397 lines
11 KiB
Go
397 lines
11 KiB
Go
package repo
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/*
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/state.json
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/0001/state.json
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/0001/meta.json
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/0000/order/{UUID}.json
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/0001/bombing.json
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/0001/battle/{UUID}.json
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/0001/report/{UUID}.json
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*/
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import (
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"encoding/json"
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"fmt"
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"slices"
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"galaxy/model/order"
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"galaxy/model/report"
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"galaxy/game/internal/model/game"
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"github.com/google/uuid"
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)
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const (
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statePath = "state.json"
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metaPath = "meta.json"
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)
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type storedOrder struct {
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GameID uuid.UUID `json:"game_id"`
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UpdatedAt int64 `json:"updatedAt"`
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Commands []json.RawMessage `json:"cmd"`
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}
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func (o storedOrder) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&o)
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}
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func (o *storedOrder) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, o)
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}
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func (r *repo) SaveNewTurn(t uint, g *game.Game) error {
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return saveNewTurn(r.s, t, g)
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}
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func saveNewTurn(s Storage, t uint, g *game.Game) error {
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path := fmt.Sprintf("%s/state.json", TurnDir(t))
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exist, err := s.Exists(path)
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if err != nil {
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return NewStorageError(err)
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}
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if exist {
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return NewStateError(fmt.Sprintf("turn %d already saved at %s", t, path))
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}
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if err := s.Write(path, g); err != nil {
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return NewStorageError(err)
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}
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return saveLastState(s, g)
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}
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func (r *repo) SaveLastState(g *game.Game) error {
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return saveLastState(r.s, g)
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}
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func saveLastState(s Storage, g *game.Game) error {
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if err := s.Write(statePath, g); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) LoadState() (*game.Game, error) {
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return loadState(r.s, true)
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}
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func (r *repo) LoadStateSafe() (*game.Game, error) {
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return loadState(r.s, false)
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}
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func loadState(s Storage, locked bool) (*game.Game, error) {
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var result *game.Game = new(game.Game)
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path := statePath
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return nil, NewGameNotInitializedError()
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}
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if locked {
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if err := s.Read(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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} else {
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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}
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return result, nil
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}
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func loadMeta(s Storage) (*game.GameMeta, error) {
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var result *game.GameMeta = new(game.GameMeta)
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path := metaPath
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return result, nil
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}
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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return result, nil
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}
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func loadTurnMeta(s Storage, turn uint) (*game.GameMeta, error) {
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var result *game.GameMeta = new(game.GameMeta)
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path := fmt.Sprintf("%s/%s", TurnDir(turn), metaPath)
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return result, nil
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}
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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return result, nil
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}
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func saveMeta(s Storage, turn uint, gm *game.GameMeta) error {
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// save turn's meta
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path := fmt.Sprintf("%s/%s", TurnDir(turn), metaPath)
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if err := s.Write(path, gm); err != nil {
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return NewStorageError(err)
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}
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// also save as latest meta
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path = metaPath
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if err := s.Write(path, gm); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) LoadBattle(turn uint, id uuid.UUID) (*report.BattleReport, bool, error) {
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meta, err := loadTurnMeta(r.s, turn)
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if err != nil {
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return nil, false, err
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}
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i := slices.IndexFunc(meta.Battles, func(m game.BattleMeta) bool { return m.BattleID == id })
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if i < 0 {
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return nil, false, nil
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}
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result, err := loadBattle(r.s, turn, meta.Battles[i].BattleID)
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if err != nil {
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return nil, false, err
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}
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return result, true, nil
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}
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func (r *repo) SaveBattle(turn uint, b *report.BattleReport, m *game.BattleMeta) error {
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meta, err := loadMeta(r.s)
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if err != nil {
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return err
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}
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err = saveBattle(r.s, turn, b)
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if err != nil {
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return err
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}
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meta.Battles = append(meta.Battles, *m)
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return saveMeta(r.s, turn, meta)
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}
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func saveBattle(s Storage, turn uint, b *report.BattleReport) error {
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path := fmt.Sprintf("%s/battle/%s.json", TurnDir(turn), b.ID.String())
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exist, err := s.Exists(path)
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if err != nil {
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return NewStorageError(err)
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}
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if exist {
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return NewStateError(fmt.Sprintf("battle %v for turn %d already has been saved", b.ID, turn))
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}
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if err := s.Write(path, b); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func loadBattle(s Storage, turn uint, id uuid.UUID) (*report.BattleReport, error) {
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path := fmt.Sprintf("%s/battle/%s.json", TurnDir(turn), id.String())
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return nil, NewStateError(fmt.Sprintf("battle %v for turn %d never was saved", id, turn))
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}
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result := new(report.BattleReport)
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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return result, nil
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}
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func (r *repo) SaveBombings(turn uint, b []*game.Bombing) error {
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meta, err := loadMeta(r.s)
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if err != nil {
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return err
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}
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for i := range b {
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meta.Bombings = append(meta.Bombings, *b[i])
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}
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return saveMeta(r.s, turn, meta)
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}
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func (r *repo) SaveReport(turn uint, rep *report.Report) error {
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return saveReport(r.s, turn, rep)
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}
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func saveReport(s Storage, t uint, v *report.Report) error {
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path := ReportDir(t, v.RaceID)
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if err := s.Write(path, v); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) LoadReport(turn uint, id uuid.UUID) (*report.Report, error) {
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return loadReport(r.s, turn, id)
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}
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func loadReport(s Storage, turn uint, id uuid.UUID) (*report.Report, error) {
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path := ReportDir(turn, id)
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result := new(report.Report)
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return nil, NewReportNotFoundError()
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}
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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return result, nil
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}
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func (r *repo) SaveOrder(t uint, id uuid.UUID, o *order.UserGamesOrder) error {
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return saveOrder(r.s, t, id, o)
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}
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func saveOrder(s Storage, t uint, id uuid.UUID, o *order.UserGamesOrder) error {
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path := OrderDir(t, id)
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if err := s.WriteSafe(path, o); err != nil {
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return NewStorageError(err)
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}
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return nil
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}
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func (r *repo) LoadOrder(t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
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return loadOrder(r.s, t, id)
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}
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func loadOrder(s Storage, t uint, id uuid.UUID) (*order.UserGamesOrder, bool, error) {
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path := OrderDir(t, id)
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exist, err := s.Exists(path)
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if err != nil {
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return nil, false, NewStorageError(err)
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}
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if !exist {
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return nil, false, nil
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}
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stored := new(storedOrder)
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if err := s.ReadSafe(path, stored); err != nil {
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return nil, false, NewStorageError(err)
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}
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// An empty stored batch is a valid state — the player either
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// cleared their draft or never added a command yet. We round-
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// trip it as `(*UserGamesOrder, true, nil)` with an empty
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// `Commands` slice so callers can distinguish "no order yet"
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// (ok=false) from "order exists but is empty" (ok=true).
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result := &order.UserGamesOrder{
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GameID: stored.GameID,
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UpdatedAt: stored.UpdatedAt,
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Commands: make([]order.DecodableCommand, len(stored.Commands)),
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}
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for i := range stored.Commands {
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command, err := ParseOrder(stored.Commands[i], nil)
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if err != nil {
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return nil, false, err
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}
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result.Commands[i] = command
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}
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return result, true, nil
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}
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// Helper funcs
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func OrderDir(t uint, id uuid.UUID) string {
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return fmt.Sprintf("%s/order/%s.json", TurnDir(t), id.String())
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}
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func ReportDir(t uint, id uuid.UUID) string {
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return fmt.Sprintf("%s/report/%s.json", TurnDir(t), id.String())
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}
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func TurnDir(t uint) string {
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return fmt.Sprintf("%04d", t)
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}
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func ParseOrder(c json.RawMessage, validator func(order.DecodableCommand) error) (order.DecodableCommand, error) {
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meta := new(order.CommandMeta)
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if err := json.Unmarshal(c, meta); err != nil {
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return nil, err
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}
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switch t := meta.CmdType; t {
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case order.CommandTypeRaceQuit:
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return decodeCommand(c, new(order.CommandRaceQuit), validator)
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case order.CommandTypeRaceVote:
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return decodeCommand(c, new(order.CommandRaceVote), validator)
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case order.CommandTypeRaceRelation:
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return decodeCommand(c, new(order.CommandRaceRelation), validator)
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case order.CommandTypeShipClassCreate:
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return decodeCommand(c, new(order.CommandShipClassCreate), validator)
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case order.CommandTypeShipClassMerge:
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return decodeCommand(c, new(order.CommandShipClassMerge), validator)
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case order.CommandTypeShipClassRemove:
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return decodeCommand(c, new(order.CommandShipClassRemove), validator)
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case order.CommandTypeShipGroupBreak:
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return decodeCommand(c, new(order.CommandShipGroupBreak), validator)
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case order.CommandTypeShipGroupLoad:
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return decodeCommand(c, new(order.CommandShipGroupLoad), validator)
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case order.CommandTypeShipGroupUnload:
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return decodeCommand(c, new(order.CommandShipGroupUnload), validator)
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case order.CommandTypeShipGroupSend:
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return decodeCommand(c, new(order.CommandShipGroupSend), validator)
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case order.CommandTypeShipGroupUpgrade:
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return decodeCommand(c, new(order.CommandShipGroupUpgrade), validator)
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case order.CommandTypeShipGroupMerge:
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return decodeCommand(c, new(order.CommandShipGroupMerge), validator)
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case order.CommandTypeShipGroupDismantle:
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return decodeCommand(c, new(order.CommandShipGroupDismantle), validator)
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case order.CommandTypeShipGroupTransfer:
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return decodeCommand(c, new(order.CommandShipGroupTransfer), validator)
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case order.CommandTypeShipGroupJoinFleet:
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return decodeCommand(c, new(order.CommandShipGroupJoinFleet), validator)
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case order.CommandTypeFleetMerge:
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return decodeCommand(c, new(order.CommandFleetMerge), validator)
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case order.CommandTypeFleetSend:
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return decodeCommand(c, new(order.CommandFleetSend), validator)
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case order.CommandTypeScienceCreate:
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return decodeCommand(c, new(order.CommandScienceCreate), validator)
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case order.CommandTypeScienceRemove:
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return decodeCommand(c, new(order.CommandScienceRemove), validator)
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case order.CommandTypePlanetRename:
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return decodeCommand(c, new(order.CommandPlanetRename), validator)
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case order.CommandTypePlanetProduce:
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return decodeCommand(c, new(order.CommandPlanetProduce), validator)
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case order.CommandTypePlanetRouteSet:
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return decodeCommand(c, new(order.CommandPlanetRouteSet), validator)
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case order.CommandTypePlanetRouteRemove:
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return decodeCommand(c, new(order.CommandPlanetRouteRemove), validator)
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default:
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return nil, fmt.Errorf("unknown comman type: %s", t)
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}
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}
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func decodeCommand(m json.RawMessage, c order.DecodableCommand, validator func(order.DecodableCommand) error) (order.DecodableCommand, error) {
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v, err := unmarshallCommand(m, c)
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if err != nil {
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return nil, err
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}
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if validator != nil {
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err = validator(v)
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}
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if err != nil {
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return nil, err
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}
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return v, nil
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}
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func unmarshallCommand[T order.DecodableCommand](c json.RawMessage, v T) (T, error) {
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if err := json.Unmarshal(c, v); err != nil {
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return v, err
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}
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return v, nil
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}
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