75 lines
2.1 KiB
Go
75 lines
2.1 KiB
Go
package generator
|
|
|
|
import (
|
|
"fmt"
|
|
"math"
|
|
)
|
|
|
|
func (m *Map) CreatePlanets(num int, deadZoneRadius float32, size, resources func() float32) error {
|
|
for range num {
|
|
coord, err := m.NewCoordinate(deadZoneRadius)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
planet := NewPlanet(coord, size(), resources())
|
|
m.AddPlanet(planet)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func Generate(cfg ...func(*MapSetting)) (Map, error) {
|
|
ms := DefaultMapSetting()
|
|
for i := range cfg {
|
|
cfg[i](&ms)
|
|
}
|
|
// TODO: pre-calculate sufficient map size
|
|
var mapSize uint32 = 200
|
|
|
|
m, err := NewMap(mapSize, mapSize, ms.Players)
|
|
if err != nil {
|
|
return Map{}, fmt.Errorf("NewMap: %s", err)
|
|
}
|
|
|
|
totalPlanets := ms.Players * 10 // TODO: why 10?
|
|
freePlanets := totalPlanets - ms.Players*(ms.DWCount+1)
|
|
|
|
// 1. Place Giant planets
|
|
giantsNum := int(math.Ceil(float64(freePlanets) * float64(ms.GiantPlanets.Probability)))
|
|
m.CreatePlanets(giantsNum, float32(ms.GiantPlanets.MinDistanceHW),
|
|
RandIFn(ms.GiantPlanets.MinSize, ms.GiantPlanets.MaxSize),
|
|
RandIFn(ms.GiantPlanets.MinResource, ms.GiantPlanets.MaxResource),
|
|
)
|
|
|
|
// 2. Place Big planets
|
|
bigsNum := int(math.Ceil(float64(freePlanets) * float64(ms.BigPlanets.Probability)))
|
|
m.CreatePlanets(bigsNum, float32(ms.BigPlanets.MinDistanceHW),
|
|
RandIFn(ms.BigPlanets.MinSize, ms.BigPlanets.MaxSize),
|
|
RandIFn(ms.BigPlanets.MinResource, ms.BigPlanets.MaxResource),
|
|
)
|
|
|
|
// X. Place players' Home Worlds
|
|
for player := 0; player < int(ms.Players); player++ {
|
|
coord, err := m.NewCoordinate(float32(ms.HWMinDistance))
|
|
if err != nil {
|
|
return Map{}, err
|
|
}
|
|
planet := NewPlanet(coord, float32(ms.HWSize), float32(ms.HWResources))
|
|
m.HomePlanets[player] = PlanetarySystem{HW: planet}
|
|
}
|
|
|
|
m.plotter.Clear()
|
|
|
|
for i := range m.HomePlanets {
|
|
m.plotter.MarkDeadZone(m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, 5)
|
|
for j := range m.HomePlanets[i].DW {
|
|
m.plotter.MarkDeadZone(m.HomePlanets[i].DW[j].Position.X, m.HomePlanets[i].DW[j].Position.Y, 5)
|
|
}
|
|
}
|
|
|
|
for i := range m.FreePlanets {
|
|
m.plotter.MarkDeadZone(m.FreePlanets[i].Position.X, m.FreePlanets[i].Position.Y, 5)
|
|
}
|
|
|
|
return *m, nil
|
|
}
|