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galaxy-game/pkg/schema/fbs/report.fbs
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Ilia Denisov 9e9977d5f1
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feat(game): race exit warnings in the turn report (#12)
Surface the inactivity-removal countdown the rules promise but the
engine never reported. A race within five turns of being auto-removed
for inactivity gets a personal warning in its own report; every race
within three turns is listed publicly to all participants.

- model: Report.PersonalExitWarning + RacesLeavingSoon ([]RaceExitNotice)
- fbs: RaceExitNotice table + Report.personal_exit_warning /
  races_leaving_soon (regenerated Go + TS bindings)
- transcoder: encode/decode both fields
- engine: ReportExitWarnings fills the recipient's TTL (1..5) and lists
  other non-extinct races with TTL 1..3, excluding the recipient itself
- ui: danger-styled personal banner + "races leaving soon" section
  (hidden when empty), wired into the report view, EN/RU i18n
- docs: rules.txt report-section list, FUNCTIONAL.md 6.4 + RU mirror

Voluntary quit and idle timeout share the TTL countdown and are not
distinguished, per the agreed scope.
2026-05-31 10:34:50 +02:00

261 lines
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// report reflects model/report/Report data object
include "common.fbs";
namespace report;
table RouteEntry {
key:uint64;
value:string;
}
table TechEntry {
key:string;
value:float32;
}
table Route {
planet:uint64;
route:[RouteEntry];
}
table Player {
name:string;
drive:float32;
weapons:float32;
shields:float32;
cargo:float32;
population:float32;
industry:float32;
planets:uint16;
relation:string;
votes:float32;
extinct:bool;
}
table Science {
name:string;
drive:float32;
weapons:float32;
shields:float32;
cargo:float32;
}
table OtherScience {
race:string;
name:string;
drive:float32;
weapons:float32;
shields:float32;
cargo:float32;
}
table ShipClass {
name:string;
drive:float32;
armament:uint64;
weapons:float32;
shields:float32;
cargo:float32;
mass:float32;
}
table OthersShipClass {
race:string;
name:string;
drive:float32;
armament:uint64;
weapons:float32;
shields:float32;
cargo:float32;
mass:float32;
}
table ShipProduction {
planet:uint64;
class:string;
cost:float32;
prod_used:float32;
percent:float32;
free:float32;
}
table IncomingGroup {
origin:uint64;
destination:uint64;
distance:float32;
speed:float32;
mass:float32;
}
table Bombing {
number:uint64;
planet:string;
owner:string;
attacker:string;
production:string;
industry:float32;
population:float32;
colonists:float32;
capital:float32;
material:float32;
attack_power:float32;
wiped:bool;
}
table UnidentifiedPlanet {
x:float32;
y:float32;
number:uint64;
}
table UninhabitedPlanet {
x:float32;
y:float32;
number:uint64;
size:float32;
name:string;
resources:float32;
capital:float32;
material:float32;
}
table LocalPlanet {
x:float32;
y:float32;
number:uint64;
size:float32;
name:string;
resources:float32;
capital:float32;
material:float32;
industry:float32;
population:float32;
colonists:float32;
production:string;
free_industry:float32;
}
table OtherPlanet {
owner:string;
x:float32;
y:float32;
number:uint64;
size:float32;
name:string;
resources:float32;
capital:float32;
material:float32;
industry:float32;
population:float32;
colonists:float32;
production:string;
free_industry:float32;
}
table UnidentifiedGroup {
x:float32;
y:float32;
}
table OtherGroup {
number:uint64;
class:string;
tech:[TechEntry];
cargo:string;
load:float32;
destination:uint64;
origin:uint64 = null;
range:float32 = null;
speed:float32;
mass:float32;
race:string;
}
table LocalGroup {
number:uint64;
class:string;
tech:[TechEntry];
cargo:string;
load:float32;
destination:uint64;
origin:uint64 = null;
range:float32 = null;
speed:float32;
mass:float32;
id:common.UUID (required);
state:string;
fleet:string;
race:string;
}
table LocalFleet {
name:string;
groups:uint64;
destination:uint64;
origin:uint64 = null;
range:float32 = null;
speed:float32;
state:string;
}
// BattleSummary identifies one battle the report recipient
// participated in or could see on a planet. `planet` lets the map
// place a battle marker without fetching the full BattleReport;
// `shots` lets the marker scale its stroke with the protocol length
// (1 shot → thinnest cross, 100+ shots → maximum cross thickness).
table BattleSummary {
id:common.UUID (required);
planet:uint64;
shots:uint64;
}
// RaceExitNotice is a public notice that a race is within a few turns of being
// auto-removed for inactivity; turns_left is the number of turns until removal.
table RaceExitNotice {
race:string;
turns_left:uint32;
}
table Report {
version:uint64;
turn:uint64;
width:uint32;
height:uint32;
planet_count:uint32;
race:string;
votes:float32;
vote_for:string;
player:[Player];
local_science:[Science];
other_science:[OtherScience];
local_ship_class:[ShipClass];
other_ship_class:[OthersShipClass];
battle:[BattleSummary];
bombing:[Bombing];
incoming_group:[IncomingGroup];
local_planet:[LocalPlanet];
ship_production:[ShipProduction];
route:[Route];
other_planet:[OtherPlanet];
uninhabited_planet:[UninhabitedPlanet];
unidentified_planet:[UnidentifiedPlanet];
local_fleet:[LocalFleet];
local_group:[LocalGroup];
other_group:[OtherGroup];
unidentified_group:[UnidentifiedGroup];
personal_exit_warning:uint32 = 0;
races_leaving_soon:[RaceExitNotice];
}
// GameReportRequest is the signed-gRPC request payload for
// `MessageTypeUserGamesReport`. Gateway transcodes this into the
// engine's `?player=&turn=` query string after resolving the caller's
// race name from the runtime player mapping; only `game_id` and `turn`
// travel on the wire.
table GameReportRequest {
game_id:common.UUID (required);
turn:uint32;
}
root_type Report;