Files
galaxy-game/ui/frontend/tests/inspector-planet.test.ts
T
Ilia Denisov 4a23c357e5
Tests · UI / test (push) Waiting to run
Tests · UI / test (pull_request) Waiting to run
feat(ui): F8-05 — game-mode chrome cleanup + inspector compact rows (#48)
Drains six F8 polish items (parent #43) in one feature:

а) Chrome cleanup
- п.6 — remove the AccountMenu (settings/sessions/theme/language/logout
  ∼ rudimentary in-game) and replace it with a single icon-button
  light/dark theme toggle. The toggle flips an in-memory `theme.override`;
  game-shell unmount calls `theme.clearOverride()` so the lobby (and
  any re-entry) re-projects the persisted lobby choice.
- п.8 — remove the wrap-scrolling radio from the map gear popover. The
  per-game `wrapMode` store and the renderer's no-wrap path stay in
  place for a future engine-side topology feature; only the UI surface
  is dropped (wrap is a server-side concept, not a per-session UI
  affordance).

б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel,
or contextual edit/remove/add)
- п.13 — planet name is now click-to-edit: clicking the name opens an
  inline `<input>` + ✓ confirm icon; Escape cancels; the explicit
  Rename action button and Cancel button are gone.
- п.14 — production becomes one row: primary `<select>` picks
  industry/materials/research/ship, conditional secondary `<select>`
  picks the target (tech / science / ship class) for research and
  ship contexts. Apply is gated until row state differs from the
  planet's current effective production; auto-submit-on-click is
  replaced by the apply-gate.
- п.16 — cargo routes collapse to one row: a single dropdown
  (COL/CAP/MAT/EMP plus a placeholder that absorbs the old section
  title) and contextual action buttons (add / edit + remove) to the
  right. After a successful pick or remove the dropdown stays on the
  type the user just acted on.
- п.32 — stationed ship groups hoist the race column into a dropdown
  above the table. The dropdown seeds with the player's own race when
  local groups are stationed here, otherwise the first race
  alphabetically; rendered only when more than one race is in orbit.
  The race column is dropped in both single- and multi-race modes —
  the dropdown's value already names the active race.

Tests: unit and Playwright e2e updated for every changed test-id and
flow; new coverage added for `theme.override`, the in-game toggle, the
apply-gate behaviour, and the stationed-race dropdown. i18n keys for
the removed menu items, the wrap radios, the cargo title, and the
explicit `rename.cancel` are dropped from both locales; new
`game.shell.theme_toggle.*`, `production.main/target.*`,
`production.apply/cancel`, `cargo.placeholder`, and
`ship_groups.race_filter.aria` keys land.

Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md`
mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md`
documents the lobby-owned persisted picker + the in-game ephemeral
override channel.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 13:38:42 +02:00

437 lines
12 KiB
TypeScript

// Vitest component coverage for the read-only planet inspector.
// Each kind has a dedicated case so the per-kind field gating
// (which fields are present, which are hidden) is verified
// explicitly. The component is purely presentational, so the tests
// drive it with synthetic `ReportPlanet` literals — no store.
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { fireEvent, render } from "@testing-library/svelte";
import { beforeEach, describe, expect, test } from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import type { ReportPlanet } from "../src/api/game-state";
import Planet from "../src/lib/inspectors/planet.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB } from "../src/platform/store/idb";
beforeEach(() => {
i18n.resetForTests("en");
});
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
number: 0,
name: "",
x: 0,
y: 0,
kind: "local",
owner: null,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
...overrides,
};
}
describe("planet inspector", () => {
test("local planet renders the full economy field set", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 7,
name: "Home World",
kind: "local",
x: 100.25,
y: 200,
size: 1000,
resources: 10,
population: 950,
colonists: 50,
industry: 800,
industryStockpile: 12.5,
materialsStockpile: 30,
production: "Drive",
freeIndustry: 187.5,
}),
localShipClass: [],
localScience: [],
routes: [],
planets: [],
mapWidth: 1,
mapHeight: 1,
localPlayerDrive: 0,
localShipGroups: [],
otherShipGroups: [],
localRace: "",
},
});
const section = ui.getByTestId("inspector-planet");
expect(section).toHaveAttribute("data-planet-id", "7");
expect(section).toHaveAttribute("data-planet-kind", "local");
expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
"Home World",
);
expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
"your planet",
);
expect(
ui.getByTestId("inspector-planet-field-coordinates"),
).toHaveTextContent("100.250, 200.000");
expect(ui.getByTestId("inspector-planet-field-size")).toHaveTextContent(
"size",
);
expect(
ui.getByTestId("inspector-planet-field-natural_resources"),
).toHaveTextContent("10");
expect(
ui.getByTestId("inspector-planet-field-population"),
).toHaveTextContent("950");
expect(
ui.getByTestId("inspector-planet-field-colonists"),
).toHaveTextContent("50");
expect(
ui.getByTestId("inspector-planet-field-industry"),
).toHaveTextContent("800");
expect(
ui.getByTestId("inspector-planet-field-industry_stockpile"),
).toHaveTextContent("12.5");
expect(
ui.getByTestId("inspector-planet-field-materials_stockpile"),
).toHaveTextContent("30");
// Phase 15: the static "current production" row is replaced by
// the interactive Production component for owned planets.
expect(ui.queryByTestId("inspector-planet-field-production")).toBeNull();
expect(ui.getByTestId("inspector-planet-production")).toBeInTheDocument();
expect(
ui.getByTestId("inspector-planet-field-free_industry"),
).toHaveTextContent("187.5");
expect(ui.queryByTestId("inspector-planet-field-owner")).toBeNull();
expect(ui.queryByTestId("inspector-planet-no-data")).toBeNull();
});
test("other-race planet shows the owner row", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 9,
name: "Far Away",
kind: "other",
owner: "Federation",
size: 700,
resources: 5,
population: 500,
colonists: 12,
industry: 400,
industryStockpile: 5,
materialsStockpile: 8,
production: "weapons",
freeIndustry: 75,
}),
localShipClass: [],
localScience: [],
routes: [],
planets: [],
mapWidth: 1,
mapHeight: 1,
localPlayerDrive: 0,
localShipGroups: [],
otherShipGroups: [],
localRace: "",
},
});
expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
"other race planet",
);
expect(ui.getByTestId("inspector-planet-field-owner")).toHaveTextContent(
"Federation",
);
expect(
ui.getByTestId("inspector-planet-field-population"),
).toHaveTextContent("500");
// Non-local planets keep the read-only production row.
expect(
ui.getByTestId("inspector-planet-field-production"),
).toHaveTextContent("weapons");
expect(ui.queryByTestId("inspector-planet-production")).toBeNull();
});
test("uninhabited planet hides population, industry, and production rows", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 3,
name: "Bare Rock",
kind: "uninhabited",
size: 250,
resources: 1.5,
industryStockpile: 0,
materialsStockpile: 0,
}),
localShipClass: [],
localScience: [],
routes: [],
planets: [],
mapWidth: 1,
mapHeight: 1,
localPlayerDrive: 0,
localShipGroups: [],
otherShipGroups: [],
localRace: "",
},
});
expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
"uninhabited planet",
);
expect(ui.getByTestId("inspector-planet-name")).toHaveTextContent(
"Bare Rock",
);
expect(ui.getByTestId("inspector-planet-field-size")).toHaveTextContent(
"250",
);
expect(
ui.getByTestId("inspector-planet-field-natural_resources"),
).toHaveTextContent("1.5");
expect(ui.queryByTestId("inspector-planet-field-population")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-colonists")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-industry")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-production")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-free_industry")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-owner")).toBeNull();
});
test("unidentified planet shows the no-data hint and only coordinates", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 42,
kind: "unidentified",
x: 1234,
y: -5,
}),
localShipClass: [],
localScience: [],
routes: [],
planets: [],
mapWidth: 1,
mapHeight: 1,
localPlayerDrive: 0,
localShipGroups: [],
otherShipGroups: [],
localRace: "",
},
});
expect(ui.getByTestId("inspector-planet-kind")).toHaveTextContent(
"unidentified planet",
);
expect(ui.queryByTestId("inspector-planet-name")).toBeNull();
expect(ui.getByTestId("inspector-planet-no-data")).toHaveTextContent(
"no data",
);
expect(
ui.getByTestId("inspector-planet-field-coordinates"),
).toHaveTextContent("1234.000, -5.000");
expect(ui.queryByTestId("inspector-planet-field-size")).toBeNull();
expect(ui.queryByTestId("inspector-planet-field-natural_resources")).toBeNull();
});
test("Name is not editable for non-local planets", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 9,
name: "Far",
kind: "other",
owner: "Federation",
size: 100,
resources: 5,
}),
localShipClass: [],
localScience: [],
routes: [],
planets: [],
mapWidth: 1,
mapHeight: 1,
localPlayerDrive: 0,
localShipGroups: [],
otherShipGroups: [],
localRace: "",
},
});
const name = ui.getByTestId("inspector-planet-name");
// Non-local planets render the name as a plain heading, not a
// click-to-edit button.
expect(name.tagName).toBe("H3");
});
test("Clicking the name opens an inline editor and validates locally", async () => {
const dbName = `galaxy-rename-${crypto.randomUUID()}`;
const db = await openGalaxyDB(dbName);
const cache = new IDBCache(db);
const draft = new OrderDraftStore();
await draft.init({ cache, gameId: "00000000-0000-0000-0000-000000000abc" });
const context = new Map<unknown, unknown>([
[ORDER_DRAFT_CONTEXT_KEY, draft],
]);
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 7,
name: "Earth",
kind: "local",
size: 100,
resources: 5,
population: 100,
colonists: 0,
industry: 0,
industryStockpile: 0,
materialsStockpile: 0,
production: "Drive",
freeIndustry: 0,
}),
localShipClass: [],
localScience: [],
routes: [],
planets: [],
mapWidth: 1,
mapHeight: 1,
localPlayerDrive: 0,
localShipGroups: [],
otherShipGroups: [],
localRace: "",
},
context,
});
const name = ui.getByTestId("inspector-planet-name");
expect(name.tagName).toBe("BUTTON");
await fireEvent.click(name);
const input = ui.getByTestId("inspector-planet-rename-input") as HTMLInputElement;
expect(input.value).toBe("Earth");
const confirm = ui.getByTestId("inspector-planet-rename-confirm");
expect(confirm).not.toBeDisabled();
await fireEvent.input(input, { target: { value: " " } });
expect(ui.getByTestId("inspector-planet-rename-error")).toBeVisible();
expect(confirm).toBeDisabled();
await fireEvent.input(input, { target: { value: "New Earth!" } });
// Whitespace inside disallowed
expect(ui.getByTestId("inspector-planet-rename-error")).toBeVisible();
expect(confirm).toBeDisabled();
await fireEvent.input(input, { target: { value: "Mars-2" } });
expect(ui.queryByTestId("inspector-planet-rename-error")).toBeNull();
expect(confirm).not.toBeDisabled();
await fireEvent.click(confirm);
expect(draft.commands).toHaveLength(1);
const cmd = draft.commands[0]!;
expect(cmd.kind).toBe("planetRename");
if (cmd.kind !== "planetRename") return;
expect(cmd.planetNumber).toBe(7);
expect(cmd.name).toBe("Mars-2");
draft.dispose();
db.close();
});
test("Escape closes the editor without adding to the draft", async () => {
const dbName = `galaxy-rename-${crypto.randomUUID()}`;
const db = await openGalaxyDB(dbName);
const cache = new IDBCache(db);
const draft = new OrderDraftStore();
await draft.init({ cache, gameId: "00000000-0000-0000-0000-000000000abc" });
const context = new Map<unknown, unknown>([
[ORDER_DRAFT_CONTEXT_KEY, draft],
]);
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 1,
name: "Earth",
kind: "local",
size: 100,
resources: 5,
population: 1,
colonists: 0,
industry: 0,
industryStockpile: 0,
materialsStockpile: 0,
production: "Drive",
freeIndustry: 0,
}),
localShipClass: [],
localScience: [],
routes: [],
planets: [],
mapWidth: 1,
mapHeight: 1,
localPlayerDrive: 0,
localShipGroups: [],
otherShipGroups: [],
localRace: "",
},
context,
});
await fireEvent.click(ui.getByTestId("inspector-planet-name"));
const input = ui.getByTestId("inspector-planet-rename-input");
await fireEvent.keyDown(input, { key: "Escape" });
expect(ui.queryByTestId("inspector-planet-rename")).toBeNull();
expect(draft.commands).toEqual([]);
draft.dispose();
db.close();
});
test("non-local planets fall back to the localised production placeholder", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 5,
name: "Idle",
kind: "other",
owner: "Drift",
size: 800,
resources: 1,
population: 1,
colonists: 0,
industry: 0,
industryStockpile: 0,
materialsStockpile: 0,
production: "",
freeIndustry: 0,
}),
localShipClass: [],
localScience: [],
routes: [],
planets: [],
mapWidth: 1,
mapHeight: 1,
localPlayerDrive: 0,
localShipGroups: [],
otherShipGroups: [],
localRace: "",
},
});
// Empty production strings collapse to the localised "none"
// placeholder on the read-only path. The local-planet branch
// owns the production surface via the interactive component
// instead and is covered by `inspector-planet-production.test.ts`.
expect(
ui.getByTestId("inspector-planet-field-production"),
).toHaveTextContent("none");
});
});