diff --git a/ui/docs/order-composer.md b/ui/docs/order-composer.md
index d9537bf..236ad44 100644
--- a/ui/docs/order-composer.md
+++ b/ui/docs/order-composer.md
@@ -105,6 +105,25 @@ the same row, the overlay reapplies, and re-submitting is
idempotent on the engine side (the rename already matches the
stored value).
+### Visual encoding on the order tab
+
+The order tab's row carries a `status-{status}` class that tints the
+card background through the design-token subtle palette: `applied`
+reads as `--color-success-subtle`, `invalid` / `rejected` / `conflict`
+as `--color-danger-subtle`, and `draft` / `valid` / `submitting` as
+`--color-warning-subtle` (the "not yet acknowledged by the server"
+group, including the offline mode). The textual status name stays in
+the DOM as a `.sr-only` node so screen readers and the existing
+`order-command-status-N` testids still observe it. Card text sits at
+`0.8rem` — the same scale the calculator tab uses for its body labels
+— so the order list reads as part of the same sidebar density rather
+than its own larger surface. Long labels wrap inside the card
+(`overflow-wrap: anywhere`) instead of being truncated. The per-row
+delete control is a tiny framed `✕` flush against the card's
+top-right corner (no offset, sized to fit the corner padding-space)
+— always visible, never hover-only, and labelled by
+`game.sidebar.order.command_delete` for assistive tech.
+
## Discriminated union shape
`OrderCommand` is a discriminated union on the `kind` field:
diff --git a/ui/frontend/playwright.config.ts b/ui/frontend/playwright.config.ts
index f2d664c..d414a70 100644
--- a/ui/frontend/playwright.config.ts
+++ b/ui/frontend/playwright.config.ts
@@ -17,6 +17,16 @@ export default defineConfig({
baseURL: "http://localhost:5173",
trace: "retain-on-failure",
screenshot: "only-on-failure",
+ // Force `prefers-reduced-motion: reduce` for every spec. The
+ // production UI honours the preference (e.g. report-toc swaps
+ // `scrollIntoView({behavior: "smooth"})` for `"auto"`), so
+ // running the e2e suite in this mode keeps anchor scrolls and
+ // other animations synchronous — which avoids the long-standing
+ // `report-sections › every TOC anchor lands its section in view`
+ // flake where the smooth-scroll for sections near the bottom of
+ // the page failed to settle within Playwright's 5 s viewport
+ // wait under CI load.
+ contextOptions: { reducedMotion: "reduce" },
},
projects: [
{ name: "chromium-desktop", use: { ...devices["Desktop Chrome"] } },
diff --git a/ui/frontend/src/lib/sidebar/order-tab.svelte b/ui/frontend/src/lib/sidebar/order-tab.svelte
index cceb9ae..a6d308f 100644
--- a/ui/frontend/src/lib/sidebar/order-tab.svelte
+++ b/ui/frontend/src/lib/sidebar/order-tab.svelte
@@ -7,10 +7,14 @@ button.
Phase 14 wires the auto-sync pipeline directly into the draft
store: every successful `add` / `remove` / `move` triggers a
`submitOrder` call so the server always mirrors the local draft.
-This view shows the resulting per-command status (`valid`,
-`submitting`, `applied`, `rejected`) and a small status bar at the
-bottom that surfaces the latest sync result. The earlier explicit
-Submit button is gone — there is no separate "send" step anymore.
+Per-command status (`valid`, `submitting`, `applied`, `rejected`,
+`conflict`, `invalid`) is conveyed by the card's background tint
+(`status-{status}` class → `--color-{success,danger,warning}-subtle`),
+while the textual status name stays in the DOM as an `sr-only`
+node so screen readers and the existing tests still observe it.
+A small status bar at the bottom surfaces the latest sync result.
+The earlier explicit Submit button is gone — there is no separate
+"send" step anymore.
Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
(Playwright) and via direct store / mocked-client construction
@@ -188,7 +192,7 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
{#each draft.commands as cmd, index (cmd.id)}
{@const status = statusOf(cmd)}
@@ -197,7 +201,7 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
{describe(cmd)}
{i18n.t(statusKeyMap[status])}
@@ -206,9 +210,11 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
type="button"
class="delete"
data-testid="order-command-delete-{index}"
+ aria-label={i18n.t("game.sidebar.order.command_delete")}
+ title={i18n.t("game.sidebar.order.command_delete")}
onclick={() => draft?.remove(cmd.id)}
>
- {i18n.t("game.sidebar.order.command_delete")}
+ ✕
{/each}
@@ -275,53 +281,38 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
gap: 0.25rem;
}
.command {
+ position: relative;
display: grid;
- grid-template-columns: auto 1fr auto auto;
- align-items: center;
- gap: 0.5rem;
- padding: 0.4rem 0.5rem;
+ grid-template-columns: auto 1fr;
+ align-items: baseline;
+ gap: 0.4rem;
+ padding: 0.3rem 1.1rem 0.3rem 0.5rem;
+ font-size: 0.8rem;
+ line-height: 1.3;
background: var(--color-surface-overlay);
border: 1px solid var(--color-border-subtle);
border-radius: 4px;
}
+ .command.status-applied {
+ background: var(--color-success-subtle);
+ }
+ .command.status-invalid,
+ .command.status-rejected,
+ .command.status-conflict {
+ background: var(--color-danger-subtle);
+ }
+ .command.status-draft,
+ .command.status-valid,
+ .command.status-submitting {
+ background: var(--color-warning-subtle);
+ }
.index {
color: var(--color-text-muted);
font-variant-numeric: tabular-nums;
}
.label {
min-width: 0;
- overflow: hidden;
- text-overflow: ellipsis;
- white-space: nowrap;
- }
- .status {
- font-size: 0.75rem;
- text-transform: uppercase;
- letter-spacing: 0.04em;
- padding: 0.1rem 0.4rem;
- border-radius: 999px;
- border: 1px solid var(--color-border);
- color: var(--color-text-muted);
- }
- .status-applied {
- color: var(--color-success);
- border-color: var(--color-success);
- }
- .status-rejected {
- color: var(--color-danger);
- border-color: var(--color-danger);
- }
- .status-invalid {
- color: var(--color-warning);
- border-color: var(--color-warning);
- }
- .status-submitting {
- color: var(--color-accent);
- border-color: var(--color-border);
- }
- .status-conflict {
- color: var(--color-warning);
- border-color: var(--color-warning);
+ overflow-wrap: anywhere;
}
.banner {
margin: 0 0 0.5rem;
@@ -341,16 +332,26 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
border: 1px solid var(--color-border);
}
.delete {
+ position: absolute;
+ top: 0;
+ right: 0;
+ display: inline-flex;
+ align-items: center;
+ justify-content: center;
+ width: 0.95rem;
+ height: 0.95rem;
+ padding: 0;
font: inherit;
- font-size: 0.85rem;
- padding: 0.2rem 0.55rem;
+ font-size: 0.65rem;
+ line-height: 1;
background: transparent;
color: var(--color-text-muted);
- border: 1px solid var(--color-border);
- border-radius: 3px;
+ border: 1px solid var(--color-border-subtle);
+ border-radius: 0 3px 0 3px;
cursor: pointer;
}
- .delete:hover {
+ .delete:hover,
+ .delete:focus-visible {
color: var(--color-text);
border-color: var(--color-accent);
}
diff --git a/ui/frontend/tests/order-tab.test.ts b/ui/frontend/tests/order-tab.test.ts
index eabed0d..1dc5237 100644
--- a/ui/frontend/tests/order-tab.test.ts
+++ b/ui/frontend/tests/order-tab.test.ts
@@ -76,6 +76,24 @@ describe("order-tab", () => {
expect(ui.getByTestId("order-command-status-0")).toHaveTextContent(
"invalid",
);
+ // The status is encoded into the card's background via a
+ // `status-*` class, so the visual cue survives even after
+ // the textual badge moved into an `sr-only` node.
+ expect(ui.getByTestId("order-command-0")).toHaveClass("status-invalid");
+ draft.dispose();
+ });
+
+ test("delete button exposes an accessible label and is always present", async () => {
+ const { draft, context } = await makeDraft([
+ { kind: "placeholder", id: "id-1", label: "first" },
+ ]);
+ const ui = render(OrderTab, { context });
+ const button = ui.getByTestId("order-command-delete-0");
+ expect(button).toBeVisible();
+ expect(button).toHaveAttribute(
+ "aria-label",
+ i18n.t("game.sidebar.order.command_delete"),
+ );
draft.dispose();
});