Files
galaxy-game/backend/internal/diplomail/admin_send.go
T
Ilia Denisov 7b43ce5844
Tests · Go / test (push) Successful in 1m56s
Tests · Integration / integration (pull_request) Successful in 1m47s
Tests · Go / test (pull_request) Successful in 2m2s
Phase 28 (Step 1): backend support for race-name mail send
Phase 28's in-game mail UI groups personal threads by the other
party's race. To support that without an extra membership-listing
RPC, the diplomail subsystem now:

- accepts `recipient_race_name` on `POST /messages` and
  `POST /admin` (target=user) as an alternative to
  `recipient_user_id`; the service resolves it via the existing
  `Memberships.ListMembers(gameID, "active")` and rejects with
  `forbidden` when the matching member is no longer active;
- snapshots `diplomail_messages.sender_race_name` at send time for
  every player sender (admin / system rows stay NULL). The UI keys
  per-race threading on this column.

Schema, openapi, README, and a focused e2e test for the new path
(happy path + dual / missing / unknown / kicked errors) land in
this commit; the gateway + UI legs follow in subsequent commits on
this branch.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 22:07:48 +02:00

635 lines
23 KiB
Go

package diplomail
import (
"context"
"errors"
"fmt"
"strings"
"time"
"github.com/google/uuid"
"go.uber.org/zap"
)
// SendAdminPersonal persists an admin-kind message addressed to a
// single recipient and fan-outs the push event. The HTTP layer is
// responsible for the owner-vs-admin authorisation decision; this
// function trusts the caller designation it receives.
//
// The recipient may be in any membership status, so the lookup goes
// through MembershipLookup.GetMembershipAnyStatus. This lets the
// owner / admin reach a kicked player to explain the kick or follow
// up after a removal.
func (s *Service) SendAdminPersonal(ctx context.Context, in SendAdminPersonalInput) (Message, Recipient, error) {
subject, body, err := s.prepareContent(in.Subject, in.Body)
if err != nil {
return Message{}, Recipient{}, err
}
if err := validateCaller(in.CallerKind, in.CallerUserID, in.CallerUsername); err != nil {
return Message{}, Recipient{}, err
}
recipientID, err := s.resolveActiveRecipient(ctx, in.GameID, in.RecipientUserID, in.RecipientRaceName)
if err != nil {
return Message{}, Recipient{}, err
}
recipient, err := s.deps.Memberships.GetMembershipAnyStatus(ctx, in.GameID, recipientID)
if err != nil {
if errors.Is(err, ErrNotFound) {
return Message{}, Recipient{}, fmt.Errorf("%w: recipient is not a member of the game", ErrForbidden)
}
return Message{}, Recipient{}, fmt.Errorf("diplomail: load admin recipient: %w", err)
}
msgInsert, err := s.buildAdminMessageInsert(ctx, in.CallerKind, in.CallerUserID, in.CallerUsername,
recipient.GameID, recipient.GameName, subject, body, in.SenderIP, BroadcastScopeSingle)
if err != nil {
return Message{}, Recipient{}, err
}
rcptInsert := buildRecipientInsert(msgInsert.MessageID, recipient, msgInsert.BodyLang, s.nowUTC())
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, []RecipientInsert{rcptInsert})
if err != nil {
return Message{}, Recipient{}, fmt.Errorf("diplomail: send admin personal: %w", err)
}
if len(recipients) != 1 {
return Message{}, Recipient{}, fmt.Errorf("diplomail: send admin personal: unexpected recipient count %d", len(recipients))
}
if recipients[0].AvailableAt != nil { s.publishMessageReceived(ctx, msg, recipients[0]) }
return msg, recipients[0], nil
}
// SendAdminBroadcast persists an admin-kind broadcast addressed to
// every member matching `RecipientScope`, then emits one push event
// per recipient. The caller's own membership row, when present, is
// excluded from the recipient list — broadcasters do not get a copy
// of their own message.
func (s *Service) SendAdminBroadcast(ctx context.Context, in SendAdminBroadcastInput) (Message, []Recipient, error) {
subject, body, err := s.prepareContent(in.Subject, in.Body)
if err != nil {
return Message{}, nil, err
}
if err := validateCaller(in.CallerKind, in.CallerUserID, in.CallerUsername); err != nil {
return Message{}, nil, err
}
scope, err := normaliseScope(in.RecipientScope)
if err != nil {
return Message{}, nil, err
}
members, err := s.deps.Memberships.ListMembers(ctx, in.GameID, scope)
if err != nil {
return Message{}, nil, fmt.Errorf("diplomail: list members for broadcast: %w", err)
}
members = filterOutCaller(members, in.CallerUserID)
if len(members) == 0 {
return Message{}, nil, fmt.Errorf("%w: no recipients for broadcast", ErrInvalidInput)
}
gameName := members[0].GameName
msgInsert, err := s.buildAdminMessageInsert(ctx, in.CallerKind, in.CallerUserID, in.CallerUsername,
in.GameID, gameName, subject, body, in.SenderIP, BroadcastScopeGameBroadcast)
if err != nil {
return Message{}, nil, err
}
rcptInserts := make([]RecipientInsert, 0, len(members))
for _, m := range members {
rcptInserts = append(rcptInserts, buildRecipientInsert(msgInsert.MessageID, m, msgInsert.BodyLang, s.nowUTC()))
}
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, rcptInserts)
if err != nil {
return Message{}, nil, fmt.Errorf("diplomail: send admin broadcast: %w", err)
}
for _, r := range recipients {
if r.AvailableAt != nil { s.publishMessageReceived(ctx, msg, r) }
}
return msg, recipients, nil
}
// SendPlayerBroadcast persists a paid-tier player broadcast and
// fans out the push event to every other active member of the game.
// The send is `kind="personal"`, `sender_kind="player"`,
// `broadcast_scope="game_broadcast"` — recipients reply to it as if
// it were a single-recipient personal send, and the reply targets
// only the broadcaster. The caller's entitlement tier is checked
// against `EntitlementReader`; free-tier callers are rejected with
// ErrForbidden.
func (s *Service) SendPlayerBroadcast(ctx context.Context, in SendPlayerBroadcastInput) (Message, []Recipient, error) {
subject, body, err := s.prepareContent(in.Subject, in.Body)
if err != nil {
return Message{}, nil, err
}
if s.deps.Entitlements == nil {
return Message{}, nil, fmt.Errorf("%w: entitlement reader is not wired", ErrForbidden)
}
paid, err := s.deps.Entitlements.IsPaidTier(ctx, in.SenderUserID)
if err != nil {
return Message{}, nil, fmt.Errorf("diplomail: entitlement lookup: %w", err)
}
if !paid {
return Message{}, nil, fmt.Errorf("%w: in-game broadcast requires a paid tier", ErrForbidden)
}
sender, err := s.deps.Memberships.GetActiveMembership(ctx, in.GameID, in.SenderUserID)
if err != nil {
if errors.Is(err, ErrNotFound) {
return Message{}, nil, fmt.Errorf("%w: sender is not an active member of the game", ErrForbidden)
}
return Message{}, nil, fmt.Errorf("diplomail: load sender membership: %w", err)
}
members, err := s.deps.Memberships.ListMembers(ctx, in.GameID, RecipientScopeActive)
if err != nil {
return Message{}, nil, fmt.Errorf("diplomail: list active members: %w", err)
}
callerID := in.SenderUserID
members = filterOutCaller(members, &callerID)
if len(members) == 0 {
return Message{}, nil, fmt.Errorf("%w: no other active members in this game", ErrInvalidInput)
}
username := sender.UserName
senderRace := sender.RaceName
msgInsert := MessageInsert{
MessageID: uuid.New(),
GameID: in.GameID,
GameName: sender.GameName,
Kind: KindPersonal,
SenderKind: SenderKindPlayer,
SenderUserID: &callerID,
SenderUsername: &username,
SenderRaceName: &senderRace,
SenderIP: in.SenderIP,
Subject: subject,
Body: body,
BodyLang: s.deps.Detector.Detect(body),
BroadcastScope: BroadcastScopeGameBroadcast,
}
rcptInserts := make([]RecipientInsert, 0, len(members))
for _, m := range members {
rcptInserts = append(rcptInserts, buildRecipientInsert(msgInsert.MessageID, m, msgInsert.BodyLang, s.nowUTC()))
}
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, rcptInserts)
if err != nil {
return Message{}, nil, fmt.Errorf("diplomail: send player broadcast: %w", err)
}
for _, r := range recipients {
if r.AvailableAt != nil { s.publishMessageReceived(ctx, msg, r) }
}
return msg, recipients, nil
}
// SendAdminMultiGameBroadcast emits one admin-kind message per game
// resolved from the input scope and fans out the push events. A
// recipient who plays in multiple addressed games receives one
// independently-deletable inbox entry per game; this avoids cross-
// game leakage of admin context and keeps the per-game unread badge
// honest.
func (s *Service) SendAdminMultiGameBroadcast(ctx context.Context, in SendMultiGameBroadcastInput) ([]Message, int, error) {
subject, body, err := s.prepareContent(in.Subject, in.Body)
if err != nil {
return nil, 0, err
}
if err := validateCaller(CallerKindAdmin, nil, in.CallerUsername); err != nil {
return nil, 0, err
}
scope, err := normaliseScope(in.RecipientScope)
if err != nil {
return nil, 0, err
}
if s.deps.Games == nil {
return nil, 0, fmt.Errorf("%w: game lookup is not wired", ErrInvalidInput)
}
games, err := s.resolveMultiGameTargets(ctx, in)
if err != nil {
return nil, 0, err
}
if len(games) == 0 {
return nil, 0, fmt.Errorf("%w: no games match the broadcast scope", ErrInvalidInput)
}
totalRecipients := 0
out := make([]Message, 0, len(games))
for _, game := range games {
members, err := s.deps.Memberships.ListMembers(ctx, game.GameID, scope)
if err != nil {
return nil, 0, fmt.Errorf("diplomail: list members for %s: %w", game.GameID, err)
}
if len(members) == 0 {
s.deps.Logger.Debug("multi-game broadcast skips empty game",
zap.String("game_id", game.GameID.String()),
zap.String("scope", scope))
continue
}
msgInsert, err := s.buildAdminMessageInsert(ctx, CallerKindAdmin, nil, in.CallerUsername,
game.GameID, game.GameName, subject, body, in.SenderIP, BroadcastScopeMultiGameBroadcast)
if err != nil {
return nil, 0, err
}
rcptInserts := make([]RecipientInsert, 0, len(members))
for _, m := range members {
rcptInserts = append(rcptInserts, buildRecipientInsert(msgInsert.MessageID, m, msgInsert.BodyLang, s.nowUTC()))
}
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, rcptInserts)
if err != nil {
return nil, 0, fmt.Errorf("diplomail: insert multi-game broadcast for %s: %w", game.GameID, err)
}
for _, r := range recipients {
if r.AvailableAt != nil { s.publishMessageReceived(ctx, msg, r) }
}
out = append(out, msg)
totalRecipients += len(recipients)
}
return out, totalRecipients, nil
}
func (s *Service) resolveMultiGameTargets(ctx context.Context, in SendMultiGameBroadcastInput) ([]GameSnapshot, error) {
switch in.Scope {
case MultiGameScopeAllRunning:
games, err := s.deps.Games.ListRunningGames(ctx)
if err != nil {
return nil, fmt.Errorf("diplomail: list running games: %w", err)
}
return games, nil
case MultiGameScopeSelected, "":
if len(in.GameIDs) == 0 {
return nil, fmt.Errorf("%w: selected scope requires game_ids", ErrInvalidInput)
}
out := make([]GameSnapshot, 0, len(in.GameIDs))
for _, id := range in.GameIDs {
game, err := s.deps.Games.GetGame(ctx, id)
if err != nil {
if errors.Is(err, ErrNotFound) {
return nil, fmt.Errorf("%w: game %s not found", ErrInvalidInput, id)
}
return nil, fmt.Errorf("diplomail: load game %s: %w", id, err)
}
out = append(out, game)
}
return out, nil
default:
return nil, fmt.Errorf("%w: unknown multi-game scope %q", ErrInvalidInput, in.Scope)
}
}
// BulkCleanup deletes every diplomail_messages row tied to games that
// finished more than `OlderThanYears` years ago. Returns the affected
// game ids and the count of removed messages. The minimum allowed
// value is 1 year — finer-grained pruning would risk wiping live
// arbitration evidence.
func (s *Service) BulkCleanup(ctx context.Context, in BulkCleanupInput) (CleanupResult, error) {
if in.OlderThanYears < 1 {
return CleanupResult{}, fmt.Errorf("%w: older_than_years must be >= 1", ErrInvalidInput)
}
if s.deps.Games == nil {
return CleanupResult{}, fmt.Errorf("%w: game lookup is not wired", ErrInvalidInput)
}
cutoff := s.nowUTC().AddDate(-in.OlderThanYears, 0, 0)
games, err := s.deps.Games.ListFinishedGamesBefore(ctx, cutoff)
if err != nil {
return CleanupResult{}, fmt.Errorf("diplomail: list finished games: %w", err)
}
if len(games) == 0 {
return CleanupResult{}, nil
}
gameIDs := make([]uuid.UUID, 0, len(games))
for _, g := range games {
gameIDs = append(gameIDs, g.GameID)
}
deleted, err := s.deps.Store.DeleteMessagesForGames(ctx, gameIDs)
if err != nil {
return CleanupResult{}, fmt.Errorf("diplomail: bulk delete: %w", err)
}
return CleanupResult{GameIDs: gameIDs, MessagesDeleted: deleted}, nil
}
// ListMessagesForAdmin returns a paginated, optionally-filtered view
// of every persisted message. Used by the admin observability
// endpoint to inspect what has been sent and trace abuse reports.
func (s *Service) ListMessagesForAdmin(ctx context.Context, filter AdminMessageListing) (AdminMessagePage, error) {
rows, total, err := s.deps.Store.ListMessagesForAdmin(ctx, filter)
if err != nil {
return AdminMessagePage{}, err
}
page := filter.Page
if page < 1 {
page = 1
}
pageSize := filter.PageSize
if pageSize < 1 {
pageSize = 50
}
return AdminMessagePage{
Items: rows,
Total: total,
Page: page,
PageSize: pageSize,
}, nil
}
// PublishLifecycle persists a system-kind message in response to a
// lobby lifecycle transition and fan-outs push events to the
// affected recipients. Game-scoped transitions (`game.paused`,
// `game.cancelled`) reach every active member; membership-scoped
// transitions (`membership.removed`, `membership.blocked`) reach the
// kicked player only. Failures inside the function are logged at
// Warn level — lifecycle hooks must not block the lobby state
// machine on a downstream mail failure.
func (s *Service) PublishLifecycle(ctx context.Context, ev LifecycleEvent) error {
switch ev.Kind {
case LifecycleKindGamePaused, LifecycleKindGameCancelled:
return s.publishGameLifecycle(ctx, ev)
case LifecycleKindMembershipRemoved, LifecycleKindMembershipBlocked:
return s.publishMembershipLifecycle(ctx, ev)
default:
return fmt.Errorf("%w: unknown lifecycle kind %q", ErrInvalidInput, ev.Kind)
}
}
func (s *Service) publishGameLifecycle(ctx context.Context, ev LifecycleEvent) error {
members, err := s.deps.Memberships.ListMembers(ctx, ev.GameID, RecipientScopeActive)
if err != nil {
return fmt.Errorf("diplomail lifecycle: list members for %s: %w", ev.GameID, err)
}
if len(members) == 0 {
s.deps.Logger.Debug("lifecycle skip: no active members",
zap.String("game_id", ev.GameID.String()),
zap.String("kind", ev.Kind))
return nil
}
gameName := members[0].GameName
subject, body := renderGameLifecycle(ev.Kind, gameName, ev.Actor, ev.Reason)
msgInsert, err := s.buildAdminMessageInsert(ctx, CallerKindSystem, nil, "",
ev.GameID, gameName, subject, body, "", BroadcastScopeGameBroadcast)
if err != nil {
return err
}
rcptInserts := make([]RecipientInsert, 0, len(members))
for _, m := range members {
rcptInserts = append(rcptInserts, buildRecipientInsert(msgInsert.MessageID, m, msgInsert.BodyLang, s.nowUTC()))
}
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, rcptInserts)
if err != nil {
return fmt.Errorf("diplomail lifecycle: insert %s system mail: %w", ev.Kind, err)
}
for _, r := range recipients {
if r.AvailableAt != nil { s.publishMessageReceived(ctx, msg, r) }
}
return nil
}
func (s *Service) publishMembershipLifecycle(ctx context.Context, ev LifecycleEvent) error {
if ev.TargetUser == nil {
return fmt.Errorf("%w: membership lifecycle requires TargetUser", ErrInvalidInput)
}
target, err := s.deps.Memberships.GetMembershipAnyStatus(ctx, ev.GameID, *ev.TargetUser)
if err != nil {
return fmt.Errorf("diplomail lifecycle: load target membership: %w", err)
}
subject, body := renderMembershipLifecycle(ev.Kind, target.GameName, ev.Actor, ev.Reason)
msgInsert, err := s.buildAdminMessageInsert(ctx, CallerKindSystem, nil, "",
ev.GameID, target.GameName, subject, body, "", BroadcastScopeSingle)
if err != nil {
return err
}
rcptInsert := buildRecipientInsert(msgInsert.MessageID, target, msgInsert.BodyLang, s.nowUTC())
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, []RecipientInsert{rcptInsert})
if err != nil {
return fmt.Errorf("diplomail lifecycle: insert %s system mail: %w", ev.Kind, err)
}
if len(recipients) == 1 && recipients[0].AvailableAt != nil {
s.publishMessageReceived(ctx, msg, recipients[0])
}
return nil
}
// prepareContent normalises subject and body the same way SendPersonal
// does. Factored out so admin and lifecycle paths share the
// length-and-utf8 validation rules.
func (s *Service) prepareContent(subject, body string) (string, string, error) {
subj := strings.TrimRight(subject, " \t")
bod := strings.TrimRight(body, " \t\n")
if err := s.validateContent(subj, bod); err != nil {
return "", "", err
}
return subj, bod, nil
}
// buildAdminMessageInsert encapsulates the message-row construction
// for every admin-kind send. The CHECK constraint maps sender
// shapes:
//
// sender_kind='player' → CallerKind owner; sender_user_id set,
// sender_race_name resolved from
// Memberships.GetActiveMembership
// sender_kind='admin' → CallerKind admin; sender_user_id nil
// sender_kind='system' → CallerKind system; sender_username nil
func (s *Service) buildAdminMessageInsert(ctx context.Context, callerKind string, callerUserID *uuid.UUID, callerUsername string,
gameID uuid.UUID, gameName, subject, body, senderIP, scope string) (MessageInsert, error) {
out := MessageInsert{
MessageID: uuid.New(),
GameID: gameID,
GameName: gameName,
Kind: KindAdmin,
SenderIP: senderIP,
Subject: subject,
Body: body,
BodyLang: s.deps.Detector.Detect(body),
BroadcastScope: scope,
}
switch callerKind {
case CallerKindOwner:
if callerUserID == nil {
return MessageInsert{}, fmt.Errorf("%w: owner send requires caller user id", ErrInvalidInput)
}
uid := *callerUserID
uname := callerUsername
out.SenderKind = SenderKindPlayer
out.SenderUserID = &uid
out.SenderUsername = &uname
// Owner race snapshot is best-effort: a private-game owner who
// has an active membership in their own game contributes a
// race name; an owner who is not a current member (or whose
// membership is removed/blocked) leaves the field nil. The
// CHECK constraint accepts both shapes for sender_kind='player'.
if ownerMember, err := s.deps.Memberships.GetActiveMembership(ctx, gameID, uid); err == nil {
race := ownerMember.RaceName
out.SenderRaceName = &race
} else if !errors.Is(err, ErrNotFound) {
return MessageInsert{}, fmt.Errorf("diplomail: load owner membership: %w", err)
}
case CallerKindAdmin:
uname := callerUsername
out.SenderKind = SenderKindAdmin
out.SenderUsername = &uname
case CallerKindSystem:
out.SenderKind = SenderKindSystem
default:
return MessageInsert{}, fmt.Errorf("%w: unknown caller kind %q", ErrInvalidInput, callerKind)
}
return out, nil
}
// buildRecipientInsert turns a MemberSnapshot into a RecipientInsert.
// The race-name snapshot is nullable so a kicked player with no race
// name on file is still addressable.
//
// `bodyLang` is the detected language of the message body. When the
// recipient's preferred_language matches body_lang (or body_lang is
// undetermined), the function fills AvailableAt with `now` so the
// recipient row is materialised already-delivered; otherwise
// AvailableAt stays nil and the translation worker takes over.
func buildRecipientInsert(messageID uuid.UUID, m MemberSnapshot, bodyLang string, now time.Time) RecipientInsert {
in := RecipientInsert{
RecipientID: uuid.New(),
MessageID: messageID,
GameID: m.GameID,
UserID: m.UserID,
RecipientUserName: m.UserName,
RecipientPreferredLanguage: normaliseLang(m.PreferredLanguage),
}
if m.RaceName != "" {
race := m.RaceName
in.RecipientRaceName = &race
}
if needsTranslation(bodyLang, in.RecipientPreferredLanguage) {
// AvailableAt left nil → worker will deliver after the
// translation cache is materialised (or after fallback).
} else {
t := now.UTC()
in.AvailableAt = &t
}
return in
}
// needsTranslation reports whether a recipient with preferredLang
// needs to wait for a translated rendering before the message is
// considered delivered. Undetermined body language and empty
// recipient preferences are short-circuited to "no translation
// needed" so we never block delivery on something the detector
// could not label.
func needsTranslation(bodyLang, preferredLang string) bool {
bodyLang = normaliseLang(bodyLang)
preferredLang = normaliseLang(preferredLang)
if bodyLang == "" || bodyLang == LangUndetermined {
return false
}
if preferredLang == "" || preferredLang == LangUndetermined {
return false
}
return bodyLang != preferredLang
}
// normaliseLang strips any region subtag and lowercases the result so
// `en-US` and `EN` both collapse to `en`. The diplomail layer uses
// ISO 639-1 codes; whatlanggo and LibreTranslate share that
// vocabulary.
func normaliseLang(tag string) string {
tag = strings.TrimSpace(tag)
if tag == "" {
return ""
}
if i := strings.IndexAny(tag, "-_"); i > 0 {
tag = tag[:i]
}
return strings.ToLower(tag)
}
func validateCaller(callerKind string, callerUserID *uuid.UUID, callerUsername string) error {
switch callerKind {
case CallerKindOwner:
if callerUserID == nil {
return fmt.Errorf("%w: owner send requires caller_user_id", ErrInvalidInput)
}
if callerUsername == "" {
return fmt.Errorf("%w: owner send requires caller_username", ErrInvalidInput)
}
case CallerKindAdmin:
if callerUsername == "" {
return fmt.Errorf("%w: admin send requires caller_username", ErrInvalidInput)
}
case CallerKindSystem:
// no extra checks
default:
return fmt.Errorf("%w: unknown caller_kind %q", ErrInvalidInput, callerKind)
}
return nil
}
func normaliseScope(scope string) (string, error) {
switch scope {
case "", RecipientScopeActive:
return RecipientScopeActive, nil
case RecipientScopeActiveAndRemoved, RecipientScopeAllMembers:
return scope, nil
default:
return "", fmt.Errorf("%w: unknown recipient scope %q", ErrInvalidInput, scope)
}
}
func filterOutCaller(members []MemberSnapshot, callerUserID *uuid.UUID) []MemberSnapshot {
if callerUserID == nil {
return members
}
out := make([]MemberSnapshot, 0, len(members))
for _, m := range members {
if m.UserID == *callerUserID {
continue
}
out = append(out, m)
}
return out
}
// renderGameLifecycle returns the (subject, body) pair persisted for
// the `game.paused` / `game.cancelled` system message. Bodies are in
// English; Stage D will translate them on demand into each
// recipient's preferred_language and cache the result.
func renderGameLifecycle(kind, gameName, actor, reason string) (string, string) {
actor = strings.TrimSpace(actor)
if actor == "" {
actor = "the system"
}
reasonTail := ""
if r := strings.TrimSpace(reason); r != "" {
reasonTail = " Reason: " + r + "."
}
switch kind {
case LifecycleKindGamePaused:
return "Game paused",
fmt.Sprintf("The game %q has been paused by %s.%s", gameName, actor, reasonTail)
case LifecycleKindGameCancelled:
return "Game cancelled",
fmt.Sprintf("The game %q has been cancelled by %s.%s", gameName, actor, reasonTail)
}
return "Game lifecycle update",
fmt.Sprintf("The game %q has changed state.%s", gameName, reasonTail)
}
// renderMembershipLifecycle returns the (subject, body) pair persisted
// for the `membership.removed` / `membership.blocked` system message.
func renderMembershipLifecycle(kind, gameName, actor, reason string) (string, string) {
actor = strings.TrimSpace(actor)
if actor == "" {
actor = "the system"
}
reasonTail := ""
if r := strings.TrimSpace(reason); r != "" {
reasonTail = " Reason: " + r + "."
}
switch kind {
case LifecycleKindMembershipRemoved:
return "Membership removed",
fmt.Sprintf("Your membership in %q has been removed by %s.%s", gameName, actor, reasonTail)
case LifecycleKindMembershipBlocked:
return "Membership blocked",
fmt.Sprintf("Your membership in %q has been blocked by %s.%s", gameName, actor, reasonTail)
}
return "Membership update",
fmt.Sprintf("Your membership in %q has changed.%s", gameName, reasonTail)
}