Files
galaxy-game/pkg/schema/fbs/lobby/MyGamesListRequest.go
2026-04-28 20:39:18 +02:00

50 lines
1.3 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package lobby
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MyGamesListRequest struct {
_tab flatbuffers.Table
}
func GetRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &MyGamesListRequest{}
x.Init(buf, n+offset)
return x
}
func FinishMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &MyGamesListRequest{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *MyGamesListRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *MyGamesListRequest) Table() flatbuffers.Table {
return rcv._tab
}
func MyGamesListRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(0)
}
func MyGamesListRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}