Files
galaxy-game/pkg/schema/fbs/battle/BattleActionReport.go
2026-03-31 19:16:34 +02:00

125 lines
3.4 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package battle
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type BattleActionReport struct {
_tab flatbuffers.Table
}
func GetRootAsBattleActionReport(buf []byte, offset flatbuffers.UOffsetT) *BattleActionReport {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &BattleActionReport{}
x.Init(buf, n+offset)
return x
}
func FinishBattleActionReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsBattleActionReport(buf []byte, offset flatbuffers.UOffsetT) *BattleActionReport {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &BattleActionReport{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedBattleActionReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *BattleActionReport) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *BattleActionReport) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *BattleActionReport) Attacker() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *BattleActionReport) MutateAttacker(n int64) bool {
return rcv._tab.MutateInt64Slot(4, n)
}
func (rcv *BattleActionReport) AttackerShipClass() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *BattleActionReport) MutateAttackerShipClass(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func (rcv *BattleActionReport) Defender() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *BattleActionReport) MutateDefender(n int64) bool {
return rcv._tab.MutateInt64Slot(8, n)
}
func (rcv *BattleActionReport) DefenderShipClass() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *BattleActionReport) MutateDefenderShipClass(n int64) bool {
return rcv._tab.MutateInt64Slot(10, n)
}
func (rcv *BattleActionReport) Destroyed() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *BattleActionReport) MutateDestroyed(n bool) bool {
return rcv._tab.MutateBoolSlot(12, n)
}
func BattleActionReportStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func BattleActionReportAddAttacker(builder *flatbuffers.Builder, attacker int64) {
builder.PrependInt64Slot(0, attacker, 0)
}
func BattleActionReportAddAttackerShipClass(builder *flatbuffers.Builder, attackerShipClass int64) {
builder.PrependInt64Slot(1, attackerShipClass, 0)
}
func BattleActionReportAddDefender(builder *flatbuffers.Builder, defender int64) {
builder.PrependInt64Slot(2, defender, 0)
}
func BattleActionReportAddDefenderShipClass(builder *flatbuffers.Builder, defenderShipClass int64) {
builder.PrependInt64Slot(3, defenderShipClass, 0)
}
func BattleActionReportAddDestroyed(builder *flatbuffers.Builder, destroyed bool) {
builder.PrependBoolSlot(4, destroyed, false)
}
func BattleActionReportEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}