Files
galaxy-game/internal/controller/generate.go
T
2026-01-12 19:30:50 +02:00

151 lines
3.8 KiB
Go

package controller
import (
"fmt"
"math/rand/v2"
"slices"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/generator"
"github.com/iliadenisov/galaxy/internal/model/game"
)
func NewGame(r Repo, races []string) (uuid.UUID, error) {
m, err := generator.Generate(func(ms *generator.MapSetting) {
ms.Players = uint32(len(races))
})
if err != nil {
return uuid.Nil, fmt.Errorf("generate map: %s", err)
}
return newGameOnMap(r, races, m)
}
func newGameOnMap(r Repo, races []string, m generator.Map) (uuid.UUID, error) {
g, err := buildGameOnMap(races, m)
if err != nil {
return uuid.Nil, err
}
if err := r.SaveTurn(0, g); err != nil {
return uuid.Nil, err
}
return g.ID, nil
}
func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
if len(races) != len(m.HomePlanets) {
return nil, fmt.Errorf("generate map: wrong number of home planets: %d, expected: %d ", len(m.HomePlanets), len(races))
}
gameID, err := uuid.NewRandom()
if err != nil {
return nil, fmt.Errorf("generate game uuid: %s", err)
}
g := &game.Game{
ID: gameID,
Age: 0,
Race: make([]game.Race, len(races)),
}
gameMap := &game.Map{
Width: m.Width,
Height: m.Height,
Planet: make([]game.Planet, 0),
}
var planetCount uint = 0
relations := make([]game.RaceRelation, len(races))
for i := range races {
raceID, err := uuid.NewRandom()
if err != nil {
return nil, fmt.Errorf("generate race uuid: %s", err)
}
relations[i] = game.RaceRelation{RaceID: raceID, Relation: game.RelationWar}
g.Race[i] = game.Race{
ID: raceID,
Name: races[i],
Vote: raceID,
Tech: map[game.Tech]float64{
game.TechDrive: 1,
game.TechWeapons: 1,
game.TechShields: 1,
game.TechCargo: 1,
},
}
gameMap.Planet = append(gameMap.Planet, NewPlanet(
planetCount,
m.HomePlanets[i].HW.RandomName(),
raceID,
m.HomePlanets[i].HW.Position.X,
m.HomePlanets[i].HW.Position.Y,
m.HomePlanets[i].HW.Size,
m.HomePlanets[i].HW.Size, // HW's pop & ind = size
m.HomePlanets[i].HW.Size,
m.HomePlanets[i].HW.Resources,
game.ResearchDrive.AsType(uuid.Nil),
))
planetCount++
for dw := range m.HomePlanets[i].DW {
gameMap.Planet = append(gameMap.Planet, NewPlanet(
planetCount,
m.HomePlanets[i].DW[dw].RandomName(),
raceID,
m.HomePlanets[i].DW[dw].Position.X,
m.HomePlanets[i].DW[dw].Position.Y,
m.HomePlanets[i].DW[dw].Size,
m.HomePlanets[i].DW[dw].Size, // DW's pop & ind = size
m.HomePlanets[i].DW[dw].Size,
m.HomePlanets[i].DW[dw].Resources,
game.ResearchDrive.AsType(uuid.Nil),
))
planetCount++
}
}
for i := range g.Race {
rel := slices.Clone(relations)
selfIdx := slices.IndexFunc(rel, func(a game.RaceRelation) bool { return a.RaceID == g.Race[i].ID })
g.Race[i].Relations = append(rel[:selfIdx], rel[selfIdx+1:]...)
}
for i := range m.FreePlanets {
gameMap.Planet = append(gameMap.Planet, NewPlanet(
planetCount,
m.FreePlanets[i].RandomName(),
uuid.Nil,
m.FreePlanets[i].Position.X,
m.FreePlanets[i].Position.Y,
m.FreePlanets[i].Size,
0,
0,
m.FreePlanets[i].Resources,
game.ProductionNone.AsType(uuid.Nil),
))
planetCount++
}
rand.Shuffle(len(gameMap.Planet), func(i, j int) {
gameMap.Planet[i].Number, gameMap.Planet[j].Number = gameMap.Planet[j].Number, gameMap.Planet[i].Number
})
g.Map = *gameMap
return g, nil
}
func NewPlanet(num uint, name string, owner uuid.UUID, x, y, size, pop, ind, res float64, prod game.Production) game.Planet {
return game.Planet{
Owner: owner,
PlanetReport: game.PlanetReport{
UninhabitedPlanet: game.UninhabitedPlanet{
UnidentifiedPlanet: game.UnidentifiedPlanet{
X: x,
Y: y,
Number: num,
},
Size: size,
Name: name,
Resources: res,
},
Population: pop,
Industry: ind,
Production: prod,
},
}
}