Files
galaxy-game/internal/controller/science.go
T
2026-01-15 14:42:04 +02:00

89 lines
2.4 KiB
Go

package controller
import (
"slices"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
)
func (c *Controller) CreateScience(raceName, typeName string, drive, weapons, shields, cargo float64) error {
ri, err := c.Cache.raceIndex(raceName)
if err != nil {
return err
}
return c.Cache.CreateScience(ri, typeName, drive, weapons, shields, cargo)
}
func (c *Cache) CreateScience(ri int, name string, drive, weapons, shileds, cargo float64) error {
c.validateRaceIndex(ri)
n, ok := validateTypeName(name)
if !ok {
return e.NewEntityTypeNameValidationError("%q", n)
}
if sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == n }); sc >= 0 {
return e.NewEntityTypeNameDuplicateError("science %q", c.g.Race[ri].Sciences[sc].Name)
}
if drive < 0 {
return e.NewDriveValueError(drive)
}
if weapons < 0 {
return e.NewWeaponsValueError(weapons)
}
if shileds < 0 {
return e.NewShieldsValueError(shileds)
}
if cargo < 0 {
return e.NewCargoValueError(cargo)
}
sum := drive + weapons + shileds + cargo
if sum != 1 {
return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", drive, weapons, shileds, cargo, sum)
}
c.g.Race[ri].Sciences = append(c.g.Race[ri].Sciences, game.Science{
ID: uuid.New(),
ScienceReport: game.ScienceReport{
Name: n,
Drive: drive,
Weapons: weapons,
Shields: shileds,
Cargo: cargo,
},
})
return nil
}
func (c *Controller) DeleteScience(raceName, typeName string) error {
ri, err := c.Cache.raceIndex(raceName)
if err != nil {
return err
}
return c.Cache.DeleteScience(ri, typeName)
}
func (c *Cache) DeleteScience(ri int, name string) error {
c.validateRaceIndex(ri)
sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == name })
if sc < 0 {
return e.NewEntityNotExistsError("science %q", name)
}
if pl := slices.IndexFunc(c.g.Map.Planet, func(p game.Planet) bool {
return p.Production.Type == game.ResearchScience &&
p.Production.SubjectID != nil &&
*p.Production.SubjectID == c.g.Race[ri].Sciences[sc].ID
}); pl >= 0 {
return e.NewDeleteSciencePlanetProductionError(c.g.Map.Planet[pl].Name)
}
c.g.Race[ri].Sciences = append(c.g.Race[ri].Sciences[:sc], c.g.Race[ri].Sciences[sc+1:]...)
return nil
}
// Internal func
func (c *Cache) raceScience(ri int) []game.Science {
c.validateRaceIndex(ri)
return c.g.Race[ri].Sciences
}