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galaxy-game/ui/docs/testing.md
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Ilia Denisov e31fb2c17a
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docs(ui): sync docs to the app-shell; fix stale nav comments
Rewrite ui/docs (navigation, order-composer, auth-flow, pwa-strategy,
game-state + secondary topic docs) and ui/README for the single-URL
app-shell (in-memory screens/views, Back→lobby via shallow routing,
sessionStorage restore + validation, return-to-lobby). ui/PLAN.md gets a
Phase-10 supersede note (implemented; standalone-compatible). Fix stale
code comments (session-store auth gate, report-sections spec contract).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 21:04:11 +02:00

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UI Testing Tiers

UI client test toolchain. Project-wide testing layers (service / inter-service / system) live in ../../docs/TESTING.md; this doc covers the UI-specific tiers.

Tier 1 — per-PR

Triggered by .gitea/workflows/ui-test.yaml on every push and pull request that touches ui/**, backend/**, gateway/**, game/**, pkg/**, go.work, or go.work.sum. Linux runner only.

The actions/checkout@v4 step uses submodules: recursive, so the runner pulls every git submodule the suite depends on (today only pkg/geoip/test-data, the MaxMind-DB fixtures used by pkg/geoip).

Runs:

  • go test over the monorepo Go modules, excluding two areas:

    • integration/ — needs Docker + testcontainers and is the project's make -C integration integration gate.
    • client/ — the deprecated Fyne client (see ../PLAN.md §74) is frozen; its tests are not run in CI.

    The pkg/<name>/ modules are listed one by one in the workflow because they are independent go.work modules and ./pkg/... does not recurse into separate modules. The exact command lives in .gitea/workflows/ui-test.yaml.

  • pnpm test (Vitest + @testing-library/svelte + @testing-library/jest-dom) — component / unit tests under ui/frontend/tests/**/*.test.ts.

  • pnpm exec playwright test — end-to-end smoke against pnpm run dev on port 5173. Four projects:

    • chromium-desktop (Desktop Chrome)
    • webkit-desktop (Desktop Safari)
    • chromium-mobile-iphone-13 (iPhone 13 viewport, Chromium engine)
    • chromium-mobile-pixel-5 (Pixel 5 viewport, Chromium engine)

Playwright traces and screenshots are retained on failure and uploaded as Gitea Actions artefacts (playwright-report and playwright-traces, 14-day retention).

Tier 2 — release

Triggered by .gitea/workflows/ui-release.yaml on tag push (v*). Currently mirrors the Tier 1 step set; the dedicated release-only checks are deferred:

  • Visual regression baseline check — deferred to the finalization plan (../Plan-finalize.md). Snapshots will live in ui/frontend/tests/__snapshots__/ until the project shifts to Argos or another visual-diff service.
  • iOS smoke (Capacitor + Appium) — planned (see ../ROADMAP.md). Runs on a macos-13 runner once the Capacitor mobile wrapper exists.

Both blocks are present as commented sections in .gitea/workflows/ui-release.yaml.

Local execution

From ui/frontend/:

pnpm test                                           # Vitest
pnpm exec playwright install                        # one-time
pnpm exec playwright test                           # all projects
pnpm exec playwright test --project=chromium-desktop
pnpm exec playwright show-report                    # open last HTML report

From the repository root, the same scope CI uses (backend serially because most packages spawn their own Postgres testcontainer and parallel bootstraps starve each other on constrained runners):

go test -count=1 -p 1 ./backend/...
go test -count=1 \
  ./gateway/... ./game/... \
  ./pkg/calc/... ./pkg/connector/... ./pkg/cronutil/... \
  ./pkg/error/... ./pkg/geoip/... ./pkg/model/... \
  ./pkg/postgres/... ./pkg/redisconn/... ./pkg/schema/... \
  ./pkg/storage/... ./pkg/transcoder/... ./pkg/util/...

Local development stack

For UI work that needs a real authenticated stack (verifying the FlatBuffers wire end-to-end, exercising a real lobby flow, hitting real Mailpit), bring up tools/local-dev/:

make -C tools/local-dev up        # postgres + redis + mailpit + backend + gateway
pnpm -C ui/frontend dev           # Vite on the host, talks to the stack

ui/frontend/.env.development already targets the stack (http://localhost:8080) and pins the matching response-signing public key from tools/local-dev/keys/. Per-developer overrides go into .env.development.local (gitignored).

The stack honours BACKEND_AUTH_DEV_FIXED_CODE (default 123456 in tools/local-dev/.env) so the login form takes that literal in addition to the real Mailpit code; see ../../tools/local-dev/README.md for the full runbook (regenerating the dev keypair, switching the mode off, troubleshooting common boot issues).

Synthetic reports for visual testing (DEV)

For visual checks of the map, inspectors and order-overlay against rich game states, the lobby exposes a DEV-only "Load synthetic report" affordance (import.meta.env.DEV). The flow is:

  1. Convert a legacy text report (tools/local-dev/reports/{dg,gplus}/) to JSON with the Go CLI:

    go run ./tools/local-dev/legacy-report/cmd/legacy-report-to-json \
        --in  tools/local-dev/reports/dg/KNNTS039.REP \
        --out /tmp/dg39.json
    

    See ../../tools/local-dev/legacy-report/README.md for what the parser populates today and how to extend it when a new UI phase decodes a new Report field.

  2. Run the UI dev server (pnpm -C ui/frontend dev), open the lobby, and use the "Load JSON…" file picker in the Synthetic test reports (DEV) section. The lobby enters a synthetic-<uuid> game on the map view (activeView.reset() + appScreen.go("game", { gameId })) with the report wired into the in-game shell. The app-shell URL stays /game/ — see navigation.md.

In synthetic mode:

  • The map view, inspectors and races view render against the loaded report exactly as they would for a real game.
  • Composing orders works locally (overlay applies through applyOrderOverlay as usual), but nothing is sent to the gatewayOrderDraftStore.scheduleSync short-circuits because the synthetic id is not a UUID and the in-game shell deliberately does not bind a GalaxyClient for this game.
  • The order draft is persisted into the platform Cache under the same order-drafts namespace as real games, keyed by the synthetic id, so navigating back into the same synthetic session restores the draft. The cache is cleared with __galaxyDebug.clearOrderDraft(gameId) (DEV debug surface).
  • A page reload loses the in-memory report registry; a restored synthetic game whose report is gone falls back to the lobby (appScreen.go("lobby")). Re-load the JSON to reseed.

The synthetic-report parity rule requires every change that extends decodeReport to also extend the legacy parser in lockstep, or to record in the parser's README.md that the new field cannot be derived from legacy text. This keeps the synthetic-mode coverage in step with the contract as the UI grows.

CI verification

Workflow changes are exercised on the primary CI host (gitea.lan). Push the branch (git push gitea …), then open the run in the Gitea UI to inspect the status and logs. See CLAUDE.md (## Per-stage CI gate) for the per-stage workflow.

For a sub-second syntax check of a workflow YAML without pulling images or running anything:

act -W .gitea/workflows/ui-test.yaml -n push

act doesn't honour Gitea-specific behaviours (artifact storage, secrets, run triggers); use it only for syntax checks.