ui: plan 01-27 done #1

Merged
developer merged 120 commits from ai/ui-client into main 2026-05-13 18:55:14 +00:00
7 changed files with 174 additions and 35 deletions
Showing only changes of commit a9adbad7ef - Show all commits
+20
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@@ -38,6 +38,10 @@ type Repo interface {
// SaveBattle stores a new battle protocol and battle meta data for turn t
SaveBattle(uint, *report.BattleReport, *game.BattleMeta) error
// LoadBattle reads battle's protocol for turn t and battle id.
// Returns false if battle with such id was never stored at turn t
LoadBattle(t uint, id uuid.UUID) (*report.BattleReport, bool, error)
// SaveBombing stores all prodused bombings for turn t
SaveBombings(uint, []*game.Bombing) error
@@ -143,6 +147,14 @@ func FetchOrder(configure func(*Param), actor string, turn uint) (order *order.U
return ec.fetchOrder(actor, turn)
}
func FetchBattle(configure func(*Param), turn uint, ID uuid.UUID) (b *report.BattleReport, exists bool, err error) {
ec, err := NewRepoController(configure)
if err != nil {
return nil, false, err
}
return ec.fetchBattle(turn, ID)
}
func BanishRace(configure func(*Param), actor string) error {
ec, err := NewRepoController(configure)
if err != nil {
@@ -261,6 +273,14 @@ func (ec *RepoController) fetchOrder(actor string, turn uint) (order *order.User
return
}
func (ec *RepoController) fetchBattle(turn uint, ID uuid.UUID) (order *report.BattleReport, exists bool, err error) {
err = ec.executeSafe(func(t uint, c *Controller) error {
order, exists, err = ec.Repo.LoadBattle(turn, ID)
return err
})
return
}
func (ec *RepoController) loadReport(actor string, turn uint) (r *report.Report, err error) {
execErr := ec.executeSafe(func(t uint, c *Controller) (exErr error) {
id, exErr := c.RaceID(actor)
+65 -16
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@@ -13,6 +13,7 @@ package repo
import (
"encoding/json"
"fmt"
"slices"
"galaxy/model/order"
"galaxy/model/report"
@@ -117,9 +118,25 @@ func loadMeta(s Storage) (*game.GameMeta, error) {
return result, nil
}
func saveMeta(s Storage, t uint, gm *game.GameMeta) error {
func loadTurnMeta(s Storage, turn uint) (*game.GameMeta, error) {
var result *game.GameMeta = new(game.GameMeta)
path := fmt.Sprintf("%s/%s", TurnDir(turn), metaPath)
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return result, nil
}
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
return result, nil
}
func saveMeta(s Storage, turn uint, gm *game.GameMeta) error {
// save turn's meta
path := fmt.Sprintf("%s/%s", TurnDir(t), metaPath)
path := fmt.Sprintf("%s/%s", TurnDir(turn), metaPath)
if err := s.Write(path, gm); err != nil {
return NewStorageError(err)
}
@@ -131,27 +148,43 @@ func saveMeta(s Storage, t uint, gm *game.GameMeta) error {
return nil
}
func (r *repo) SaveBattle(t uint, b *report.BattleReport, m *game.BattleMeta) error {
func (r *repo) LoadBattle(turn uint, id uuid.UUID) (*report.BattleReport, bool, error) {
meta, err := loadTurnMeta(r.s, turn)
if err != nil {
return nil, false, err
}
i := slices.IndexFunc(meta.Battles, func(m game.BattleMeta) bool { return m.BattleID == id })
if i < 0 {
return nil, false, nil
}
result, err := loadBattle(r.s, turn, meta.Battles[i].BattleID)
if err != nil {
return nil, false, err
}
return result, true, nil
}
func (r *repo) SaveBattle(turn uint, b *report.BattleReport, m *game.BattleMeta) error {
meta, err := loadMeta(r.s)
if err != nil {
return err
}
err = saveBattle(r.s, t, b)
err = saveBattle(r.s, turn, b)
if err != nil {
return err
}
meta.Battles = append(meta.Battles, *m)
return saveMeta(r.s, t, meta)
return saveMeta(r.s, turn, meta)
}
func saveBattle(s Storage, t uint, b *report.BattleReport) error {
path := fmt.Sprintf("%s/battle/%s.json", TurnDir(t), b.ID.String())
func saveBattle(s Storage, turn uint, b *report.BattleReport) error {
path := fmt.Sprintf("%s/battle/%s.json", TurnDir(turn), b.ID.String())
exist, err := s.Exists(path)
if err != nil {
return NewStorageError(err)
}
if exist {
return NewStateError(fmt.Sprintf("battle %v for turn %d already has been saved", b.ID, t))
return NewStateError(fmt.Sprintf("battle %v for turn %d already has been saved", b.ID, turn))
}
if err := s.Write(path, b); err != nil {
return NewStorageError(err)
@@ -159,7 +192,23 @@ func saveBattle(s Storage, t uint, b *report.BattleReport) error {
return nil
}
func (r *repo) SaveBombings(t uint, b []*game.Bombing) error {
func loadBattle(s Storage, turn uint, id uuid.UUID) (*report.BattleReport, error) {
path := fmt.Sprintf("%s/battle/%s.json", TurnDir(turn), id.String())
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return nil, NewStateError(fmt.Sprintf("battle %v for turn %d never was saved", id, turn))
}
result := new(report.BattleReport)
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
return result, nil
}
func (r *repo) SaveBombings(turn uint, b []*game.Bombing) error {
meta, err := loadMeta(r.s)
if err != nil {
return err
@@ -167,11 +216,11 @@ func (r *repo) SaveBombings(t uint, b []*game.Bombing) error {
for i := range b {
meta.Bombings = append(meta.Bombings, *b[i])
}
return saveMeta(r.s, t, meta)
return saveMeta(r.s, turn, meta)
}
func (r *repo) SaveReport(t uint, rep *report.Report) error {
return saveReport(r.s, t, rep)
func (r *repo) SaveReport(turn uint, rep *report.Report) error {
return saveReport(r.s, turn, rep)
}
func saveReport(s Storage, t uint, v *report.Report) error {
@@ -182,12 +231,12 @@ func saveReport(s Storage, t uint, v *report.Report) error {
return nil
}
func (r *repo) LoadReport(t uint, id uuid.UUID) (*report.Report, error) {
return loadReport(r.s, t, id)
func (r *repo) LoadReport(turn uint, id uuid.UUID) (*report.Report, error) {
return loadReport(r.s, turn, id)
}
func loadReport(s Storage, t uint, id uuid.UUID) (*report.Report, error) {
path := ReportDir(t, id)
func loadReport(s Storage, turn uint, id uuid.UUID) (*report.Report, error) {
path := ReportDir(turn, id)
result := new(report.Report)
exist, err := s.Exists(path)
if err != nil {
+37
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@@ -0,0 +1,37 @@
package handler
import (
"net/http"
"strconv"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
)
func BattleHandler(c *gin.Context, executor CommandExecutor) {
turn := c.Param("turn")
t, err := strconv.Atoi(turn)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
if t < 0 {
c.JSON(http.StatusBadRequest, gin.H{"error": "turn number can't be negative"})
return
}
id := c.Param("uuid")
battleID, err := uuid.Parse(id)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
r, exists, err := executor.FetchBattle(uint(t), battleID)
if errorResponse(c, err) {
return
}
if !exists {
c.JSON(http.StatusNotFound, gin.H{"error": "unknown battle"})
return
}
c.JSON(http.StatusOK, r)
}
+6
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@@ -17,6 +17,7 @@ import (
"github.com/gin-gonic/gin"
"github.com/go-playground/validator/v10"
"github.com/google/uuid"
)
type CommandExecutor interface {
@@ -29,6 +30,7 @@ type CommandExecutor interface {
Execute(cmd ...Command) error
ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error)
FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error)
FetchBattle(turn uint, ID uuid.UUID) (*report.BattleReport, bool, error)
}
type Command func(controller.Ctrl) error
@@ -86,6 +88,10 @@ func (e *executor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, b
return controller.FetchOrder(e.cfg, actor, turn)
}
func (e *executor) FetchBattle(turn uint, ID uuid.UUID) (*report.BattleReport, bool, error) {
return controller.FetchBattle(e.cfg, turn, ID)
}
func (e *executor) GenerateGame(races []string) (rest.StateResponse, error) {
s, err := controller.GenerateGame(e.cfg, races)
if err != nil {
+1
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@@ -76,6 +76,7 @@ func setupRouter(executor handler.CommandExecutor) *gin.Engine {
groupV1.GET("/report", func(ctx *gin.Context) { handler.ReportHandler(ctx, executor) })
groupV1.PUT("/order", func(ctx *gin.Context) { handler.PutOrderHandler(ctx, executor) })
groupV1.GET("/order", func(ctx *gin.Context) { handler.GetOrderHandler(ctx, executor) })
groupV1.GET("/battle/:turn/:uuid", func(ctx *gin.Context) { handler.BattleHandler(ctx, executor) })
// /command is reserved for future use; any API request for orders should use /order
groupV1.PUT("/command", LimitMiddleware(1), func(ctx *gin.Context) { handler.CommandHandler(ctx, executor) })
@@ -68,6 +68,10 @@ func (e *dummyExecutor) FetchOrder(actor string, turn uint) (*order.UserGamesOrd
return e.FetchOrderResult, e.FetchOrderOK, e.FetchOrderErr
}
func (e *dummyExecutor) FetchBattle(turn uint, ID uuid.UUID) (*report.BattleReport, bool, error) {
return nil, false, nil
}
func (e *dummyExecutor) Execute(command ...handler.Command) error {
e.CommandsExecuted = len(command)
return nil
+41 -19
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@@ -7,31 +7,53 @@ import (
)
type BattleReport struct {
ID uuid.UUID `json:"id"`
Planet uint `json:"planet"`
PlanetName string `json:"planetName"`
Races map[int]uuid.UUID `json:"races"`
Ships map[int]BattleReportGroup `json:"ships"`
Protocol []BattleActionReport `json:"protocol"`
// Battle unique ID
ID uuid.UUID `json:"id"`
// Planet number
Planet uint `json:"planet"`
// Planet name at battle start
PlanetName string `json:"planetName"`
// Races participating map: <key:RaceID>
Races map[int]uuid.UUID `json:"races"`
// Ships Groups participating map: <key:BattleReportGroup>
Ships map[int]BattleReportGroup `json:"ships"`
// Battle's firing protocol
Protocol []BattleActionReport `json:"protocol"`
}
type BattleReportGroup struct {
InBattle bool `json:"inBattle"`
Number uint `json:"num"`
NumberLeft uint `json:"numLeft"`
LoadQuantity Float `json:"loadQuantity"`
Tech map[string]Float `json:"tech"`
Race string `json:"race"`
ClassName string `json:"className"`
LoadType string `json:"loadType"`
// Name of the race
Race string `json:"race"`
// Name of the Ship Class.
// By design, ship's info MUST be present in Game's Repors in 'LocalShipClass' or 'OtherShipClass'
ClassName string `json:"className"`
// Ship Group's technologies mapping <tech:level>
Tech map[string]Float `json:"tech"`
// Initial number of ships in this group
Number uint `json:"num"`
// Number of ships left after battle
NumberLeft uint `json:"numLeft"`
// Type of cargo loaded
LoadType string `json:"loadType"`
// Quantity of cargo loaded
LoadQuantity Float `json:"loadQuantity"`
// A Race with its ships can be in Peace state with all participants,
// so no shots will be fired and no damage taken, participating only as viewer
// when InBattle=false
InBattle bool `json:"inBattle"`
}
type BattleActionReport struct {
Attacker int `json:"a"`
AttackerShipClass int `json:"sa"`
Defender int `json:"d"`
DefenderShipClass int `json:"sd"`
Destroyed bool `json:"x"`
// `key` from BattleReport.Races map
Attacker int `json:"a"`
// `key` from BattleReport.Ships map
AttackerShipClass int `json:"sa"`
// `key` from BattleReport.Races map
Defender int `json:"d"`
// `key` from BattleReport.Ships map
DefenderShipClass int `json:"sd"`
// Was ship destroyed after attack or survived under shields
Destroyed bool `json:"x"`
}
func (b BattleReport) MarshalBinary() (data []byte, err error) {