Files
2026-05-07 00:58:53 +03:00

109 lines
2.8 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package order
import (
flatbuffers "github.com/google/flatbuffers/go"
common "galaxy/schema/fbs/common"
)
type UserGamesOrder struct {
_tab flatbuffers.Table
}
func GetRootAsUserGamesOrder(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrder {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &UserGamesOrder{}
x.Init(buf, n+offset)
return x
}
func FinishUserGamesOrderBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsUserGamesOrder(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrder {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &UserGamesOrder{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedUserGamesOrderBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *UserGamesOrder) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *UserGamesOrder) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *UserGamesOrder) GameId(obj *common.UUID) *common.UUID {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(common.UUID)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *UserGamesOrder) UpdatedAt() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *UserGamesOrder) MutateUpdatedAt(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func (rcv *UserGamesOrder) Commands(obj *CommandItem, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *UserGamesOrder) CommandsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func UserGamesOrderStart(builder *flatbuffers.Builder) {
builder.StartObject(3)
}
func UserGamesOrderAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func UserGamesOrderAddUpdatedAt(builder *flatbuffers.Builder, updatedAt int64) {
builder.PrependInt64Slot(1, updatedAt, 0)
}
func UserGamesOrderAddCommands(builder *flatbuffers.Builder, commands flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(commands), 0)
}
func UserGamesOrderStartCommandsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func UserGamesOrderEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}