7c8b5aeb23
Add per-planet cargo routes (COL/CAP/MAT/EMP) to the inspector with a renderer-driven destination picker (faded out-of-reach planets, cursor-line anchor, hover-highlight) and per-route arrows on the map. The pick-mode primitives are exposed via `MapPickService` so ship-group dispatch in Phase 19/20 can reuse the same surface. Pass A — generic map foundation: - hit-test now sizes the click zone to `pointRadiusPx + slopPx` so the visible disc is always part of the target. - `RendererHandle` gains `onPointerMove`, `onHoverChange`, `setPickMode`, `getPickState`, `getPrimitiveAlpha`, `setExtraPrimitives`, `getPrimitives`. The click dispatcher is centralised: pick-mode swallows clicks atomically so the standard selection consumers do not race against teardown. - `MapPickService` (`lib/map-pick.svelte.ts`) wraps the renderer contract in a promise-shaped `pick(...)`. The in-game shell layout owns the service so sidebar and bottom-sheet inspectors see the same instance. - Debug-surface registry exposes `getMapPrimitives`, `getMapPickState`, `getMapCamera` to e2e specs without spawning a separate debug page after navigation. Pass B — cargo-route feature: - `CargoLoadType`, `setCargoRoute`, `removeCargoRoute` typed variants with `(source, loadType)` collapse rule on the order draft; round-trip through the FBS encoder/decoder. - `GameReport` decodes `routes` and the local player's drive tech for the inline reach formula (40 × drive). `applyOrderOverlay` upserts/drops route entries for valid/submitting/applied commands. - `lib/inspectors/planet/cargo-routes.svelte` renders the four-slot section. `Add` / `Edit` call `MapPickService.pick`, `Remove` emits `removeCargoRoute`. - `map/cargo-routes.ts` builds shaft + arrowhead primitives per cargo type; the map view pushes them through `setExtraPrimitives` so the renderer never re-inits Pixi on route mutations (Pixi 8 doesn't support that on a reused canvas). Docs: - `docs/cargo-routes-ux.md` covers engine semantics + UI map. - `docs/renderer.md` documents pick mode and the debug surface. - `docs/calc-bridge.md` records the Phase 16 reach waiver. - `PLAN.md` rewrites Phase 16 to reflect the foundation + feature split and the decisions baked in (map-driven picker, inline reach, optimistic overlay via `setExtraPrimitives`). Tests: - `tests/map-pick-mode.test.ts` — pure overlay-spec helper. - `tests/map-cargo-routes.test.ts` — `buildCargoRouteLines`. - `tests/inspector-planet-cargo-routes.test.ts` — slot rendering, picker invocation, collapse, cancel, remove. - Extensions to `order-draft`, `submit`, `order-load`, `order-overlay`, `state-binding`, `inspector-planet`, `inspector-overlay`, `game-shell-sidebar`, `game-shell-header`. - `tests/e2e/cargo-routes.spec.ts` — Playwright happy path: add COL, add CAP, remove COL, asserting both the inspector and the arrow count via `__galaxyDebug.getMapPrimitives()`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
400 lines
11 KiB
TypeScript
400 lines
11 KiB
TypeScript
// Vitest component coverage for the read-only planet inspector.
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// Each kind has a dedicated case so the per-kind field gating
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// (which fields are present, which are hidden) is verified
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// explicitly. The component is purely presentational, so the tests
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// drive it with synthetic `ReportPlanet` literals — no store.
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { fireEvent, render } from "@testing-library/svelte";
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import { beforeEach, describe, expect, test } from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import type { ReportPlanet } from "../src/api/game-state";
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import Planet from "../src/lib/inspectors/planet.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB } from "../src/platform/store/idb";
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beforeEach(() => {
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i18n.resetForTests("en");
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});
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function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
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return {
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number: 0,
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name: "",
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x: 0,
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y: 0,
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kind: "local",
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owner: null,
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size: null,
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resources: null,
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industryStockpile: null,
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materialsStockpile: null,
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industry: null,
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population: null,
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colonists: null,
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production: null,
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freeIndustry: null,
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...overrides,
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};
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}
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describe("planet inspector", () => {
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test("local planet renders the full economy field set", () => {
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const ui = render(Planet, {
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props: {
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planet: makePlanet({
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number: 7,
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name: "Home World",
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kind: "local",
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x: 100.25,
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y: 200,
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size: 1000,
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resources: 10,
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population: 950,
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colonists: 50,
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industry: 800,
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industryStockpile: 12.5,
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materialsStockpile: 30,
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production: "Drive",
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freeIndustry: 187.5,
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}),
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localShipClass: [],
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routes: [],
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planets: [],
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mapWidth: 1,
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mapHeight: 1,
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localPlayerDrive: 0,
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},
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});
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const section = ui.getByTestId("inspector-planet");
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expect(section).toHaveAttribute("data-planet-id", "7");
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expect(section).toHaveAttribute("data-planet-kind", "local");
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expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
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"Home World",
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);
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expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
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"your planet",
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);
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expect(
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ui.getByTestId("inspector-planet-field-coordinates"),
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).toHaveTextContent("(100.25, 200)");
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expect(ui.getByTestId("inspector-planet-field-size")).toHaveTextContent(
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"size",
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);
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expect(
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ui.getByTestId("inspector-planet-field-natural_resources"),
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).toHaveTextContent("10");
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expect(
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ui.getByTestId("inspector-planet-field-population"),
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).toHaveTextContent("950");
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expect(
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ui.getByTestId("inspector-planet-field-colonists"),
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).toHaveTextContent("50");
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expect(
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ui.getByTestId("inspector-planet-field-industry"),
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).toHaveTextContent("800");
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expect(
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ui.getByTestId("inspector-planet-field-industry_stockpile"),
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).toHaveTextContent("12.5");
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expect(
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ui.getByTestId("inspector-planet-field-materials_stockpile"),
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).toHaveTextContent("30");
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// Phase 15: the static "current production" row is replaced by
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// the interactive Production component for owned planets.
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expect(ui.queryByTestId("inspector-planet-field-production")).toBeNull();
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expect(ui.getByTestId("inspector-planet-production")).toBeInTheDocument();
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expect(
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ui.getByTestId("inspector-planet-field-free_industry"),
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).toHaveTextContent("187.5");
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expect(ui.queryByTestId("inspector-planet-field-owner")).toBeNull();
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expect(ui.queryByTestId("inspector-planet-no-data")).toBeNull();
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});
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test("other-race planet shows the owner row", () => {
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const ui = render(Planet, {
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props: {
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planet: makePlanet({
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number: 9,
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name: "Far Away",
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kind: "other",
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owner: "Federation",
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size: 700,
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resources: 5,
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population: 500,
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colonists: 12,
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industry: 400,
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industryStockpile: 5,
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materialsStockpile: 8,
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production: "weapons",
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freeIndustry: 75,
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}),
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localShipClass: [],
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routes: [],
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planets: [],
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mapWidth: 1,
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mapHeight: 1,
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localPlayerDrive: 0,
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},
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});
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expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
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"other race planet",
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);
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expect(ui.getByTestId("inspector-planet-field-owner")).toHaveTextContent(
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"Federation",
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);
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expect(
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ui.getByTestId("inspector-planet-field-population"),
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).toHaveTextContent("500");
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// Non-local planets keep the read-only production row.
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expect(
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ui.getByTestId("inspector-planet-field-production"),
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).toHaveTextContent("weapons");
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expect(ui.queryByTestId("inspector-planet-production")).toBeNull();
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});
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test("uninhabited planet hides population, industry, and production rows", () => {
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const ui = render(Planet, {
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props: {
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planet: makePlanet({
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number: 3,
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name: "Bare Rock",
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kind: "uninhabited",
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size: 250,
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resources: 1.5,
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industryStockpile: 0,
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materialsStockpile: 0,
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}),
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localShipClass: [],
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routes: [],
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planets: [],
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mapWidth: 1,
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mapHeight: 1,
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localPlayerDrive: 0,
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},
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});
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expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
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"uninhabited planet",
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);
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expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
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"Bare Rock",
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);
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expect(ui.getByTestId("inspector-planet-field-size")).toHaveTextContent(
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"250",
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);
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expect(
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ui.getByTestId("inspector-planet-field-natural_resources"),
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).toHaveTextContent("1.5");
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expect(ui.queryByTestId("inspector-planet-field-population")).toBeNull();
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expect(ui.queryByTestId("inspector-planet-field-colonists")).toBeNull();
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expect(ui.queryByTestId("inspector-planet-field-industry")).toBeNull();
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expect(ui.queryByTestId("inspector-planet-field-production")).toBeNull();
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expect(ui.queryByTestId("inspector-planet-field-free_industry")).toBeNull();
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expect(ui.queryByTestId("inspector-planet-field-owner")).toBeNull();
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});
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test("unidentified planet shows the no-data hint and only coordinates", () => {
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const ui = render(Planet, {
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props: {
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planet: makePlanet({
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number: 42,
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kind: "unidentified",
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x: 1234,
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y: -5,
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}),
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localShipClass: [],
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routes: [],
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planets: [],
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mapWidth: 1,
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mapHeight: 1,
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localPlayerDrive: 0,
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},
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});
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expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
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"unidentified planet",
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);
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expect(ui.queryByTestId("inspector-planet-name")).toBeNull();
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expect(ui.getByTestId("inspector-planet-no-data")).toHaveTextContent(
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"no data",
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);
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expect(
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ui.getByTestId("inspector-planet-field-coordinates"),
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).toHaveTextContent("(1,234, -5)");
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expect(ui.queryByTestId("inspector-planet-field-size")).toBeNull();
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expect(ui.queryByTestId("inspector-planet-field-natural_resources")).toBeNull();
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});
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test("Rename action is hidden for non-local planets", () => {
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const ui = render(Planet, {
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props: {
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planet: makePlanet({
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number: 9,
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name: "Far",
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kind: "other",
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owner: "Federation",
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size: 100,
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resources: 5,
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}),
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localShipClass: [],
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routes: [],
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planets: [],
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mapWidth: 1,
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mapHeight: 1,
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localPlayerDrive: 0,
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},
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});
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expect(ui.queryByTestId("inspector-planet-rename-action")).toBeNull();
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});
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test("Rename action opens an inline editor and validates locally", async () => {
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const dbName = `galaxy-rename-${crypto.randomUUID()}`;
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const db = await openGalaxyDB(dbName);
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const cache = new IDBCache(db);
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const draft = new OrderDraftStore();
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await draft.init({ cache, gameId: "00000000-0000-0000-0000-000000000abc" });
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const context = new Map<unknown, unknown>([
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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]);
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const ui = render(Planet, {
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props: {
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planet: makePlanet({
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number: 7,
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name: "Earth",
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kind: "local",
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size: 100,
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resources: 5,
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population: 100,
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colonists: 0,
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industry: 0,
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industryStockpile: 0,
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materialsStockpile: 0,
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production: "Drive",
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freeIndustry: 0,
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}),
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localShipClass: [],
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routes: [],
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planets: [],
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mapWidth: 1,
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mapHeight: 1,
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localPlayerDrive: 0,
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},
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context,
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});
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const action = ui.getByTestId("inspector-planet-rename-action");
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await fireEvent.click(action);
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const input = ui.getByTestId("inspector-planet-rename-input") as HTMLInputElement;
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expect(input.value).toBe("Earth");
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const confirm = ui.getByTestId("inspector-planet-rename-confirm");
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expect(confirm).not.toBeDisabled();
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await fireEvent.input(input, { target: { value: " " } });
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expect(ui.getByTestId("inspector-planet-rename-error")).toBeVisible();
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expect(confirm).toBeDisabled();
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await fireEvent.input(input, { target: { value: "New Earth!" } });
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// Whitespace inside disallowed
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expect(ui.getByTestId("inspector-planet-rename-error")).toBeVisible();
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expect(confirm).toBeDisabled();
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await fireEvent.input(input, { target: { value: "Mars-2" } });
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expect(ui.queryByTestId("inspector-planet-rename-error")).toBeNull();
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expect(confirm).not.toBeDisabled();
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await fireEvent.click(confirm);
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expect(draft.commands).toHaveLength(1);
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const cmd = draft.commands[0]!;
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expect(cmd.kind).toBe("planetRename");
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if (cmd.kind !== "planetRename") return;
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expect(cmd.planetNumber).toBe(7);
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expect(cmd.name).toBe("Mars-2");
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draft.dispose();
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db.close();
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});
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test("Cancel closes the editor without adding to the draft", async () => {
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const dbName = `galaxy-rename-${crypto.randomUUID()}`;
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const db = await openGalaxyDB(dbName);
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const cache = new IDBCache(db);
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const draft = new OrderDraftStore();
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await draft.init({ cache, gameId: "00000000-0000-0000-0000-000000000abc" });
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const context = new Map<unknown, unknown>([
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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]);
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const ui = render(Planet, {
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props: {
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planet: makePlanet({
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number: 1,
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name: "Earth",
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kind: "local",
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size: 100,
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resources: 5,
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population: 1,
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colonists: 0,
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industry: 0,
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industryStockpile: 0,
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materialsStockpile: 0,
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production: "Drive",
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freeIndustry: 0,
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}),
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localShipClass: [],
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routes: [],
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planets: [],
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mapWidth: 1,
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mapHeight: 1,
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localPlayerDrive: 0,
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},
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context,
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});
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await fireEvent.click(ui.getByTestId("inspector-planet-rename-action"));
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await fireEvent.click(ui.getByTestId("inspector-planet-rename-cancel"));
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expect(ui.queryByTestId("inspector-planet-rename")).toBeNull();
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expect(draft.commands).toEqual([]);
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draft.dispose();
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db.close();
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});
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test("non-local planets fall back to the localised production placeholder", () => {
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const ui = render(Planet, {
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props: {
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planet: makePlanet({
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number: 5,
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name: "Idle",
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kind: "other",
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owner: "Drift",
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size: 800,
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resources: 1,
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population: 1,
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colonists: 0,
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industry: 0,
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industryStockpile: 0,
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materialsStockpile: 0,
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production: "",
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freeIndustry: 0,
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}),
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localShipClass: [],
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routes: [],
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planets: [],
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mapWidth: 1,
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mapHeight: 1,
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localPlayerDrive: 0,
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},
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});
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// Empty production strings collapse to the localised "none"
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// placeholder on the read-only path. The local-planet branch
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// owns the production surface via the interactive component
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// instead and is covered by `inspector-planet-production.test.ts`.
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expect(
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ui.getByTestId("inspector-planet-field-production"),
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).toHaveTextContent("none");
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});
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});
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