chromium-desktop") {
test.skip();
return;
}
await bootShell(page);
// Desktop ≥ 1024: sidebar visible, bottom-tabs hidden, sidebar
// toggle hidden.
await page.setViewportSize({ width: 1280, height: 800 });
await expect(page.getByTestId("sidebar")).toBeVisible();
await expect(page.getByTestId("bottom-tabs")).not.toBeVisible();
await expect(page.getByTestId("sidebar-toggle")).not.toBeVisible();
// Tablet 7681024: sidebar hidden by default, sidebar toggle
// visible, bottom-tabs hidden. Click the toggle and the sidebar
// becomes visible again.
await page.setViewportSize({ width: 900, height: 800 });
await expect(page.getByTestId("sidebar")).not.toBeVisible();
await expect(page.getByTestId("sidebar-toggle")).toBeVisible();
await expect(page.getByTestId("bottom-tabs")).not.toBeVisible();
await page.getByTestId("sidebar-toggle").click();
await expect(page.getByTestId("sidebar")).toBeVisible();
// Mobile < 768: sidebar hidden entirely, bottom-tabs visible,
// sidebar toggle hidden again.
await page.setViewportSize({ width: 390, height: 800 });
await expect(page.getByTestId("bottom-tabs")).toBeVisible();
await expect(page.getByTestId("sidebar")).not.toBeVisible();
await expect(page.getByTestId("sidebar-toggle")).not.toBeVisible();
});