ui: plan 01-27 done #1
@@ -38,6 +38,10 @@ type Repo interface {
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// SaveBattle stores a new battle protocol and battle meta data for turn t
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SaveBattle(uint, *report.BattleReport, *game.BattleMeta) error
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// LoadBattle reads battle's protocol for turn t and battle id.
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// Returns false if battle with such id was never stored at turn t
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LoadBattle(t uint, id uuid.UUID) (*report.BattleReport, bool, error)
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// SaveBombing stores all prodused bombings for turn t
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SaveBombings(uint, []*game.Bombing) error
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@@ -143,6 +147,14 @@ func FetchOrder(configure func(*Param), actor string, turn uint) (order *order.U
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return ec.fetchOrder(actor, turn)
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}
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func FetchBattle(configure func(*Param), turn uint, ID uuid.UUID) (b *report.BattleReport, exists bool, err error) {
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ec, err := NewRepoController(configure)
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if err != nil {
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return nil, false, err
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}
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return ec.fetchBattle(turn, ID)
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}
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func BanishRace(configure func(*Param), actor string) error {
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ec, err := NewRepoController(configure)
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if err != nil {
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@@ -261,6 +273,14 @@ func (ec *RepoController) fetchOrder(actor string, turn uint) (order *order.User
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return
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}
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func (ec *RepoController) fetchBattle(turn uint, ID uuid.UUID) (order *report.BattleReport, exists bool, err error) {
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err = ec.executeSafe(func(t uint, c *Controller) error {
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order, exists, err = ec.Repo.LoadBattle(turn, ID)
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return err
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})
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return
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}
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func (ec *RepoController) loadReport(actor string, turn uint) (r *report.Report, err error) {
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execErr := ec.executeSafe(func(t uint, c *Controller) (exErr error) {
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id, exErr := c.RaceID(actor)
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+65
-16
@@ -13,6 +13,7 @@ package repo
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import (
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"encoding/json"
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"fmt"
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"slices"
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"galaxy/model/order"
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"galaxy/model/report"
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@@ -117,9 +118,25 @@ func loadMeta(s Storage) (*game.GameMeta, error) {
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return result, nil
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}
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func saveMeta(s Storage, t uint, gm *game.GameMeta) error {
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func loadTurnMeta(s Storage, turn uint) (*game.GameMeta, error) {
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var result *game.GameMeta = new(game.GameMeta)
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path := fmt.Sprintf("%s/%s", TurnDir(turn), metaPath)
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return result, nil
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}
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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return result, nil
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}
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func saveMeta(s Storage, turn uint, gm *game.GameMeta) error {
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// save turn's meta
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path := fmt.Sprintf("%s/%s", TurnDir(t), metaPath)
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path := fmt.Sprintf("%s/%s", TurnDir(turn), metaPath)
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if err := s.Write(path, gm); err != nil {
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return NewStorageError(err)
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}
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@@ -131,27 +148,43 @@ func saveMeta(s Storage, t uint, gm *game.GameMeta) error {
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return nil
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}
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func (r *repo) SaveBattle(t uint, b *report.BattleReport, m *game.BattleMeta) error {
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func (r *repo) LoadBattle(turn uint, id uuid.UUID) (*report.BattleReport, bool, error) {
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meta, err := loadTurnMeta(r.s, turn)
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if err != nil {
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return nil, false, err
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}
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i := slices.IndexFunc(meta.Battles, func(m game.BattleMeta) bool { return m.BattleID == id })
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if i < 0 {
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return nil, false, nil
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}
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result, err := loadBattle(r.s, turn, meta.Battles[i].BattleID)
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if err != nil {
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return nil, false, err
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}
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return result, true, nil
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}
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func (r *repo) SaveBattle(turn uint, b *report.BattleReport, m *game.BattleMeta) error {
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meta, err := loadMeta(r.s)
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if err != nil {
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return err
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}
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err = saveBattle(r.s, t, b)
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err = saveBattle(r.s, turn, b)
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if err != nil {
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return err
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}
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meta.Battles = append(meta.Battles, *m)
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return saveMeta(r.s, t, meta)
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return saveMeta(r.s, turn, meta)
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}
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func saveBattle(s Storage, t uint, b *report.BattleReport) error {
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path := fmt.Sprintf("%s/battle/%s.json", TurnDir(t), b.ID.String())
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func saveBattle(s Storage, turn uint, b *report.BattleReport) error {
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path := fmt.Sprintf("%s/battle/%s.json", TurnDir(turn), b.ID.String())
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exist, err := s.Exists(path)
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if err != nil {
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return NewStorageError(err)
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}
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if exist {
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return NewStateError(fmt.Sprintf("battle %v for turn %d already has been saved", b.ID, t))
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return NewStateError(fmt.Sprintf("battle %v for turn %d already has been saved", b.ID, turn))
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}
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if err := s.Write(path, b); err != nil {
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return NewStorageError(err)
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@@ -159,7 +192,23 @@ func saveBattle(s Storage, t uint, b *report.BattleReport) error {
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return nil
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}
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func (r *repo) SaveBombings(t uint, b []*game.Bombing) error {
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func loadBattle(s Storage, turn uint, id uuid.UUID) (*report.BattleReport, error) {
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path := fmt.Sprintf("%s/battle/%s.json", TurnDir(turn), id.String())
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exist, err := s.Exists(path)
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if err != nil {
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return nil, NewStorageError(err)
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}
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if !exist {
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return nil, NewStateError(fmt.Sprintf("battle %v for turn %d never was saved", id, turn))
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}
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result := new(report.BattleReport)
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if err := s.ReadSafe(path, result); err != nil {
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return nil, NewStorageError(err)
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}
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return result, nil
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}
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func (r *repo) SaveBombings(turn uint, b []*game.Bombing) error {
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meta, err := loadMeta(r.s)
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if err != nil {
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return err
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@@ -167,11 +216,11 @@ func (r *repo) SaveBombings(t uint, b []*game.Bombing) error {
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for i := range b {
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meta.Bombings = append(meta.Bombings, *b[i])
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}
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return saveMeta(r.s, t, meta)
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return saveMeta(r.s, turn, meta)
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}
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func (r *repo) SaveReport(t uint, rep *report.Report) error {
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return saveReport(r.s, t, rep)
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func (r *repo) SaveReport(turn uint, rep *report.Report) error {
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return saveReport(r.s, turn, rep)
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}
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func saveReport(s Storage, t uint, v *report.Report) error {
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@@ -182,12 +231,12 @@ func saveReport(s Storage, t uint, v *report.Report) error {
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return nil
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}
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func (r *repo) LoadReport(t uint, id uuid.UUID) (*report.Report, error) {
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return loadReport(r.s, t, id)
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func (r *repo) LoadReport(turn uint, id uuid.UUID) (*report.Report, error) {
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return loadReport(r.s, turn, id)
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}
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func loadReport(s Storage, t uint, id uuid.UUID) (*report.Report, error) {
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path := ReportDir(t, id)
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func loadReport(s Storage, turn uint, id uuid.UUID) (*report.Report, error) {
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path := ReportDir(turn, id)
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result := new(report.Report)
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exist, err := s.Exists(path)
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if err != nil {
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@@ -0,0 +1,37 @@
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package handler
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import (
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"net/http"
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"strconv"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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)
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func BattleHandler(c *gin.Context, executor CommandExecutor) {
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turn := c.Param("turn")
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t, err := strconv.Atoi(turn)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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if t < 0 {
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c.JSON(http.StatusBadRequest, gin.H{"error": "turn number can't be negative"})
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return
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}
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id := c.Param("uuid")
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battleID, err := uuid.Parse(id)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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r, exists, err := executor.FetchBattle(uint(t), battleID)
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if errorResponse(c, err) {
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return
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}
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if !exists {
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c.JSON(http.StatusNotFound, gin.H{"error": "unknown battle"})
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return
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}
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c.JSON(http.StatusOK, r)
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}
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@@ -17,6 +17,7 @@ import (
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"github.com/gin-gonic/gin"
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"github.com/go-playground/validator/v10"
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"github.com/google/uuid"
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)
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type CommandExecutor interface {
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@@ -29,6 +30,7 @@ type CommandExecutor interface {
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Execute(cmd ...Command) error
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ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error)
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FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error)
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FetchBattle(turn uint, ID uuid.UUID) (*report.BattleReport, bool, error)
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}
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type Command func(controller.Ctrl) error
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@@ -86,6 +88,10 @@ func (e *executor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, b
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return controller.FetchOrder(e.cfg, actor, turn)
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}
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func (e *executor) FetchBattle(turn uint, ID uuid.UUID) (*report.BattleReport, bool, error) {
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return controller.FetchBattle(e.cfg, turn, ID)
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}
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func (e *executor) GenerateGame(races []string) (rest.StateResponse, error) {
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s, err := controller.GenerateGame(e.cfg, races)
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if err != nil {
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@@ -76,6 +76,7 @@ func setupRouter(executor handler.CommandExecutor) *gin.Engine {
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groupV1.GET("/report", func(ctx *gin.Context) { handler.ReportHandler(ctx, executor) })
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groupV1.PUT("/order", func(ctx *gin.Context) { handler.PutOrderHandler(ctx, executor) })
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groupV1.GET("/order", func(ctx *gin.Context) { handler.GetOrderHandler(ctx, executor) })
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groupV1.GET("/battle/:turn/:uuid", func(ctx *gin.Context) { handler.BattleHandler(ctx, executor) })
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// /command is reserved for future use; any API request for orders should use /order
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groupV1.PUT("/command", LimitMiddleware(1), func(ctx *gin.Context) { handler.CommandHandler(ctx, executor) })
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@@ -68,6 +68,10 @@ func (e *dummyExecutor) FetchOrder(actor string, turn uint) (*order.UserGamesOrd
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return e.FetchOrderResult, e.FetchOrderOK, e.FetchOrderErr
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}
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func (e *dummyExecutor) FetchBattle(turn uint, ID uuid.UUID) (*report.BattleReport, bool, error) {
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return nil, false, nil
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}
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func (e *dummyExecutor) Execute(command ...handler.Command) error {
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e.CommandsExecuted = len(command)
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return nil
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+41
-19
@@ -7,31 +7,53 @@ import (
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)
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type BattleReport struct {
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ID uuid.UUID `json:"id"`
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Planet uint `json:"planet"`
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PlanetName string `json:"planetName"`
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Races map[int]uuid.UUID `json:"races"`
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Ships map[int]BattleReportGroup `json:"ships"`
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Protocol []BattleActionReport `json:"protocol"`
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// Battle unique ID
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ID uuid.UUID `json:"id"`
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// Planet number
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Planet uint `json:"planet"`
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// Planet name at battle start
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PlanetName string `json:"planetName"`
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// Races participating map: <key:RaceID>
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Races map[int]uuid.UUID `json:"races"`
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// Ships Groups participating map: <key:BattleReportGroup>
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Ships map[int]BattleReportGroup `json:"ships"`
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// Battle's firing protocol
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Protocol []BattleActionReport `json:"protocol"`
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}
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type BattleReportGroup struct {
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InBattle bool `json:"inBattle"`
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Number uint `json:"num"`
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NumberLeft uint `json:"numLeft"`
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LoadQuantity Float `json:"loadQuantity"`
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Tech map[string]Float `json:"tech"`
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Race string `json:"race"`
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ClassName string `json:"className"`
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LoadType string `json:"loadType"`
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// Name of the race
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Race string `json:"race"`
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// Name of the Ship Class.
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// By design, ship's info MUST be present in Game's Repors in 'LocalShipClass' or 'OtherShipClass'
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ClassName string `json:"className"`
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// Ship Group's technologies mapping <tech:level>
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Tech map[string]Float `json:"tech"`
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// Initial number of ships in this group
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Number uint `json:"num"`
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// Number of ships left after battle
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NumberLeft uint `json:"numLeft"`
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// Type of cargo loaded
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LoadType string `json:"loadType"`
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// Quantity of cargo loaded
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LoadQuantity Float `json:"loadQuantity"`
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// A Race with its ships can be in Peace state with all participants,
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// so no shots will be fired and no damage taken, participating only as viewer
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// when InBattle=false
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InBattle bool `json:"inBattle"`
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}
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type BattleActionReport struct {
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Attacker int `json:"a"`
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AttackerShipClass int `json:"sa"`
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Defender int `json:"d"`
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DefenderShipClass int `json:"sd"`
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Destroyed bool `json:"x"`
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// `key` from BattleReport.Races map
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Attacker int `json:"a"`
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// `key` from BattleReport.Ships map
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AttackerShipClass int `json:"sa"`
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// `key` from BattleReport.Races map
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Defender int `json:"d"`
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// `key` from BattleReport.Ships map
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DefenderShipClass int `json:"sd"`
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// Was ship destroyed after attack or survived under shields
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Destroyed bool `json:"x"`
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}
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func (b BattleReport) MarshalBinary() (data []byte, err error) {
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Reference in New Issue
Block a user