Files
galaxy-game/game/internal/router/handler/order.go
T
Ilia Denisov 229c43beb5 ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven
by `OrderDraftStore`: every successful add / remove / move
coalesces a `submitOrder` call so the engine always mirrors the
local draft. Removing the last command sends an empty cmd[] PUT —
the engine, repo, and rest model now accept that as a valid
"player cleared their draft" state.

`hydrateFromServer` is now invoked unconditionally on game boot so
a fresh device picks up the player's stored order, and the local
cache is overwritten by the server's view (server is the source of
truth).

Header replaces the static "race ?" + turn counter with a single
headline string `<race> @ <game>, turn <n>`, sourced from the
engine's Report.race + the lobby's GameSummary.gameName + the live
turn number, with a `?` fallback while any piece is loading.

Tests:
- engine: empty PUT round-trips, repo round-trips empty Commands
- order-draft: auto-sync sends full draft on every mutation,
  rejected response surfaces error sync status, rapid mutations
  coalesce, server hydration overwrites cache
- order-tab: per-row status flips through the auto-sync lifecycle,
  remove → empty cmd[] PUT, rejected → retry button
- inspector overlay: applied + valid + submitting all participate
  in the optimistic projection
- header: live race / game / turn rendering with fall-back

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 13:34:10 +02:00

67 lines
1.6 KiB
Go

package handler
import (
"net/http"
"galaxy/model/order"
"galaxy/model/rest"
"galaxy/game/internal/repo"
"github.com/gin-gonic/gin"
)
func PutOrderHandler(c *gin.Context, executor CommandExecutor) {
var cmd rest.Command
if errorResponse(c, c.ShouldBindJSON(&cmd)) {
return
}
// An empty `cmd` array is a valid PUT: the client clears its
// local order draft and expects the server to mirror that
// state. The engine stores the empty batch so the next GET
// returns the same empty list with the new `updatedAt`.
commands := make([]order.DecodableCommand, len(cmd.Commands))
for i := range cmd.Commands {
command, err := repo.ParseOrder(cmd.Commands[i], validateCommand)
if errorResponse(c, err) {
return
}
commands[i] = command
}
result, err := executor.ValidateOrder(cmd.Actor, commands...)
if errorResponse(c, err) {
return
}
c.JSON(http.StatusAccepted, result)
}
type orderParam struct {
Player string `form:"player" binding:"required,notblank"`
Turn int `form:"turn" binding:"gte=0"`
}
func GetOrderHandler(c *gin.Context, executor CommandExecutor) {
p := &orderParam{}
// ShouldBindQuery surfaces both validator failures and strconv parse
// errors; both are client-side faults, so 400 is the correct mapping.
if err := c.ShouldBindQuery(p); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
o, ok, err := executor.FetchOrder(p.Player, uint(p.Turn))
if errorResponse(c, err) {
return
}
if !ok {
// no order has been previously stored by the player for this turn
c.Status(http.StatusNoContent)
return
}
c.JSON(http.StatusOK, o)
}