Files
galaxy-game/pkg/schema/fbs/lobby_generated.go
2026-04-28 20:39:18 +02:00

523 lines
14 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type GameSummary struct {
_tab flatbuffers.Table
}
func GetRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GameSummary{}
x.Init(buf, n+offset)
return x
}
func FinishGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GameSummary{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GameSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GameSummary) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GameSummary) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) GameName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) GameType() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) Status() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) OwnerUserId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *GameSummary) MinPlayers() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateMinPlayers(n int32) bool {
return rcv._tab.MutateInt32Slot(14, n)
}
func (rcv *GameSummary) MaxPlayers() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateMaxPlayers(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func (rcv *GameSummary) EnrollmentEndsAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateEnrollmentEndsAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(18, n)
}
func (rcv *GameSummary) CreatedAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateCreatedAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(20, n)
}
func (rcv *GameSummary) UpdatedAtMs() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameSummary) MutateUpdatedAtMs(n int64) bool {
return rcv._tab.MutateInt64Slot(22, n)
}
func GameSummaryStart(builder *flatbuffers.Builder) {
builder.StartObject(10)
}
func GameSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func GameSummaryAddGameName(builder *flatbuffers.Builder, gameName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameName), 0)
}
func GameSummaryAddGameType(builder *flatbuffers.Builder, gameType flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(gameType), 0)
}
func GameSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(status), 0)
}
func GameSummaryAddOwnerUserId(builder *flatbuffers.Builder, ownerUserId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(ownerUserId), 0)
}
func GameSummaryAddMinPlayers(builder *flatbuffers.Builder, minPlayers int32) {
builder.PrependInt32Slot(5, minPlayers, 0)
}
func GameSummaryAddMaxPlayers(builder *flatbuffers.Builder, maxPlayers int32) {
builder.PrependInt32Slot(6, maxPlayers, 0)
}
func GameSummaryAddEnrollmentEndsAtMs(builder *flatbuffers.Builder, enrollmentEndsAtMs int64) {
builder.PrependInt64Slot(7, enrollmentEndsAtMs, 0)
}
func GameSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) {
builder.PrependInt64Slot(8, createdAtMs, 0)
}
func GameSummaryAddUpdatedAtMs(builder *flatbuffers.Builder, updatedAtMs int64) {
builder.PrependInt64Slot(9, updatedAtMs, 0)
}
func GameSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
type MyGamesListRequest struct {
_tab flatbuffers.Table
}
func GetRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MyGamesListRequest{}
x.Init(buf, n+offset)
return x
}
func FinishMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MyGamesListRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MyGamesListRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MyGamesListRequest) Table() flatbuffers.Table {
return rcv._tab
}
func MyGamesListRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(0)
}
func MyGamesListRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
type MyGamesListResponse struct {
_tab flatbuffers.Table
}
func GetRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MyGamesListResponse{}
x.Init(buf, n+offset)
return x
}
func FinishMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MyGamesListResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MyGamesListResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MyGamesListResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *MyGamesListResponse) Items(obj *GameSummary, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *MyGamesListResponse) ItemsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func MyGamesListResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func MyGamesListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0)
}
func MyGamesListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func MyGamesListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
type OpenEnrollmentRequest struct {
_tab flatbuffers.Table
}
func GetRootAsOpenEnrollmentRequest(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &OpenEnrollmentRequest{}
x.Init(buf, n+offset)
return x
}
func FinishOpenEnrollmentRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsOpenEnrollmentRequest(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &OpenEnrollmentRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedOpenEnrollmentRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *OpenEnrollmentRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *OpenEnrollmentRequest) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *OpenEnrollmentRequest) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func OpenEnrollmentRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func OpenEnrollmentRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func OpenEnrollmentRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
type OpenEnrollmentResponse struct {
_tab flatbuffers.Table
}
func GetRootAsOpenEnrollmentResponse(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &OpenEnrollmentResponse{}
x.Init(buf, n+offset)
return x
}
func FinishOpenEnrollmentResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsOpenEnrollmentResponse(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &OpenEnrollmentResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedOpenEnrollmentResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *OpenEnrollmentResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *OpenEnrollmentResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *OpenEnrollmentResponse) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *OpenEnrollmentResponse) Status() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func OpenEnrollmentResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func OpenEnrollmentResponseAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func OpenEnrollmentResponseAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(status), 0)
}
func OpenEnrollmentResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
type ErrorBody struct {
_tab flatbuffers.Table
}
func GetRootAsErrorBody(buf []byte, offset flatbuffers.UOffsetT) *ErrorBody {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &ErrorBody{}
x.Init(buf, n+offset)
return x
}
func FinishErrorBodyBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsErrorBody(buf []byte, offset flatbuffers.UOffsetT) *ErrorBody {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &ErrorBody{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedErrorBodyBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *ErrorBody) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *ErrorBody) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *ErrorBody) Code() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *ErrorBody) Message() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func ErrorBodyStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func ErrorBodyAddCode(builder *flatbuffers.Builder, code flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(code), 0)
}
func ErrorBodyAddMessage(builder *flatbuffers.Builder, message flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(message), 0)
}
func ErrorBodyEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
type ErrorResponse struct {
_tab flatbuffers.Table
}
func GetRootAsErrorResponse(buf []byte, offset flatbuffers.UOffsetT) *ErrorResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &ErrorResponse{}
x.Init(buf, n+offset)
return x
}
func FinishErrorResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsErrorResponse(buf []byte, offset flatbuffers.UOffsetT) *ErrorResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &ErrorResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedErrorResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *ErrorResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *ErrorResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *ErrorResponse) Error(obj *ErrorBody) *ErrorBody {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(ErrorBody)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func ErrorResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func ErrorResponseAddError(builder *flatbuffers.Builder, error flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(error), 0)
}
func ErrorResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}