Files
Ilia Denisov 460591c159 ui/phase-12: order composer skeleton
OrderDraftStore persists per-game command drafts in Cache; the
sidebar Order tab renders the list with a per-row delete control.
The layout passes a `historyMode` prop through Sidebar / BottomTabs
as a constant `false`, so Phase 26 only flips the source.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 23:26:58 +02:00

141 lines
4.8 KiB
TypeScript

// Phase 12 end-to-end coverage for the order composer skeleton. The
// shell makes no gateway calls in this spec — the boot flow seeds an
// authenticated session and a draft directly through `/__debug/store`,
// then navigates into `/games/<id>/map` and exercises the order tab.
//
// Persistence is covered by reloading the page mid-spec: the
// `OrderDraftStore` re-reads the same cache row on the next mount,
// so the rendered list survives the round-trip.
import { expect, test, type Page } from "@playwright/test";
// `window.__galaxyDebug` is owned by `routes/__debug/store/+page.svelte`
// and typed by `tests/e2e/storage-keypair-persistence.spec.ts`. The
// merged global declaration covers every helper this spec calls.
const SESSION_ID = "phase-12-order-session";
const GAME_ID = "test-order";
const SEED = [
{ kind: "placeholder" as const, id: "cmd-a", label: "first command" },
{ kind: "placeholder" as const, id: "cmd-b", label: "second command" },
{ kind: "placeholder" as const, id: "cmd-c", label: "third command" },
];
async function bootDebug(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
}
async function seedShell(page: Page): Promise<void> {
await bootDebug(page);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
await page.evaluate(
({ gameId, commands }) =>
window.__galaxyDebug!.clearOrderDraft(gameId).then(() =>
window.__galaxyDebug!.seedOrderDraft(gameId, commands),
),
{ gameId: GAME_ID, commands: SEED },
);
}
async function openOrderTool(page: Page, isMobile: boolean): Promise<void> {
if (isMobile) {
await page.getByTestId("bottom-tab-order").click();
} else {
await page.getByTestId("sidebar-tab-order").click();
}
await expect(page.getByTestId("sidebar-tool-order")).toBeVisible();
}
async function expectSeededRows(page: Page): Promise<void> {
const list = page.getByTestId("order-list");
await expect(list).toBeVisible();
for (let i = 0; i < SEED.length; i++) {
const row = page.getByTestId(`order-command-${i}`);
await expect(row).toBeVisible();
await expect(row.getByTestId(`order-command-label-${i}`)).toHaveText(
SEED[i]!.label,
);
}
await expect(page.getByTestId("order-empty")).toHaveCount(0);
}
test("seeded draft renders on the order tab and survives a reload", async ({
page,
}, testInfo) => {
const isMobile = testInfo.project.name.startsWith("chromium-mobile");
await seedShell(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("game-shell")).toBeVisible();
await expect(page.getByTestId("active-view-map")).toBeVisible();
await openOrderTool(page, isMobile);
await expectSeededRows(page);
await page.reload();
await expect(page.getByTestId("game-shell")).toBeVisible();
await openOrderTool(page, isMobile);
await expectSeededRows(page);
});
test("removing a command from the order tab persists the removal", async ({
page,
}, testInfo) => {
const isMobile = testInfo.project.name.startsWith("chromium-mobile");
await seedShell(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("game-shell")).toBeVisible();
await openOrderTool(page, isMobile);
await expect(page.getByTestId("order-command-1")).toBeVisible();
await page.getByTestId("order-command-delete-1").click();
// The remaining two commands shift up by one slot.
await expect(page.getByTestId("order-command-label-0")).toHaveText(
SEED[0]!.label,
);
await expect(page.getByTestId("order-command-label-1")).toHaveText(
SEED[2]!.label,
);
await expect(page.getByTestId("order-command-2")).toHaveCount(0);
await page.reload();
await expect(page.getByTestId("game-shell")).toBeVisible();
await openOrderTool(page, isMobile);
await expect(page.getByTestId("order-command-label-0")).toHaveText(
SEED[0]!.label,
);
await expect(page.getByTestId("order-command-label-1")).toHaveText(
SEED[2]!.label,
);
await expect(page.getByTestId("order-command-2")).toHaveCount(0);
});
test("empty draft renders the empty-state copy", async ({
page,
}, testInfo) => {
const isMobile = testInfo.project.name.startsWith("chromium-mobile");
await bootDebug(page);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
await page.evaluate(
(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
GAME_ID,
);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("game-shell")).toBeVisible();
await openOrderTool(page, isMobile);
await expect(page.getByTestId("order-empty")).toBeVisible();
await expect(page.getByTestId("order-list")).toHaveCount(0);
});