Files
2026-05-06 10:14:55 +03:00

131 lines
4.6 KiB
Go

package integration_test
import (
"context"
"encoding/json"
"net/http"
"testing"
"time"
"galaxy/integration/testenv"
)
// TestLobbyFlow_PrivateGameInviteRedeem exercises the lobby state
// machine that does NOT require a live engine container:
//
// 1. owner registers and creates a private game (draft);
// 2. owner moves it to `enrollment_open` via `/open-enrollment`;
// 3. owner issues a user-bound invite to a second user;
// 4. invitee redeems the invite;
// 5. owner lists `/lobby/games/{game_id}/memberships` and sees both
// pilots.
//
// The engine-running phases (start → command → force-next-turn →
// finish → race name promotion) live in `runtime_lifecycle_test.go`
// and `engine_command_proxy_test.go`, which spin up the
// `galaxy/game:integration` container.
func TestLobbyFlow_PrivateGameInviteRedeem(t *testing.T) {
plat := testenv.Bootstrap(t, testenv.BootstrapOptions{})
ctx, cancel := context.WithTimeout(context.Background(), 90*time.Second)
defer cancel()
// Seed engine version so create-game validation passes.
admin := testenv.NewBackendAdminClient(plat.Backend.HTTPURL, plat.Backend.AdminUser, plat.Backend.AdminPassword)
if _, resp, err := admin.Do(ctx, http.MethodPost, "/api/v1/admin/engine-versions", map[string]any{
"version": "v1.0.0", "image_ref": "galaxy/game:integration", "enabled": true,
}); err != nil || resp.StatusCode/100 != 2 {
t.Fatalf("seed engine_version: err=%v resp=%v", err, resp)
}
owner := testenv.RegisterSession(t, plat, "owner+lobby@example.com")
invitee := testenv.RegisterSession(t, plat, "invitee+lobby@example.com")
ownerID, err := owner.LookupUserID(ctx, plat)
if err != nil {
t.Fatalf("resolve owner: %v", err)
}
inviteeID, err := invitee.LookupUserID(ctx, plat)
if err != nil {
t.Fatalf("resolve invitee: %v", err)
}
ownerClient := testenv.NewBackendUserClient(plat.Backend.HTTPURL, ownerID)
inviteeClient := testenv.NewBackendUserClient(plat.Backend.HTTPURL, inviteeID)
// 1+2. Create + open enrollment.
gameBody := map[string]any{
"game_name": "Private Lobby Run",
"visibility": "private",
"min_players": 2,
"max_players": 4,
"start_gap_hours": 1,
"start_gap_players": 2,
"enrollment_ends_at": time.Now().Add(24 * time.Hour).UTC().Format(time.RFC3339),
"turn_schedule": "0 * * * *",
"target_engine_version": "v1.0.0",
}
raw, resp, err := ownerClient.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games", gameBody)
if err != nil || resp.StatusCode != http.StatusCreated {
t.Fatalf("create private game: err=%v status=%d body=%s", err, resp.StatusCode, string(raw))
}
var game struct {
GameID string `json:"game_id"`
}
if err := json.Unmarshal(raw, &game); err != nil {
t.Fatalf("decode game: %v", err)
}
if _, resp, err = ownerClient.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games/"+game.GameID+"/open-enrollment", nil); err != nil {
t.Fatalf("open enrollment: %v", err)
}
if resp.StatusCode != http.StatusOK {
t.Fatalf("open enrollment: status %d", resp.StatusCode)
}
// 3. Owner issues an invite for invitee.
raw, resp, err = ownerClient.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games/"+game.GameID+"/invites", map[string]any{
"invited_user_id": inviteeID,
"race_name": "Invitee-Crew",
})
if err != nil || resp.StatusCode != http.StatusCreated {
t.Fatalf("issue invite: err=%v status=%d body=%s", err, resp.StatusCode, string(raw))
}
var invite struct {
InviteID string `json:"invite_id"`
}
if err := json.Unmarshal(raw, &invite); err != nil {
t.Fatalf("decode invite: %v", err)
}
// 4. Invitee redeems.
raw, resp, err = inviteeClient.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games/"+game.GameID+"/invites/"+invite.InviteID+"/redeem", nil)
if err != nil {
t.Fatalf("redeem: %v", err)
}
if resp.StatusCode/100 != 2 {
t.Fatalf("redeem: status %d body=%s", resp.StatusCode, string(raw))
}
// 5. Memberships listing should now include the invitee.
raw, resp, err = ownerClient.Do(ctx, http.MethodGet, "/api/v1/user/lobby/games/"+game.GameID+"/memberships?page=1&page_size=10", nil)
if err != nil || resp.StatusCode != http.StatusOK {
t.Fatalf("memberships list: err=%v status=%d body=%s", err, resp.StatusCode, string(raw))
}
var mems struct {
Items []struct {
UserID string `json:"user_id"`
} `json:"items"`
}
if err := json.Unmarshal(raw, &mems); err != nil {
t.Fatalf("decode memberships: %v", err)
}
found := false
for _, m := range mems.Items {
if m.UserID == inviteeID {
found = true
break
}
}
if !found {
t.Fatalf("invitee membership not present in listing: %+v", mems.Items)
}
}