feat(ui): readable order card — status as background tint, corner ✕ #58
@@ -105,6 +105,25 @@ the same row, the overlay reapplies, and re-submitting is
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idempotent on the engine side (the rename already matches the
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stored value).
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### Visual encoding on the order tab
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The order tab's row carries a `status-{status}` class that tints the
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card background through the design-token subtle palette: `applied`
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reads as `--color-success-subtle`, `invalid` / `rejected` / `conflict`
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as `--color-danger-subtle`, and `draft` / `valid` / `submitting` as
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`--color-warning-subtle` (the "not yet acknowledged by the server"
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group, including the offline mode). The textual status name stays in
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the DOM as a `.sr-only` node so screen readers and the existing
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`order-command-status-N` testids still observe it. Card text sits at
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`0.8rem` — the same scale the calculator tab uses for its body labels
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— so the order list reads as part of the same sidebar density rather
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than its own larger surface. Long labels wrap inside the card
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(`overflow-wrap: anywhere`) instead of being truncated. The per-row
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delete control is a tiny framed `✕` flush against the card's
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top-right corner (no offset, sized to fit the corner padding-space)
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— always visible, never hover-only, and labelled by
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`game.sidebar.order.command_delete` for assistive tech.
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## Discriminated union shape
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`OrderCommand` is a discriminated union on the `kind` field:
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@@ -17,6 +17,16 @@ export default defineConfig({
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baseURL: "http://localhost:5173",
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trace: "retain-on-failure",
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screenshot: "only-on-failure",
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// Force `prefers-reduced-motion: reduce` for every spec. The
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// production UI honours the preference (e.g. report-toc swaps
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// `scrollIntoView({behavior: "smooth"})` for `"auto"`), so
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// running the e2e suite in this mode keeps anchor scrolls and
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// other animations synchronous — which avoids the long-standing
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// `report-sections › every TOC anchor lands its section in view`
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// flake where the smooth-scroll for sections near the bottom of
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// the page failed to settle within Playwright's 5 s viewport
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// wait under CI load.
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contextOptions: { reducedMotion: "reduce" },
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},
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projects: [
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{ name: "chromium-desktop", use: { ...devices["Desktop Chrome"] } },
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@@ -7,10 +7,14 @@ button.
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Phase 14 wires the auto-sync pipeline directly into the draft
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store: every successful `add` / `remove` / `move` triggers a
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`submitOrder` call so the server always mirrors the local draft.
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This view shows the resulting per-command status (`valid`,
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`submitting`, `applied`, `rejected`) and a small status bar at the
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bottom that surfaces the latest sync result. The earlier explicit
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Submit button is gone — there is no separate "send" step anymore.
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Per-command status (`valid`, `submitting`, `applied`, `rejected`,
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`conflict`, `invalid`) is conveyed by the card's background tint
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(`status-{status}` class → `--color-{success,danger,warning}-subtle`),
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while the textual status name stays in the DOM as an `sr-only`
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node so screen readers and the existing tests still observe it.
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A small status bar at the bottom surfaces the latest sync result.
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The earlier explicit Submit button is gone — there is no separate
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"send" step anymore.
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Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
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(Playwright) and via direct store / mocked-client construction
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@@ -188,7 +192,7 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
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{#each draft.commands as cmd, index (cmd.id)}
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{@const status = statusOf(cmd)}
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<li
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class="command"
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class="command status-{status}"
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data-testid="order-command-{index}"
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data-command-status={status}
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>
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@@ -197,7 +201,7 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
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{describe(cmd)}
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</span>
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<span
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class="status status-{status}"
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class="sr-only"
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data-testid="order-command-status-{index}"
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>
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{i18n.t(statusKeyMap[status])}
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@@ -206,9 +210,11 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
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type="button"
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class="delete"
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data-testid="order-command-delete-{index}"
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aria-label={i18n.t("game.sidebar.order.command_delete")}
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title={i18n.t("game.sidebar.order.command_delete")}
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onclick={() => draft?.remove(cmd.id)}
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>
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{i18n.t("game.sidebar.order.command_delete")}
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<span aria-hidden="true">✕</span>
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</button>
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</li>
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{/each}
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@@ -275,53 +281,38 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
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gap: 0.25rem;
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}
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.command {
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position: relative;
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display: grid;
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grid-template-columns: auto 1fr auto auto;
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align-items: center;
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gap: 0.5rem;
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padding: 0.4rem 0.5rem;
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grid-template-columns: auto 1fr;
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align-items: baseline;
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gap: 0.4rem;
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padding: 0.3rem 1.1rem 0.3rem 0.5rem;
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font-size: 0.8rem;
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line-height: 1.3;
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background: var(--color-surface-overlay);
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border: 1px solid var(--color-border-subtle);
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border-radius: 4px;
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}
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.command.status-applied {
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background: var(--color-success-subtle);
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}
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.command.status-invalid,
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.command.status-rejected,
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.command.status-conflict {
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background: var(--color-danger-subtle);
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}
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.command.status-draft,
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.command.status-valid,
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.command.status-submitting {
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background: var(--color-warning-subtle);
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}
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.index {
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color: var(--color-text-muted);
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font-variant-numeric: tabular-nums;
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}
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.label {
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min-width: 0;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.status {
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font-size: 0.75rem;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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padding: 0.1rem 0.4rem;
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border-radius: 999px;
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border: 1px solid var(--color-border);
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color: var(--color-text-muted);
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}
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.status-applied {
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color: var(--color-success);
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border-color: var(--color-success);
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}
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.status-rejected {
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color: var(--color-danger);
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border-color: var(--color-danger);
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}
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.status-invalid {
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color: var(--color-warning);
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border-color: var(--color-warning);
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}
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.status-submitting {
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color: var(--color-accent);
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border-color: var(--color-border);
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}
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.status-conflict {
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color: var(--color-warning);
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border-color: var(--color-warning);
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overflow-wrap: anywhere;
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}
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.banner {
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margin: 0 0 0.5rem;
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@@ -341,16 +332,26 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
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border: 1px solid var(--color-border);
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}
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.delete {
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position: absolute;
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top: 0;
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right: 0;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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width: 0.95rem;
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height: 0.95rem;
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padding: 0;
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font: inherit;
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font-size: 0.85rem;
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padding: 0.2rem 0.55rem;
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font-size: 0.65rem;
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line-height: 1;
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background: transparent;
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color: var(--color-text-muted);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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border: 1px solid var(--color-border-subtle);
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border-radius: 0 3px 0 3px;
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cursor: pointer;
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}
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.delete:hover {
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.delete:hover,
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.delete:focus-visible {
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color: var(--color-text);
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border-color: var(--color-accent);
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}
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@@ -76,6 +76,24 @@ describe("order-tab", () => {
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expect(ui.getByTestId("order-command-status-0")).toHaveTextContent(
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"invalid",
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);
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// The status is encoded into the card's background via a
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// `status-*` class, so the visual cue survives even after
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// the textual badge moved into an `sr-only` node.
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expect(ui.getByTestId("order-command-0")).toHaveClass("status-invalid");
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draft.dispose();
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});
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test("delete button exposes an accessible label and is always present", async () => {
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const { draft, context } = await makeDraft([
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{ kind: "placeholder", id: "id-1", label: "first" },
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]);
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const ui = render(OrderTab, { context });
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const button = ui.getByTestId("order-command-delete-0");
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expect(button).toBeVisible();
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expect(button).toHaveAttribute(
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"aria-label",
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i18n.t("game.sidebar.order.command_delete"),
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);
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draft.dispose();
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});
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