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Adds the wire schema for the eight `user.games.mail.*` ConnectRPC commands together with the shared payload types (`MailMessage`, `MailRecipientState`, `MailBroadcastReceipt`). Send-request tables carry the optional `recipient_race_name` introduced in Step 1. Drops: - `pkg/schema/fbs/diplomail.fbs` — schema sources; - `pkg/schema/fbs/diplomail/*.go` — generated Go bindings (flatc `--go --go-module-name galaxy/schema/fbs`); - `pkg/model/diplomail/diplomail.go` — message-type catalog used by the gateway router; - `ui/frontend/src/proto/galaxy/fbs/diplomail/*.ts` — generated TS bindings consumed by the upcoming UI client wrapper; - `ui/Makefile` `FBS_INPUTS` extended to pick the new schema up on the next `make -C ui fbs-ts` run. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
68 lines
1.6 KiB
Go
68 lines
1.6 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package diplomail
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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common "galaxy/schema/fbs/common"
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)
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type SentRequest struct {
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_tab flatbuffers.Table
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}
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func GetRootAsSentRequest(buf []byte, offset flatbuffers.UOffsetT) *SentRequest {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &SentRequest{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishSentRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsSentRequest(buf []byte, offset flatbuffers.UOffsetT) *SentRequest {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &SentRequest{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedSentRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *SentRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *SentRequest) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *SentRequest) GameId(obj *common.UUID) *common.UUID {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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x := o + rcv._tab.Pos
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if obj == nil {
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obj = new(common.UUID)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func SentRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(1)
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}
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func SentRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func SentRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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