8f320010c6
Adds api/synthetic-report.ts, an in-memory registry + JSON->GameReport decoder for synthetic-mode game sessions. The lobby grows a import.meta.env.DEV-gated "Synthetic test reports" section with a JSON file picker; loading a file registers the decoded report under a synthetic-<uuid> id and navigates to /games/<id>/map. The in-game shell layout detects the synthetic id range, takes the report straight from the registry via gameState.initSynthetic, and deliberately skips both galaxyClient.set and orderDraft.bindClient. Order auto-sync stays silent: scheduleSync already short-circuits on non-UUID game ids, and without a bound client the network path is unreachable. applyOrderOverlay continues to project locally-valid draft commands onto the rendered report so renames / production choices / route edits are visible immediately. A page reload loses the in-memory entry and redirects to /lobby — synthetic mode is a debug affordance, not a session. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>