Files
Ilia Denisov 2d17760a5e ui/phase-26: history mode (turn navigator + read-only banner)
Split GameStateStore into currentTurn (server's latest) and viewedTurn
(displayed snapshot) so history excursions don't corrupt the resume
bookmark or the live-turn bound. Add viewTurn / returnToCurrent /
historyMode rune, plus a game-history cache namespace that stores
past-turn reports for fast re-entry. OrderDraftStore.bindClient takes
a getHistoryMode getter and short-circuits add / remove / move while
the user is viewing a past turn; RenderedReportSource skips the order
overlay in the same case. Header replaces the static "turn N" with a
clickable triplet (TurnNavigator), the layout mounts HistoryBanner
under the header, and visibility-refresh is a no-op while history is
active.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 00:13:19 +02:00

911 lines
28 KiB
TypeScript

// OrderDraftStore unit tests under JSDOM with `fake-indexeddb`
// standing in for the browser's IndexedDB factory. The store is
// driven directly with a real `IDBCache` so persistence is exercised
// the same way it would be inside the in-game shell layout.
//
// Each case opens a freshly named database so state cannot leak
// across tests; per-game isolation is verified explicitly by mixing
// drafts under different `gameId`s through one shared cache.
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { waitFor } from "@testing-library/svelte";
import { afterEach, beforeEach, describe, expect, test } from "vitest";
import type { IDBPDatabase } from "idb";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
import { OrderDraftStore } from "../src/sync/order-draft.svelte";
import type { OrderCommand } from "../src/sync/order-types";
let db: IDBPDatabase<GalaxyDB>;
let dbName: string;
let cache: Cache;
beforeEach(async () => {
dbName = `galaxy-order-draft-test-${crypto.randomUUID()}`;
db = await openGalaxyDB(dbName);
cache = new IDBCache(db);
});
afterEach(async () => {
db.close();
await new Promise<void>((resolve) => {
const req = indexedDB.deleteDatabase(dbName);
req.onsuccess = () => resolve();
req.onerror = () => resolve();
req.onblocked = () => resolve();
});
});
const GAME_ID = "11111111-2222-3333-4444-555555555555";
function placeholder(id: string, label: string): OrderCommand {
return { kind: "placeholder", id, label };
}
describe("OrderDraftStore", () => {
test("init on empty cache yields ready status with no commands", async () => {
const store = new OrderDraftStore();
expect(store.status).toBe("idle");
await store.init({ cache, gameId: GAME_ID });
expect(store.status).toBe("ready");
expect(store.commands).toEqual([]);
store.dispose();
});
test("add appends commands and persists across instances", async () => {
const a = new OrderDraftStore();
await a.init({ cache, gameId: GAME_ID });
await a.add(placeholder("c1", "first"));
await a.add(placeholder("c2", "second"));
expect(a.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
a.dispose();
const b = new OrderDraftStore();
await b.init({ cache, gameId: GAME_ID });
expect(b.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
expect(b.commands[1]).toEqual(placeholder("c2", "second"));
b.dispose();
});
test("remove drops the matching command and persists the removal", async () => {
const a = new OrderDraftStore();
await a.init({ cache, gameId: GAME_ID });
await a.add(placeholder("c1", "first"));
await a.add(placeholder("c2", "second"));
await a.add(placeholder("c3", "third"));
await a.remove("c2");
expect(a.commands.map((c) => c.id)).toEqual(["c1", "c3"]);
a.dispose();
const b = new OrderDraftStore();
await b.init({ cache, gameId: GAME_ID });
expect(b.commands.map((c) => c.id)).toEqual(["c1", "c3"]);
b.dispose();
});
test("remove on a missing id is a silent no-op", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
await store.remove("absent");
expect(store.commands.map((c) => c.id)).toEqual(["c1"]);
store.dispose();
});
test("move reorders the commands and persists the new order", async () => {
const a = new OrderDraftStore();
await a.init({ cache, gameId: GAME_ID });
await a.add(placeholder("c1", "first"));
await a.add(placeholder("c2", "second"));
await a.add(placeholder("c3", "third"));
await a.move(0, 2);
expect(a.commands.map((c) => c.id)).toEqual(["c2", "c3", "c1"]);
a.dispose();
const b = new OrderDraftStore();
await b.init({ cache, gameId: GAME_ID });
expect(b.commands.map((c) => c.id)).toEqual(["c2", "c3", "c1"]);
b.dispose();
});
test("move with out-of-range or identical indices is a no-op", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
await store.add(placeholder("c2", "second"));
await store.move(1, 1);
await store.move(-1, 0);
await store.move(0, 5);
expect(store.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
store.dispose();
});
test("drafts under different game ids do not bleed through one cache", async () => {
const otherGame = "99999999-9999-9999-9999-999999999999";
const a = new OrderDraftStore();
await a.init({ cache, gameId: GAME_ID });
await a.add(placeholder("a1", "from-a"));
a.dispose();
const b = new OrderDraftStore();
await b.init({ cache, gameId: otherGame });
expect(b.commands).toEqual([]);
await b.add(placeholder("b1", "from-b"));
b.dispose();
const reloadA = new OrderDraftStore();
await reloadA.init({ cache, gameId: GAME_ID });
expect(reloadA.commands.map((c) => c.id)).toEqual(["a1"]);
reloadA.dispose();
const reloadB = new OrderDraftStore();
await reloadB.init({ cache, gameId: otherGame });
expect(reloadB.commands.map((c) => c.id)).toEqual(["b1"]);
reloadB.dispose();
});
test("mutations made before init resolves are ignored", async () => {
const store = new OrderDraftStore();
await store.add(placeholder("c1", "first"));
await store.remove("c1");
await store.move(0, 1);
expect(store.status).toBe("idle");
expect(store.commands).toEqual([]);
await store.init({ cache, gameId: GAME_ID });
expect(store.commands).toEqual([]);
store.dispose();
});
test("dispose suppresses persistence side effects of in-flight mutations", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
store.dispose();
// Adding after dispose is a no-op because status remains
// `ready` but the cache pointer is null and the destroyed flag
// blocks the persist path.
await store.add(placeholder("c2", "second"));
const reload = new OrderDraftStore();
await reload.init({ cache, gameId: GAME_ID });
expect(reload.commands.map((c) => c.id)).toEqual(["c1"]);
reload.dispose();
});
test("planetRename validates locally and statuses reflect valid/invalid", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-valid",
planetNumber: 1,
name: "Earth",
});
await store.add({
kind: "planetRename",
id: "id-invalid",
planetNumber: 2,
name: "$bad",
});
expect(store.statuses["id-valid"]).toBe("valid");
expect(store.statuses["id-invalid"]).toBe("invalid");
store.dispose();
});
test("setProductionType validates locally per the engine's subject rule", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setProductionType",
id: "cap",
planetNumber: 1,
productionType: "CAP",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "drive",
planetNumber: 2,
productionType: "DRIVE",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "ship-ok",
planetNumber: 3,
productionType: "SHIP",
subject: "Scout",
});
await store.add({
kind: "setProductionType",
id: "ship-empty",
planetNumber: 4,
productionType: "SHIP",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "science-bad",
planetNumber: 5,
productionType: "SCIENCE",
subject: "Bad Name",
});
expect(store.statuses["cap"]).toBe("valid");
expect(store.statuses["drive"]).toBe("valid");
expect(store.statuses["ship-ok"]).toBe("valid");
expect(store.statuses["ship-empty"]).toBe("invalid");
expect(store.statuses["science-bad"]).toBe("invalid");
store.dispose();
});
test("setProductionType collapses to the latest entry per planet", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setProductionType",
id: "first",
planetNumber: 7,
productionType: "CAP",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "second",
planetNumber: 7,
productionType: "MAT",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "third",
planetNumber: 7,
productionType: "DRIVE",
subject: "",
});
expect(store.commands).toHaveLength(1);
const only = store.commands[0]!;
expect(only.id).toBe("third");
if (only.kind !== "setProductionType") {
throw new Error("expected setProductionType");
}
expect(only.productionType).toBe("DRIVE");
// Old ids are scrubbed from statuses so the order tab does not
// keep ghost rows.
expect(store.statuses["first"]).toBeUndefined();
expect(store.statuses["second"]).toBeUndefined();
expect(store.statuses["third"]).toBe("valid");
store.dispose();
});
test("setProductionType for different planets stay independent", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setProductionType",
id: "p7-cap",
planetNumber: 7,
productionType: "CAP",
subject: "",
});
await store.add({
kind: "setProductionType",
id: "p9-mat",
planetNumber: 9,
productionType: "MAT",
subject: "",
});
expect(store.commands.map((c) => c.id)).toEqual([
"p7-cap",
"p9-mat",
]);
store.dispose();
});
test("planetRename and setProductionType on the same planet keep both", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "ren",
planetNumber: 7,
name: "Earth",
});
await store.add({
kind: "setProductionType",
id: "prod",
planetNumber: 7,
productionType: "CAP",
subject: "",
});
expect(store.commands.map((c) => c.id)).toEqual(["ren", "prod"]);
expect(store.statuses["ren"]).toBe("valid");
expect(store.statuses["prod"]).toBe("valid");
store.dispose();
});
test("setCargoRoute collapses by (source, loadType) — newer wins", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setCargoRoute",
id: "first",
sourcePlanetNumber: 1,
destinationPlanetNumber: 2,
loadType: "COL",
});
await store.add({
kind: "setCargoRoute",
id: "second",
sourcePlanetNumber: 1,
destinationPlanetNumber: 3,
loadType: "COL",
});
expect(store.commands.map((c) => c.id)).toEqual(["second"]);
expect(store.statuses["first"]).toBeUndefined();
expect(store.statuses["second"]).toBe("valid");
store.dispose();
});
test("setCargoRoute and removeCargoRoute share a collapse key", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setCargoRoute",
id: "set",
sourcePlanetNumber: 1,
destinationPlanetNumber: 2,
loadType: "MAT",
});
await store.add({
kind: "removeCargoRoute",
id: "remove",
sourcePlanetNumber: 1,
loadType: "MAT",
});
expect(store.commands.map((c) => c.id)).toEqual(["remove"]);
// And remove → set on the same slot collapses again.
await store.add({
kind: "setCargoRoute",
id: "set2",
sourcePlanetNumber: 1,
destinationPlanetNumber: 4,
loadType: "MAT",
});
expect(store.commands.map((c) => c.id)).toEqual(["set2"]);
store.dispose();
});
test("cargo routes for different load-types or sources stay independent", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setCargoRoute",
id: "p1-col",
sourcePlanetNumber: 1,
destinationPlanetNumber: 2,
loadType: "COL",
});
await store.add({
kind: "setCargoRoute",
id: "p1-cap",
sourcePlanetNumber: 1,
destinationPlanetNumber: 3,
loadType: "CAP",
});
await store.add({
kind: "setCargoRoute",
id: "p9-col",
sourcePlanetNumber: 9,
destinationPlanetNumber: 2,
loadType: "COL",
});
expect(store.commands.map((c) => c.id)).toEqual([
"p1-col",
"p1-cap",
"p9-col",
]);
store.dispose();
});
test("setCargoRoute is invalid when source equals destination", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "setCargoRoute",
id: "self",
sourcePlanetNumber: 1,
destinationPlanetNumber: 1,
loadType: "EMP",
});
expect(store.statuses["self"]).toBe("invalid");
store.dispose();
});
test("hydrateFromServer overwrites the local cache with the server snapshot", async () => {
const { fakeFetchClient } = await import("./helpers/fake-order-client");
const { client } = fakeFetchClient(GAME_ID, [
{
kind: "planetRename",
id: "hydr-1",
planetNumber: 7,
name: "Hydrated",
},
], 7);
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.hydrateFromServer({ client, turn: 5 });
expect(store.commands).toHaveLength(1);
expect(store.commands[0]!.id).toBe("hydr-1");
expect(store.updatedAt).toBe(7);
expect(store.statuses["hydr-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("hydrate empties the local cache when server returns found=false", async () => {
// First seed a local draft.
const seeded = new OrderDraftStore();
await seeded.init({ cache, gameId: GAME_ID });
await seeded.add({
kind: "planetRename",
id: "stale",
planetNumber: 1,
name: "Stale",
});
seeded.dispose();
const { fakeFetchClient } = await import("./helpers/fake-order-client");
const { client } = fakeFetchClient(GAME_ID, [], 0, false);
const reload = new OrderDraftStore();
await reload.init({ cache, gameId: GAME_ID });
// Local cache shows the stale entry until the server speaks up.
expect(reload.commands).toHaveLength(1);
await reload.hydrateFromServer({ client, turn: 5 });
expect(reload.commands).toEqual([]);
expect(reload.syncStatus).toBe("synced");
reload.dispose();
});
});
describe("OrderDraftStore auto-sync", () => {
test("add triggers submitOrder with the full draft", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(handle.calls).toHaveLength(1);
expect(handle.calls[0]!.commandIds).toEqual(["id-1"]);
expect(store.statuses["id-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("remove of last command sends an empty cmd[] to the server", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
await store.remove("id-1");
await handle.waitForCalls(2);
expect(handle.calls[1]!.commandIds).toEqual([]);
expect(store.commands).toEqual([]);
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("rapid mutations coalesce into the latest draft", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok", { delayMs: 10 });
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await store.add({
kind: "planetRename",
id: "id-2",
planetNumber: 2,
name: "Mars",
});
await store.remove("id-1");
// Wait until the store reaches a steady "synced" state. The
// in-flight first call carries [id-1], the coalesced retry
// reflects the post-remove draft.
await waitFor(() => {
expect(store.syncStatus).toBe("synced");
expect(store.statuses["id-2"]).toBe("applied");
});
expect(handle.calls.length).toBeGreaterThanOrEqual(2);
const last = handle.calls[handle.calls.length - 1]!;
expect(last.commandIds).toEqual(["id-2"]);
expect(store.statuses["id-1"]).toBeUndefined();
store.dispose();
});
test("non-ok response marks every in-flight command as rejected", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "rejected");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.statuses["id-1"]).toBe("rejected");
expect(store.syncStatus).toBe("error");
store.dispose();
});
test("forceSync re-runs the pipeline after a previous failure", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "rejected");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.syncStatus).toBe("error");
handle.setOutcome("ok");
store.forceSync();
await handle.waitForCalls(2);
expect(store.statuses["id-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("mutations made before bindClient still sync once client is bound", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
// Mutation lands before the client is wired — the layout
// can't always sequence init → bindClient → mutate, e.g.
// when bind happens after a slow `Promise.all`.
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
expect(handle.calls).toHaveLength(0);
store.bindClient(handle.client);
store.forceSync();
await handle.waitForCalls(1);
expect(store.statuses["id-1"]).toBe("applied");
store.dispose();
});
});
describe("OrderDraftStore Phase 25 conflict / paused / offline", () => {
test("turn_already_closed marks the in-flight commands as conflict", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "turn_already_closed");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client, { getCurrentTurn: () => 7 });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.syncStatus).toBe("conflict");
expect(store.statuses["id-1"]).toBe("conflict");
expect(store.conflictBanner).not.toBeNull();
expect(store.conflictBanner?.turn).toBe(7);
expect(store.conflictBanner?.code).toBe("turn_already_closed");
store.dispose();
});
test("mutating after a conflict clears the banner and revalidates", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "turn_already_closed");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client, { getCurrentTurn: () => 3 });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.syncStatus).toBe("conflict");
// Adding a second command must wipe the conflict banner and
// re-validate the prior conflict-marked entry. Auto-sync
// re-fires (still seeing turn_already_closed) and the
// store ends up back in conflict for the new attempt.
handle.setOutcome("ok");
await store.add({
kind: "planetRename",
id: "id-2",
planetNumber: 2,
name: "Mars",
});
await handle.waitForCalls(2);
expect(store.statuses["id-1"]).toBe("applied");
expect(store.statuses["id-2"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
expect(store.conflictBanner).toBeNull();
store.dispose();
});
test("game_paused outcome surfaces the pause banner and locks sync", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "game_paused");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.syncStatus).toBe("paused");
expect(store.pausedBanner).not.toBeNull();
expect(store.statuses["id-1"]).toBe("valid"); // reverted, not in flight
// While paused, additional mutations should not trigger another
// submit — the queue would just hit the same wall.
const before = handle.calls.length;
store.forceSync();
await new Promise<void>((resolve) => setTimeout(resolve, 20));
expect(handle.calls.length).toBe(before);
store.dispose();
});
test("markPaused projects a push event into the store", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.markPaused({ reason: "generation_failed" });
expect(store.syncStatus).toBe("paused");
expect(store.pausedBanner?.reason).toBe("generation_failed");
store.dispose();
});
test("resetForNewTurn clears the conflict banner and rehydrates", async () => {
const { fakeFetchClient, recordingClient } = await import(
"./helpers/fake-order-client"
);
const recHandle = recordingClient(GAME_ID, "turn_already_closed");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(recHandle.client, { getCurrentTurn: () => 5 });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await recHandle.waitForCalls(1);
expect(store.syncStatus).toBe("conflict");
const { client: fetchClient } = fakeFetchClient(GAME_ID, [
{
kind: "planetRename",
id: "fresh-1",
planetNumber: 9,
name: "Hydrated",
},
], 11);
await store.resetForNewTurn({ client: fetchClient, turn: 6 });
expect(store.conflictBanner).toBeNull();
expect(store.syncStatus).toBe("synced");
expect(store.commands.map((c) => c.id)).toEqual(["fresh-1"]);
expect(store.updatedAt).toBe(11);
store.dispose();
});
test("offline outcome holds the submit until online flips", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
// Stub the browser event surface so we can flip online/offline
// deterministically and assert the queue's reaction.
const listeners = new Map<string, Set<() => void>>();
let online = false;
await store.init({
cache,
gameId: GAME_ID,
queue: {
onlineProbe: () => online,
addEventListener: (event, handler) => {
let bucket = listeners.get(event);
if (bucket === undefined) {
bucket = new Set();
listeners.set(event, bucket);
}
bucket.add(handler);
},
removeEventListener: (event, handler) => {
listeners.get(event)?.delete(handler);
},
onOnline: () => undefined,
},
});
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
// Submission must NOT have left the queue while offline.
await new Promise<void>((resolve) => setTimeout(resolve, 20));
expect(handle.calls).toHaveLength(0);
expect(store.syncStatus).toBe("offline");
expect(store.statuses["id-1"]).toBe("valid");
// Flip online and fire the browser `online` event; the queue's
// onOnline callback (set inside OrderDraftStore) schedules a
// fresh sync.
online = true;
const onlineBucket = listeners.get("online");
onlineBucket?.forEach((h) => h());
await handle.waitForCalls(1);
expect(store.statuses["id-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
});
describe("OrderDraftStore Phase 26 history-mode gate", () => {
test("add is a no-op while getHistoryMode returns true", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
expect(store.commands.map((c) => c.id)).toEqual(["c1"]);
let history = false;
// The store would short-circuit even without bindClient (the
// gate runs before any sync logic). Binding a fake client
// here mirrors the real layout where `bindClient` is the path
// that wires `getHistoryMode` in.
store.bindClient(
{ executeCommand: async () => ({ resultCode: "ok", payloadBytes: new Uint8Array() }) } as never,
{ getHistoryMode: () => history },
);
history = true;
await store.add(placeholder("c2", "second"));
expect(store.commands.map((c) => c.id)).toEqual(["c1"]);
history = false;
await store.add(placeholder("c3", "third"));
expect(store.commands.map((c) => c.id)).toEqual(["c1", "c3"]);
store.dispose();
});
test("remove is a no-op while getHistoryMode returns true", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
await store.add(placeholder("c2", "second"));
let history = true;
store.bindClient(
{ executeCommand: async () => ({ resultCode: "ok", payloadBytes: new Uint8Array() }) } as never,
{ getHistoryMode: () => history },
);
await store.remove("c1");
expect(store.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
history = false;
await store.remove("c1");
expect(store.commands.map((c) => c.id)).toEqual(["c2"]);
store.dispose();
});
test("move is a no-op while getHistoryMode returns true", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
await store.add(placeholder("c2", "second"));
await store.add(placeholder("c3", "third"));
let history = true;
store.bindClient(
{ executeCommand: async () => ({ resultCode: "ok", payloadBytes: new Uint8Array() }) } as never,
{ getHistoryMode: () => history },
);
await store.move(0, 2);
expect(store.commands.map((c) => c.id)).toEqual(["c1", "c2", "c3"]);
history = false;
await store.move(0, 2);
expect(store.commands.map((c) => c.id)).toEqual(["c2", "c3", "c1"]);
store.dispose();
});
test("draft survives entering and leaving history mode untouched", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
await store.add(placeholder("c2", "second"));
let history = false;
store.bindClient(
{ executeCommand: async () => ({ resultCode: "ok", payloadBytes: new Uint8Array() }) } as never,
{ getHistoryMode: () => history },
);
history = true;
// Inspector affordances try to push commands, gate refuses.
await store.add(placeholder("c3", "history attempt"));
expect(store.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
history = false;
expect(store.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
await store.add(placeholder("c4", "back live"));
expect(store.commands.map((c) => c.id)).toEqual(["c1", "c2", "c4"]);
store.dispose();
});
});