wip: refactor controller
This commit is contained in:
+222
-220
@@ -1,14 +1,16 @@
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package game
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import (
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"fmt"
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"iter"
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"math"
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"slices"
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import "github.com/google/uuid"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/internal/error"
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)
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// import (
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// "fmt"
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// "iter"
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// "math"
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// "slices"
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// "github.com/google/uuid"
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// e "github.com/iliadenisov/galaxy/internal/error"
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// )
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type Fleet struct {
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ID uuid.UUID `json:"id"`
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@@ -16,231 +18,231 @@ type Fleet struct {
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Name string `json:"name"`
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}
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func FleetState(g *Game, fleetID uuid.UUID) (ShipGroupState, *uint, *InSpace) {
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fi := slices.IndexFunc(g.Fleets, func(f Fleet) bool { return f.ID == fleetID })
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if fi < 0 {
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panic("FleetState: fleet id not found: " + fleetID.String())
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}
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ri := slices.IndexFunc(g.Race, func(r Race) bool { return r.ID == g.Fleets[fi].OwnerID })
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if ri < 0 {
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panic("FleetState: race id not found: " + g.Fleets[fi].OwnerID.String())
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}
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var state *ShipGroupState
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var onPlanet *uint
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var is *InSpace
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for sg := range FleetGroups(g, ri, fi) {
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if state == nil {
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s := sg.State()
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state = &s
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if planet, ok := sg.OnPlanet(); ok {
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onPlanet = &planet
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}
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is = sg.StateInSpace
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continue
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}
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if *state != sg.State() {
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panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q has different states", g.Race[ri].Name, g.Fleets[fi].Name))
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}
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if planet, ok := sg.OnPlanet(); ok && onPlanet != nil && *onPlanet != planet {
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for sg := range FleetGroups(g, ri, fi) {
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fmt.Println("group", sg.Index, "fleet", sg.FleetID, g.Fleets[fi].Name, "state", sg.State(), "on", sg.Destination)
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}
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panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q are on different planets: %d <> %d", g.Race[ri].Name, g.Fleets[fi].Name, *onPlanet, planet))
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}
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if (is == nil && sg.StateInSpace != nil) || (is != nil && sg.StateInSpace == nil) {
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panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q on_planet and in_space at the same time", g.Race[ri].Name, g.Fleets[fi].Name))
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}
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if is != nil && sg.StateInSpace != nil && !is.Equal(*sg.StateInSpace) {
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panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q has different is_space states", g.Race[ri].Name, g.Fleets[fi].Name))
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}
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}
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if state == nil {
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panic(fmt.Sprintf("FleetState: race's %q fleet %q has no ships", g.Race[ri].Name, g.Fleets[fi].Name))
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}
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return *state, onPlanet, is
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}
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// func FleetState(g *Game, fleetID uuid.UUID) (ShipGroupState, *uint, *InSpace) {
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// fi := slices.IndexFunc(g.Fleets, func(f Fleet) bool { return f.ID == fleetID })
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// if fi < 0 {
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// panic("FleetState: fleet id not found: " + fleetID.String())
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// }
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// ri := slices.IndexFunc(g.Race, func(r Race) bool { return r.ID == g.Fleets[fi].OwnerID })
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// if ri < 0 {
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// panic("FleetState: race id not found: " + g.Fleets[fi].OwnerID.String())
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// }
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// var state *ShipGroupState
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// var onPlanet *uint
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// var is *InSpace
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// for sg := range FleetGroups(g, ri, fi) {
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// if state == nil {
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// s := sg.State()
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// state = &s
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// if planet, ok := sg.OnPlanet(); ok {
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// onPlanet = &planet
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// }
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// is = sg.StateInSpace
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// continue
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// }
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// if *state != sg.State() {
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// panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q has different states", g.Race[ri].Name, g.Fleets[fi].Name))
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// }
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// if planet, ok := sg.OnPlanet(); ok && onPlanet != nil && *onPlanet != planet {
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// for sg := range FleetGroups(g, ri, fi) {
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// fmt.Println("group", sg.Index, "fleet", sg.FleetID, g.Fleets[fi].Name, "state", sg.State(), "on", sg.Destination)
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// }
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// panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q are on different planets: %d <> %d", g.Race[ri].Name, g.Fleets[fi].Name, *onPlanet, planet))
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// }
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// if (is == nil && sg.StateInSpace != nil) || (is != nil && sg.StateInSpace == nil) {
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// panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q on_planet and in_space at the same time", g.Race[ri].Name, g.Fleets[fi].Name))
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// }
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// if is != nil && sg.StateInSpace != nil && !is.Equal(*sg.StateInSpace) {
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// panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q has different is_space states", g.Race[ri].Name, g.Fleets[fi].Name))
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// }
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// }
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// if state == nil {
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// panic(fmt.Sprintf("FleetState: race's %q fleet %q has no ships", g.Race[ri].Name, g.Fleets[fi].Name))
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// }
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// return *state, onPlanet, is
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// }
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// TODO: Hello! Wanna know fleet's speed? Good. Implement & test this func first.
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func (g Game) FleetSpeed(fl Fleet) float64 {
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result := math.MaxFloat64
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for sg := range g.ShipGroups {
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if g.ShipGroups[sg].FleetID == nil || *g.ShipGroups[sg].FleetID != fl.ID {
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continue
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}
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st := g.mustShipType(g.ShipGroups[sg].TypeID)
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typeSpeed := g.ShipGroups[sg].Speed(st)
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if typeSpeed < result {
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result = typeSpeed
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}
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}
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return result
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}
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// // TODO: Hello! Wanna know fleet's speed? Good. Implement & test this func first.
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// func (g Game) FleetSpeed(fl Fleet) float64 {
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// result := math.MaxFloat64
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// for sg := range g.ShipGroups {
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// if g.ShipGroups[sg].FleetID == nil || *g.ShipGroups[sg].FleetID != fl.ID {
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// continue
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// }
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// st := g.mustShipType(g.ShipGroups[sg].TypeID)
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// typeSpeed := g.ShipGroups[sg].Speed(st)
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// if typeSpeed < result {
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// result = typeSpeed
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// }
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// }
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// return result
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// }
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func (g *Game) JoinShipGroupToFleet(raceName, fleetName string, group, count uint) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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return g.joinShipGroupToFleetInternal(ri, fleetName, group, count)
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}
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// func (g *Game) JoinShipGroupToFleet(raceName, fleetName string, group, count uint) error {
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// ri, err := g.raceIndex(raceName)
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// if err != nil {
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// return err
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// }
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// return g.joinShipGroupToFleetInternal(ri, fleetName, group, count)
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// }
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func (g *Game) JoinFleets(raceName, fleetSourceName, fleetTargetName string) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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return g.joinFleetsInternal(ri, fleetSourceName, fleetTargetName)
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}
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// func (g *Game) JoinFleets(raceName, fleetSourceName, fleetTargetName string) error {
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// ri, err := g.raceIndex(raceName)
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// if err != nil {
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// return err
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// }
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// return g.joinFleetsInternal(ri, fleetSourceName, fleetTargetName)
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// }
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func (g *Game) joinShipGroupToFleetInternal(ri int, fleetName string, groupIndex, quantity uint) (err error) {
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name, ok := validateTypeName(fleetName)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", name)
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}
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sgi := -1
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var maxIndex uint
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for i, sg := range g.listIndexShipGroups(ri) {
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if sgi < 0 && sg.Index == groupIndex {
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sgi = i
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}
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if sg.Index > maxIndex {
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maxIndex = sg.Index
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}
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}
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if sgi < 0 {
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return e.NewEntityNotExistsError("group #%d", groupIndex)
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}
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// func (g *Game) joinShipGroupToFleetInternal(ri int, fleetName string, groupIndex, quantity uint) (err error) {
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// name, ok := validateTypeName(fleetName)
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// if !ok {
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// return e.NewEntityTypeNameValidationError("%q", name)
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// }
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// sgi := -1
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// var maxIndex uint
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// for i, sg := range g.listIndexShipGroups(ri) {
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// if sgi < 0 && sg.Index == groupIndex {
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// sgi = i
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// }
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// if sg.Index > maxIndex {
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// maxIndex = sg.Index
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// }
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// }
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// if sgi < 0 {
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// return e.NewEntityNotExistsError("group #%d", groupIndex)
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// }
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if g.ShipGroups[sgi].State() != StateInOrbit {
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return e.NewShipsBusyError()
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}
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// if g.ShipGroups[sgi].State() != StateInOrbit {
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// return e.NewShipsBusyError()
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// }
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if g.ShipGroups[sgi].Number < quantity {
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return e.NewJoinFleetGroupNumberNotEnoughError("%d<%d", g.ShipGroups[sgi].Number, quantity)
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}
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// if g.ShipGroups[sgi].Number < quantity {
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// return e.NewJoinFleetGroupNumberNotEnoughError("%d<%d", g.ShipGroups[sgi].Number, quantity)
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// }
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fi := g.fleetIndex(ri, name)
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if fi < 0 {
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fi, err = g.createFleet(ri, name)
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if err != nil {
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return err
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}
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} else {
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state, onPlanet, _ := FleetState(g, g.Fleets[fi].ID)
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if state != StateInOrbit || *onPlanet != g.ShipGroups[sgi].Destination {
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return e.NewShipsNotOnSamePlanetError("fleet: %s", fleetName)
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}
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}
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// fi := g.fleetIndex(ri, name)
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// if fi < 0 {
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// fi, err = g.createFleet(ri, name)
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// if err != nil {
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// return err
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// }
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// } else {
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// state, onPlanet, _ := FleetState(g, g.Fleets[fi].ID)
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// if state != StateInOrbit || *onPlanet != g.ShipGroups[sgi].Destination {
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// return e.NewShipsNotOnSamePlanetError("fleet: %s", fleetName)
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// }
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// }
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// FIXME: if g.ShipGroups[sgi].FleetID != nil { // delete old fleet if empty, ALSO mind breaking group }
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if quantity > 0 && quantity < g.ShipGroups[sgi].Number {
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// nsgi, err := g.breakGroupSafe(ri, groupIndex, quantity)
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// if err != nil {
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// return err
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// }
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// sgi = nsgi
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newGroup := g.ShipGroups[sgi]
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newGroup.Number -= quantity
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g.ShipGroups[sgi].Number = quantity
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newGroup.Index = maxIndex + 1
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g.ShipGroups = append(g.ShipGroups, newGroup)
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}
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// // FIXME: if g.ShipGroups[sgi].FleetID != nil { // delete old fleet if empty, ALSO mind breaking group }
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// if quantity > 0 && quantity < g.ShipGroups[sgi].Number {
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// // nsgi, err := g.breakGroupSafe(ri, groupIndex, quantity)
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// // if err != nil {
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// // return err
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// // }
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// // sgi = nsgi
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// newGroup := g.ShipGroups[sgi]
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// newGroup.Number -= quantity
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// g.ShipGroups[sgi].Number = quantity
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// newGroup.Index = maxIndex + 1
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// g.ShipGroups = append(g.ShipGroups, newGroup)
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// }
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g.ShipGroups[sgi].FleetID = &g.Fleets[fi].ID
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return nil
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}
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// g.ShipGroups[sgi].FleetID = &g.Fleets[fi].ID
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// return nil
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// }
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func (g *Game) createFleet(ri int, name string) (int, error) {
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n, ok := validateTypeName(name)
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if !ok {
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return 0, e.NewEntityTypeNameValidationError("%q", n)
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}
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if fl := g.fleetIndex(ri, n); fl >= 0 {
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return 0, e.NewEntityTypeNameDuplicateError("fleet %w", g.Fleets[fl].Name)
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}
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fleets := slices.Clone(g.Fleets)
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fleets = append(fleets, Fleet{
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ID: uuid.New(),
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OwnerID: g.Race[ri].ID,
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Name: n,
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})
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g.Fleets = fleets
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return len(g.Fleets) - 1, nil
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}
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// func (g *Game) createFleet(ri int, name string) (int, error) {
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// n, ok := validateTypeName(name)
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// if !ok {
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// return 0, e.NewEntityTypeNameValidationError("%q", n)
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// }
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// if fl := g.fleetIndex(ri, n); fl >= 0 {
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// return 0, e.NewEntityTypeNameDuplicateError("fleet %w", g.Fleets[fl].Name)
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// }
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// fleets := slices.Clone(g.Fleets)
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// fleets = append(fleets, Fleet{
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// ID: uuid.New(),
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// OwnerID: g.Race[ri].ID,
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// Name: n,
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// })
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// g.Fleets = fleets
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// return len(g.Fleets) - 1, nil
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// }
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func (g *Game) joinFleetsInternal(ri int, fleetSourceName, fleetTargetName string) (err error) {
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fiSource := g.fleetIndex(ri, fleetSourceName)
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if fiSource < 0 {
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return e.NewEntityNotExistsError("source fleet %s", fleetSourceName)
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}
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fiTarget := g.fleetIndex(ri, fleetTargetName)
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if fiTarget < 0 {
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return e.NewEntityNotExistsError("target fleet %s", fleetTargetName)
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}
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srcState, planet1, _ := FleetState(g, g.Fleets[fiSource].ID)
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tgtState, planet2, _ := FleetState(g, g.Fleets[fiTarget].ID)
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if srcState != StateInOrbit || srcState != tgtState || *planet1 != *planet2 {
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return e.NewShipsNotOnSamePlanetError()
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}
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for sgi, sg := range g.listIndexShipGroups(ri) {
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if sg.FleetID != nil && *sg.FleetID == g.Fleets[fiSource].ID {
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g.ShipGroups[sgi].FleetID = &g.Fleets[fiTarget].ID
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}
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}
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return g.deleteFleetSafe(ri, fleetSourceName)
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}
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// func (g *Game) joinFleetsInternal(ri int, fleetSourceName, fleetTargetName string) (err error) {
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// fiSource := g.fleetIndex(ri, fleetSourceName)
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// if fiSource < 0 {
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// return e.NewEntityNotExistsError("source fleet %s", fleetSourceName)
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// }
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// fiTarget := g.fleetIndex(ri, fleetTargetName)
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// if fiTarget < 0 {
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// return e.NewEntityNotExistsError("target fleet %s", fleetTargetName)
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// }
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// srcState, planet1, _ := FleetState(g, g.Fleets[fiSource].ID)
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// tgtState, planet2, _ := FleetState(g, g.Fleets[fiTarget].ID)
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// if srcState != StateInOrbit || srcState != tgtState || *planet1 != *planet2 {
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// return e.NewShipsNotOnSamePlanetError()
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// }
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// for sgi, sg := range g.listIndexShipGroups(ri) {
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// if sg.FleetID != nil && *sg.FleetID == g.Fleets[fiSource].ID {
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// g.ShipGroups[sgi].FleetID = &g.Fleets[fiTarget].ID
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// }
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// }
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// return g.deleteFleetSafe(ri, fleetSourceName)
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// }
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func (g *Game) deleteFleetSafe(ri int, name string) error {
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fi := g.fleetIndex(ri, name)
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if fi < 0 {
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return e.NewEntityNotExistsError("fleet %s", name)
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}
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for sgi := range g.ShipGroups {
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if g.ShipGroups[sgi].FleetID != nil && *g.ShipGroups[sgi].FleetID == g.Fleets[fi].ID {
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return e.NewEntityInUseError("fleet %s: race %s, group #%d", name, g.Race[ri].Name, g.ShipGroups[sgi].Number)
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}
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}
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g.Fleets = append(g.Fleets[:fi], g.Fleets[fi+1:]...)
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return nil
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}
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// func (g *Game) deleteFleetSafe(ri int, name string) error {
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// fi := g.fleetIndex(ri, name)
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// if fi < 0 {
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// return e.NewEntityNotExistsError("fleet %s", name)
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// }
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// for sgi := range g.ShipGroups {
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// if g.ShipGroups[sgi].FleetID != nil && *g.ShipGroups[sgi].FleetID == g.Fleets[fi].ID {
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// return e.NewEntityInUseError("fleet %s: race %s, group #%d", name, g.Race[ri].Name, g.ShipGroups[sgi].Number)
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// }
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// }
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// g.Fleets = append(g.Fleets[:fi], g.Fleets[fi+1:]...)
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// return nil
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// }
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func (g Game) fleetIndex(ri int, name string) int {
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return slices.IndexFunc(g.Fleets, func(f Fleet) bool { return f.OwnerID == g.Race[ri].ID && f.Name == name })
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}
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// func (g Game) fleetIndex(ri int, name string) int {
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// return slices.IndexFunc(g.Fleets, func(f Fleet) bool { return f.OwnerID == g.Race[ri].ID && f.Name == name })
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// }
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|
||||
func (g Game) listFleets(ri int) iter.Seq[Fleet] {
|
||||
return func(yield func(Fleet) bool) {
|
||||
for _, fl := range g.listIndexFleets(ri) {
|
||||
if !yield(fl) {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// func (g Game) listFleets(ri int) iter.Seq[Fleet] {
|
||||
// return func(yield func(Fleet) bool) {
|
||||
// for _, fl := range g.listIndexFleets(ri) {
|
||||
// if !yield(fl) {
|
||||
// return
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
func (g Game) listIndexFleets(ri int) iter.Seq2[int, Fleet] {
|
||||
return func(yield func(int, Fleet) bool) {
|
||||
for i := range g.Fleets {
|
||||
if g.Fleets[i].OwnerID == g.Race[ri].ID {
|
||||
if !yield(i, g.Fleets[i]) {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// func (g Game) listIndexFleets(ri int) iter.Seq2[int, Fleet] {
|
||||
// return func(yield func(int, Fleet) bool) {
|
||||
// for i := range g.Fleets {
|
||||
// if g.Fleets[i].OwnerID == g.Race[ri].ID {
|
||||
// if !yield(i, g.Fleets[i]) {
|
||||
// return
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
func FleetGroups(g *Game, ri, fi int) iter.Seq[ShipGroup] {
|
||||
if len(g.Fleets) < fi+1 {
|
||||
panic(fmt.Sprintf("FleetGroups: game fleets index %d invalid: len=%d", fi, len(g.Fleets)))
|
||||
}
|
||||
return func(yield func(ShipGroup) bool) {
|
||||
for sg := range g.listShipGroups(ri) {
|
||||
if sg.FleetID != nil && *sg.FleetID == g.Fleets[fi].ID {
|
||||
if !yield(sg) {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// func FleetGroups(g *Game, ri, fi int) iter.Seq[ShipGroup] {
|
||||
// if len(g.Fleets) < fi+1 {
|
||||
// panic(fmt.Sprintf("FleetGroups: game fleets index %d invalid: len=%d", fi, len(g.Fleets)))
|
||||
// }
|
||||
// return func(yield func(ShipGroup) bool) {
|
||||
// for sg := range g.listShipGroups(ri) {
|
||||
// if sg.FleetID != nil && *sg.FleetID == g.Fleets[fi].ID {
|
||||
// if !yield(sg) {
|
||||
// break
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -1,80 +1,80 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"slices"
|
||||
// import (
|
||||
// "fmt"
|
||||
// "slices"
|
||||
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
"github.com/iliadenisov/galaxy/internal/util"
|
||||
)
|
||||
// e "github.com/iliadenisov/galaxy/internal/error"
|
||||
// "github.com/iliadenisov/galaxy/internal/util"
|
||||
// )
|
||||
|
||||
func (g *Game) SendFleet(raceName, fleetName string, planetNumber uint) error {
|
||||
ri, err := g.raceIndex(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
fi := g.fleetIndex(ri, fleetName)
|
||||
if fi < 0 {
|
||||
return e.NewEntityNotExistsError("fleet %q", fleetName)
|
||||
}
|
||||
return g.sendFleetInternal(ri, fi, planetNumber)
|
||||
}
|
||||
// func (g *Game) SendFleet(raceName, fleetName string, planetNumber uint) error {
|
||||
// ri, err := g.raceIndex(raceName)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// fi := g.fleetIndex(ri, fleetName)
|
||||
// if fi < 0 {
|
||||
// return e.NewEntityNotExistsError("fleet %q", fleetName)
|
||||
// }
|
||||
// return g.sendFleetInternal(ri, fi, planetNumber)
|
||||
// }
|
||||
|
||||
func (g *Game) sendFleetInternal(ri, fi int, planetNumber uint) error {
|
||||
state, sourcePlanet, _ := FleetState(g, g.Fleets[fi].ID)
|
||||
if StateInOrbit != state && StateLaunched != state {
|
||||
return e.NewShipsBusyError()
|
||||
}
|
||||
// func (g *Game) sendFleetInternal(ri, fi int, planetNumber uint) error {
|
||||
// state, sourcePlanet, _ := FleetState(g, g.Fleets[fi].ID)
|
||||
// if StateInOrbit != state && StateLaunched != state {
|
||||
// return e.NewShipsBusyError()
|
||||
// }
|
||||
|
||||
p1, ok := PlanetByNum(g, *sourcePlanet)
|
||||
if !ok {
|
||||
return e.NewGameStateError("source planet #%d does not exists", sourcePlanet)
|
||||
}
|
||||
p2, ok := PlanetByNum(g, planetNumber)
|
||||
if !ok {
|
||||
return e.NewEntityNotExistsError("destination planet #%d", planetNumber)
|
||||
}
|
||||
rangeToDestination := util.ShortDistance(g.Map.Width, g.Map.Height, p1.X, p1.Y, p2.X, p2.Y)
|
||||
if rangeToDestination > g.Race[ri].FlightDistance() {
|
||||
return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
|
||||
}
|
||||
// p1, ok := PlanetByNum(g, *sourcePlanet)
|
||||
// if !ok {
|
||||
// return e.NewGameStateError("source planet #%d does not exists", sourcePlanet)
|
||||
// }
|
||||
// p2, ok := PlanetByNum(g, planetNumber)
|
||||
// if !ok {
|
||||
// return e.NewEntityNotExistsError("destination planet #%d", planetNumber)
|
||||
// }
|
||||
// rangeToDestination := util.ShortDistance(g.Map.Width, g.Map.Height, p1.X, p1.Y, p2.X, p2.Y)
|
||||
// if rangeToDestination > g.Race[ri].FlightDistance() {
|
||||
// return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
|
||||
// }
|
||||
|
||||
for sg := range FleetGroups(g, ri, fi) {
|
||||
st, ok := ShipClass(g, ri, sg.TypeID)
|
||||
if !ok {
|
||||
return e.NewGameStateError("not found: ShipType ID=%v", sg.TypeID)
|
||||
}
|
||||
if st.DriveBlockMass() == 0 {
|
||||
return e.NewSendShipHasNoDrivesError("Class=%s", st.Name)
|
||||
}
|
||||
}
|
||||
// for sg := range FleetGroups(g, ri, fi) {
|
||||
// st, ok := ShipClass(g, ri, sg.TypeID)
|
||||
// if !ok {
|
||||
// return e.NewGameStateError("not found: ShipType ID=%v", sg.TypeID)
|
||||
// }
|
||||
// if st.DriveBlockMass() == 0 {
|
||||
// return e.NewSendShipHasNoDrivesError("Class=%s", st.Name)
|
||||
// }
|
||||
// }
|
||||
|
||||
if *sourcePlanet == planetNumber {
|
||||
UnsendFleet(g, ri, fi)
|
||||
return nil
|
||||
}
|
||||
// if *sourcePlanet == planetNumber {
|
||||
// UnsendFleet(g, ri, fi)
|
||||
// return nil
|
||||
// }
|
||||
|
||||
LaunchFleet(g, ri, fi, planetNumber)
|
||||
// LaunchFleet(g, ri, fi, planetNumber)
|
||||
|
||||
return nil
|
||||
}
|
||||
// return nil
|
||||
// }
|
||||
|
||||
func LaunchFleet(g *Game, ri, fi int, destination uint) {
|
||||
for sg := range FleetGroups(g, ri, fi) {
|
||||
sgi := slices.IndexFunc(g.ShipGroups, func(s ShipGroup) bool { return sg.Index == s.Index })
|
||||
if sgi < 0 {
|
||||
panic(fmt.Sprintf("LauncgFleet: cannot find ship group index=%d", sg.Index))
|
||||
}
|
||||
g.ShipGroups[sgi] = LaunchShips(sg, destination)
|
||||
}
|
||||
}
|
||||
// func LaunchFleet(g *Game, ri, fi int, destination uint) {
|
||||
// for sg := range FleetGroups(g, ri, fi) {
|
||||
// sgi := slices.IndexFunc(g.ShipGroups, func(s ShipGroup) bool { return sg.Index == s.Index })
|
||||
// if sgi < 0 {
|
||||
// panic(fmt.Sprintf("LauncgFleet: cannot find ship group index=%d", sg.Index))
|
||||
// }
|
||||
// g.ShipGroups[sgi] = LaunchShips(sg, destination)
|
||||
// }
|
||||
// }
|
||||
|
||||
func UnsendFleet(g *Game, ri, fi int) {
|
||||
for sg := range FleetGroups(g, ri, fi) {
|
||||
sgi := slices.IndexFunc(g.ShipGroups, func(s ShipGroup) bool { return sg.Index == s.Index })
|
||||
if sgi < 0 {
|
||||
panic(fmt.Sprintf("UnsendFleet: cannot find ship group index=%d", sg.Index))
|
||||
}
|
||||
g.ShipGroups[sgi] = UnsendShips(sg)
|
||||
}
|
||||
}
|
||||
// func UnsendFleet(g *Game, ri, fi int) {
|
||||
// for sg := range FleetGroups(g, ri, fi) {
|
||||
// sgi := slices.IndexFunc(g.ShipGroups, func(s ShipGroup) bool { return sg.Index == s.Index })
|
||||
// if sgi < 0 {
|
||||
// panic(fmt.Sprintf("UnsendFleet: cannot find ship group index=%d", sg.Index))
|
||||
// }
|
||||
// g.ShipGroups[sgi] = UnsendShips(sg)
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -1,73 +1,73 @@
|
||||
package game_test
|
||||
|
||||
import (
|
||||
"slices"
|
||||
"testing"
|
||||
// import (
|
||||
// "slices"
|
||||
// "testing"
|
||||
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
"github.com/iliadenisov/galaxy/internal/model/game"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
// e "github.com/iliadenisov/galaxy/internal/error"
|
||||
// "github.com/iliadenisov/galaxy/internal/model/game"
|
||||
// "github.com/stretchr/testify/assert"
|
||||
// )
|
||||
|
||||
func TestSendFleet(t *testing.T) {
|
||||
g := newGame()
|
||||
// group #1 - in_orbit Planet_0
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
|
||||
// group #2 - in_space (later)
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
|
||||
// group #3 - in_orbit Planet_0, unmovable
|
||||
g.CreateShipType(Race_0.Name, "Fortress", 0, 30, 100, 0, 50)
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
|
||||
// group #4 - in_orbit Planet_0
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2))
|
||||
// func TestSendFleet(t *testing.T) {
|
||||
// g := newGame()
|
||||
// // group #1 - in_orbit Planet_0
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
|
||||
// // group #2 - in_space (later)
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
|
||||
// // group #3 - in_orbit Planet_0, unmovable
|
||||
// g.CreateShipType(Race_0.Name, "Fortress", 0, 50, 30, 100, 0)
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
|
||||
// // group #4 - in_orbit Planet_0
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2))
|
||||
|
||||
// ensure race has no Fleets
|
||||
assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
|
||||
// // ensure race has no Fleets
|
||||
// assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
|
||||
|
||||
fleetSending := "R0_Fleet_one"
|
||||
fleetInSpace := "R0_Fleet_inSpace"
|
||||
fleetUnmovable := "R0_Fleet_unmovable"
|
||||
// fleetSending := "R0_Fleet_one"
|
||||
// fleetInSpace := "R0_Fleet_inSpace"
|
||||
// fleetUnmovable := "R0_Fleet_unmovable"
|
||||
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 1, 0))
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 3, 0))
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 1, 0))
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 3, 0))
|
||||
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetInSpace, 2, 0))
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetUnmovable, 3, 0))
|
||||
// group #2 - in_space
|
||||
g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetInSpace, 2, 0))
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetUnmovable, 3, 0))
|
||||
// // group #2 - in_space
|
||||
// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.SendFleet("UnknownRace", fleetSending, 2),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.SendFleet(Race_0.Name, "UnknownFleet", 2),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.SendFleet(Race_0.Name, fleetInSpace, 2),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.SendFleet(Race_0.Name, fleetSending, 200),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.SendFleet(Race_0.Name, fleetSending, 3),
|
||||
e.GenericErrorText(e.ErrSendUnreachableDestination))
|
||||
assert.ErrorContains(t,
|
||||
g.SendFleet(Race_0.Name, fleetUnmovable, 2),
|
||||
e.GenericErrorText(e.ErrSendShipHasNoDrives))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendFleet("UnknownRace", fleetSending, 2),
|
||||
// e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendFleet(Race_0.Name, "UnknownFleet", 2),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendFleet(Race_0.Name, fleetInSpace, 2),
|
||||
// e.GenericErrorText(e.ErrShipsBusy))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendFleet(Race_0.Name, fleetSending, 200),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendFleet(Race_0.Name, fleetSending, 3),
|
||||
// e.GenericErrorText(e.ErrSendUnreachableDestination))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendFleet(Race_0.Name, fleetUnmovable, 2),
|
||||
// e.GenericErrorText(e.ErrSendShipHasNoDrives))
|
||||
|
||||
assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 2))
|
||||
fi := slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending })
|
||||
state, _, _ := game.FleetState(g, g.Fleets[fi].ID)
|
||||
assert.Equal(t, game.StateLaunched, state)
|
||||
for sg := range game.FleetGroups(g, Race_0_idx, fi) {
|
||||
assert.Equal(t, game.StateLaunched, sg.State())
|
||||
}
|
||||
// assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 2))
|
||||
// fi := slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending })
|
||||
// state, _, _ := game.FleetState(g, g.Fleets[fi].ID)
|
||||
// assert.Equal(t, game.StateLaunched, state)
|
||||
// for sg := range game.FleetGroups(g, Race_0_idx, fi) {
|
||||
// assert.Equal(t, game.StateLaunched, sg.State())
|
||||
// }
|
||||
|
||||
assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 0))
|
||||
fi = slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending })
|
||||
state, _, _ = game.FleetState(g, g.Fleets[fi].ID)
|
||||
assert.Equal(t, game.StateInOrbit, state)
|
||||
for sg := range game.FleetGroups(g, Race_0_idx, fi) {
|
||||
assert.Equal(t, game.StateInOrbit, sg.State())
|
||||
}
|
||||
}
|
||||
// assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 0))
|
||||
// fi = slices.IndexFunc(slices.Collect(g.ListFleets(Race_0_idx)), func(f game.Fleet) bool { return f.Name == fleetSending })
|
||||
// state, _, _ = game.FleetState(g, g.Fleets[fi].ID)
|
||||
// assert.Equal(t, game.StateInOrbit, state)
|
||||
// for sg := range game.FleetGroups(g, Race_0_idx, fi) {
|
||||
// assert.Equal(t, game.StateInOrbit, sg.State())
|
||||
// }
|
||||
// }
|
||||
|
||||
+113
-113
@@ -1,136 +1,136 @@
|
||||
package game_test
|
||||
|
||||
import (
|
||||
"slices"
|
||||
"testing"
|
||||
// import (
|
||||
// "slices"
|
||||
// "testing"
|
||||
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
"github.com/iliadenisov/galaxy/internal/model/game"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
// e "github.com/iliadenisov/galaxy/internal/error"
|
||||
// "github.com/iliadenisov/galaxy/internal/model/game"
|
||||
// "github.com/stretchr/testify/assert"
|
||||
// )
|
||||
|
||||
func TestJoinShipGroupToFleet(t *testing.T) {
|
||||
g := newGame()
|
||||
var groupIndex uint = 1
|
||||
// func TestJoinShipGroupToFleet(t *testing.T) {
|
||||
// g := newGame()
|
||||
// var groupIndex uint = 1
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.JoinShipGroupToFleet(Race_0.Name, " ", groupIndex, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
|
||||
// assert.ErrorContains(t,
|
||||
// g.JoinShipGroupToFleet(Race_0.Name, " ", groupIndex, 0),
|
||||
// e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
// assert.ErrorContains(t,
|
||||
// g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 0),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
|
||||
// creating ShipGroup
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
|
||||
// // creating ShipGroup
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 6),
|
||||
e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough))
|
||||
// assert.ErrorContains(t,
|
||||
// g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 6),
|
||||
// e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough))
|
||||
|
||||
// ensure race has no Fleets
|
||||
assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
|
||||
// // ensure race has no Fleets
|
||||
// assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
|
||||
|
||||
fleetOne := "R0_Fleet_one"
|
||||
fleetTwo := "R0_Fleet_two"
|
||||
// fleetOne := "R0_Fleet_one"
|
||||
// fleetTwo := "R0_Fleet_two"
|
||||
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
|
||||
fleets := slices.Collect(g.ListFleets(Race_0_idx))
|
||||
groups := slices.Collect(g.ListShipGroups(Race_0_idx))
|
||||
assert.Len(t, groups, 1)
|
||||
gi := 0
|
||||
assert.Len(t, fleets, 1)
|
||||
assert.Equal(t, fleets[0].Name, fleetOne)
|
||||
state, _, _ := game.FleetState(g, fleets[0].ID)
|
||||
assert.Equal(t, game.StateInOrbit, state)
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
|
||||
// fleets := slices.Collect(g.ListFleets(Race_0_idx))
|
||||
// groups := slices.Collect(g.ListShipGroups(Race_0_idx))
|
||||
// assert.Len(t, groups, 1)
|
||||
// gi := 0
|
||||
// assert.Len(t, fleets, 1)
|
||||
// assert.Equal(t, fleets[0].Name, fleetOne)
|
||||
// state, _, _ := game.FleetState(g, fleets[0].ID)
|
||||
// assert.Equal(t, game.StateInOrbit, state)
|
||||
|
||||
assert.NotNil(t, groups[gi].FleetID)
|
||||
assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
|
||||
// assert.NotNil(t, groups[gi].FleetID)
|
||||
// assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
|
||||
|
||||
// create another ShipGroup
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
|
||||
groupIndex = 2
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTwo, groupIndex, 2))
|
||||
fleets = slices.Collect(g.ListFleets(Race_0_idx))
|
||||
groups = slices.Collect(g.ListShipGroups(Race_0_idx))
|
||||
assert.Len(t, groups, 3)
|
||||
gi = 1
|
||||
assert.Len(t, fleets, 2)
|
||||
assert.Equal(t, fleets[1].Name, fleetTwo)
|
||||
state, _, _ = game.FleetState(g, fleets[1].ID)
|
||||
assert.Equal(t, game.StateInOrbit, state)
|
||||
// // create another ShipGroup
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
|
||||
// groupIndex = 2
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTwo, groupIndex, 2))
|
||||
// fleets = slices.Collect(g.ListFleets(Race_0_idx))
|
||||
// groups = slices.Collect(g.ListShipGroups(Race_0_idx))
|
||||
// assert.Len(t, groups, 3)
|
||||
// gi = 1
|
||||
// assert.Len(t, fleets, 2)
|
||||
// assert.Equal(t, fleets[1].Name, fleetTwo)
|
||||
// state, _, _ = game.FleetState(g, fleets[1].ID)
|
||||
// assert.Equal(t, game.StateInOrbit, state)
|
||||
|
||||
assert.NotNil(t, groups[gi].FleetID)
|
||||
assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
|
||||
assert.Equal(t, uint(2), groups[gi].Number)
|
||||
assert.Equal(t, uint(2), groups[gi].Index)
|
||||
// assert.NotNil(t, groups[gi].FleetID)
|
||||
// assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
|
||||
// assert.Equal(t, uint(2), groups[gi].Number)
|
||||
// assert.Equal(t, uint(2), groups[gi].Index)
|
||||
|
||||
gi = 2
|
||||
assert.Nil(t, groups[gi].FleetID)
|
||||
assert.Equal(t, uint(1), groups[gi].Number)
|
||||
assert.Equal(t, uint(3), groups[gi].Index)
|
||||
// gi = 2
|
||||
// assert.Nil(t, groups[gi].FleetID)
|
||||
// assert.Equal(t, uint(1), groups[gi].Number)
|
||||
// assert.Equal(t, uint(3), groups[gi].Index)
|
||||
|
||||
groupIndex = groups[gi].Index
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
|
||||
fleets = slices.Collect(g.ListFleets(Race_0_idx))
|
||||
assert.Len(t, fleets, 2)
|
||||
groups = slices.Collect(g.ListShipGroups(Race_0_idx))
|
||||
assert.NotNil(t, groups[gi].FleetID)
|
||||
assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
|
||||
state, _, _ = game.FleetState(g, fleets[0].ID)
|
||||
assert.Equal(t, game.StateInOrbit, state)
|
||||
// groupIndex = groups[gi].Index
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
|
||||
// fleets = slices.Collect(g.ListFleets(Race_0_idx))
|
||||
// assert.Len(t, fleets, 2)
|
||||
// groups = slices.Collect(g.ListShipGroups(Race_0_idx))
|
||||
// assert.NotNil(t, groups[gi].FleetID)
|
||||
// assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
|
||||
// state, _, _ = game.FleetState(g, fleets[0].ID)
|
||||
// assert.Equal(t, game.StateInOrbit, state)
|
||||
|
||||
// group not In_Orbit
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7))
|
||||
gi = 3
|
||||
g.ShipGroups[gi].StateInSpace = &game.InSpace{
|
||||
Origin: 2,
|
||||
Range: 1,
|
||||
}
|
||||
assert.ErrorContains(t,
|
||||
g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
g.ShipGroups[gi].StateInSpace = nil
|
||||
// // group not In_Orbit
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7))
|
||||
// gi = 3
|
||||
// g.ShipGroups[gi].StateInSpace = &game.InSpace{
|
||||
// Origin: 2,
|
||||
// Range: 1,
|
||||
// }
|
||||
// assert.ErrorContains(t,
|
||||
// g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0),
|
||||
// e.GenericErrorText(e.ErrShipsBusy))
|
||||
// g.ShipGroups[gi].StateInSpace = nil
|
||||
|
||||
// existing fleet not on the same planet or in_orbit
|
||||
g.ShipGroups[0].StateInSpace = &game.InSpace{
|
||||
Origin: 2,
|
||||
Range: 1,
|
||||
}
|
||||
g.ShipGroups[2].StateInSpace = g.ShipGroups[0].StateInSpace
|
||||
assert.ErrorContains(t,
|
||||
g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0),
|
||||
e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
|
||||
}
|
||||
// // existing fleet not on the same planet or in_orbit
|
||||
// g.ShipGroups[0].StateInSpace = &game.InSpace{
|
||||
// Origin: 2,
|
||||
// Range: 1,
|
||||
// }
|
||||
// g.ShipGroups[2].StateInSpace = g.ShipGroups[0].StateInSpace
|
||||
// assert.ErrorContains(t,
|
||||
// g.JoinShipGroupToFleet(Race_0.Name, fleetOne, g.ShipGroups[gi].Index, 0),
|
||||
// e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
|
||||
// }
|
||||
|
||||
func TestJoinFleets(t *testing.T) {
|
||||
g := newGame()
|
||||
// creating ShipGroup #1 at Planet_0
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1
|
||||
// creating ShipGroup #2 at Planet_2
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2
|
||||
// creating ShipGroup #3 at Planet_0
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3
|
||||
// func TestJoinFleets(t *testing.T) {
|
||||
// g := newGame()
|
||||
// // creating ShipGroup #1 at Planet_0
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1
|
||||
// // creating ShipGroup #2 at Planet_2
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2
|
||||
// // creating ShipGroup #3 at Planet_0
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3
|
||||
|
||||
// ensure race has no Fleets
|
||||
assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
|
||||
// // ensure race has no Fleets
|
||||
// assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 0)
|
||||
|
||||
fleetPlanet2 := "R0_Fleet_On_Planet_2"
|
||||
fleetSource := "R0_Fleet_one"
|
||||
fleetTarget := "R0_Fleet_two"
|
||||
// fleetPlanet2 := "R0_Fleet_On_Planet_2"
|
||||
// fleetSource := "R0_Fleet_one"
|
||||
// fleetTarget := "R0_Fleet_two"
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.JoinFleets(Race_0.Name, fleetSource, fleetTarget),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSource, 1, 0))
|
||||
assert.ErrorContains(t,
|
||||
g.JoinFleets(Race_0.Name, fleetSource, fleetTarget),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTarget, 3, 0))
|
||||
assert.NoError(t, g.JoinFleets(Race_0.Name, fleetSource, fleetTarget))
|
||||
// assert.ErrorContains(t,
|
||||
// g.JoinFleets(Race_0.Name, fleetSource, fleetTarget),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSource, 1, 0))
|
||||
// assert.ErrorContains(t,
|
||||
// g.JoinFleets(Race_0.Name, fleetSource, fleetTarget),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTarget, 3, 0))
|
||||
// assert.NoError(t, g.JoinFleets(Race_0.Name, fleetSource, fleetTarget))
|
||||
|
||||
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetPlanet2, 2, 0))
|
||||
assert.ErrorContains(t,
|
||||
g.JoinFleets(Race_0.Name, fleetPlanet2, fleetTarget),
|
||||
e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
|
||||
}
|
||||
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetPlanet2, 2, 0))
|
||||
// assert.ErrorContains(t,
|
||||
// g.JoinFleets(Race_0.Name, fleetPlanet2, fleetTarget),
|
||||
// e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
|
||||
// }
|
||||
|
||||
@@ -3,15 +3,17 @@ package game
|
||||
import "iter"
|
||||
|
||||
func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber uint, quantity int) error {
|
||||
return g.createShips(ri, shipTypeName, int(planetNumber), quantity)
|
||||
return nil // g.createShips(ri, shipTypeName, int(planetNumber), quantity)
|
||||
}
|
||||
|
||||
func (g Game) ListShipGroups(ri int) iter.Seq[ShipGroup] {
|
||||
return g.listShipGroups(ri)
|
||||
return func(yield func(ShipGroup) bool) {}
|
||||
// return g.listShipGroups(ri)
|
||||
}
|
||||
|
||||
func (g Game) ListFleets(ri int) iter.Seq[Fleet] {
|
||||
return g.listFleets(ri)
|
||||
return func(yield func(Fleet) bool) {}
|
||||
// return g.listFleets(ri)
|
||||
}
|
||||
|
||||
func (g Game) MustPlanetByNumber(num uint) Planet {
|
||||
|
||||
@@ -90,12 +90,12 @@ func newGame() *game.Game {
|
||||
},
|
||||
},
|
||||
}
|
||||
assertNoError(g.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
|
||||
assertNoError(g.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
|
||||
assertNoError(g.CreateShipType(Race_0.Name, ShipType_Cruiser, Cruiser.Drive, Cruiser.Weapons, Cruiser.Shields, Cruiser.Cargo, int(Cruiser.Armament)))
|
||||
// assertNoError(g.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
|
||||
// assertNoError(g.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
|
||||
// assertNoError(g.CreateShipType(Race_0.Name, ShipType_Cruiser, Cruiser.Drive, Cruiser.Weapons, Cruiser.Shields, Cruiser.Cargo, int(Cruiser.Armament)))
|
||||
|
||||
assertNoError(g.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
|
||||
assertNoError(g.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
|
||||
assertNoError(g.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type (why.)
|
||||
// assertNoError(g.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
|
||||
// assertNoError(g.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
|
||||
// assertNoError(g.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type (why.)
|
||||
return g
|
||||
}
|
||||
|
||||
+472
-479
File diff suppressed because it is too large
Load Diff
@@ -1,93 +1,93 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"slices"
|
||||
// import (
|
||||
// "slices"
|
||||
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
"github.com/iliadenisov/galaxy/internal/util"
|
||||
)
|
||||
// e "github.com/iliadenisov/galaxy/internal/error"
|
||||
// "github.com/iliadenisov/galaxy/internal/util"
|
||||
// )
|
||||
|
||||
func (g *Game) SendGroup(raceName string, groupIndex, planetNumber, quantity uint) error {
|
||||
ri, err := g.raceIndex(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return g.sendGroupInternal(ri, groupIndex, planetNumber, quantity)
|
||||
}
|
||||
// func (g *Game) SendGroup(raceName string, groupIndex, planetNumber, quantity uint) error {
|
||||
// ri, err := g.raceIndex(raceName)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// return g.sendGroupInternal(ri, groupIndex, planetNumber, quantity)
|
||||
// }
|
||||
|
||||
func (g *Game) sendGroupInternal(ri int, groupIndex, planetNumber, quantity uint) error {
|
||||
sgi := -1
|
||||
for i, sg := range g.listIndexShipGroups(ri) {
|
||||
if sgi < 0 && sg.Index == groupIndex {
|
||||
sgi = i
|
||||
}
|
||||
}
|
||||
if sgi < 0 {
|
||||
return e.NewEntityNotExistsError("group #%d", groupIndex)
|
||||
}
|
||||
// func (g *Game) sendGroupInternal(ri int, groupIndex, planetNumber, quantity uint) error {
|
||||
// sgi := -1
|
||||
// for i, sg := range g.listIndexShipGroups(ri) {
|
||||
// if sgi < 0 && sg.Index == groupIndex {
|
||||
// sgi = i
|
||||
// }
|
||||
// }
|
||||
// if sgi < 0 {
|
||||
// return e.NewEntityNotExistsError("group #%d", groupIndex)
|
||||
// }
|
||||
|
||||
var sti int
|
||||
if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
|
||||
// hard to test, need manual game data invalidation
|
||||
return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
|
||||
}
|
||||
st := g.Race[ri].ShipTypes[sti]
|
||||
// var sti int
|
||||
// if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
|
||||
// // hard to test, need manual game data invalidation
|
||||
// return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
|
||||
// }
|
||||
// st := g.Race[ri].ShipTypes[sti]
|
||||
|
||||
if st.DriveBlockMass() == 0 {
|
||||
return e.NewSendShipHasNoDrivesError()
|
||||
}
|
||||
// if st.DriveBlockMass() == 0 {
|
||||
// return e.NewSendShipHasNoDrivesError()
|
||||
// }
|
||||
|
||||
sourcePlanet, ok := g.ShipGroups[sgi].OnPlanet()
|
||||
if !ok {
|
||||
return e.NewShipsBusyError()
|
||||
}
|
||||
// sourcePlanet, ok := g.ShipGroups[sgi].OnPlanet()
|
||||
// if !ok {
|
||||
// return e.NewShipsBusyError()
|
||||
// }
|
||||
|
||||
if g.ShipGroups[sgi].Number < quantity {
|
||||
return e.NewBeakGroupNumberNotEnoughError("%d<%d", g.ShipGroups[sgi].Number, quantity)
|
||||
}
|
||||
// if g.ShipGroups[sgi].Number < quantity {
|
||||
// return e.NewBeakGroupNumberNotEnoughError("%d<%d", g.ShipGroups[sgi].Number, quantity)
|
||||
// }
|
||||
|
||||
p1, ok := PlanetByNum(g, sourcePlanet)
|
||||
if !ok {
|
||||
return e.NewGameStateError("source planet #%d does not exists", sourcePlanet)
|
||||
}
|
||||
p2, ok := PlanetByNum(g, planetNumber)
|
||||
if !ok {
|
||||
return e.NewEntityNotExistsError("destination planet #%d", planetNumber)
|
||||
}
|
||||
rangeToDestination := util.ShortDistance(g.Map.Width, g.Map.Height, p1.X, p1.Y, p2.X, p2.Y)
|
||||
if rangeToDestination > g.Race[ri].FlightDistance() {
|
||||
return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
|
||||
}
|
||||
// p1, ok := PlanetByNum(g, sourcePlanet)
|
||||
// if !ok {
|
||||
// return e.NewGameStateError("source planet #%d does not exists", sourcePlanet)
|
||||
// }
|
||||
// p2, ok := PlanetByNum(g, planetNumber)
|
||||
// if !ok {
|
||||
// return e.NewEntityNotExistsError("destination planet #%d", planetNumber)
|
||||
// }
|
||||
// rangeToDestination := util.ShortDistance(g.Map.Width, g.Map.Height, p1.X, p1.Y, p2.X, p2.Y)
|
||||
// if rangeToDestination > g.Race[ri].FlightDistance() {
|
||||
// return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
|
||||
// }
|
||||
|
||||
if quantity > 0 && quantity < g.ShipGroups[sgi].Number {
|
||||
nsgi, err := g.breakGroupSafe(ri, groupIndex, quantity)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
sgi = nsgi
|
||||
}
|
||||
// if quantity > 0 && quantity < g.ShipGroups[sgi].Number {
|
||||
// nsgi, err := g.breakGroupSafe(ri, groupIndex, quantity)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// sgi = nsgi
|
||||
// }
|
||||
|
||||
if sourcePlanet == planetNumber {
|
||||
g.ShipGroups[sgi] = UnsendShips(g.ShipGroups[sgi])
|
||||
g.joinEqualGroupsInternal(ri)
|
||||
return nil
|
||||
}
|
||||
// if sourcePlanet == planetNumber {
|
||||
// g.ShipGroups[sgi] = UnsendShips(g.ShipGroups[sgi])
|
||||
// g.joinEqualGroupsInternal(ri)
|
||||
// return nil
|
||||
// }
|
||||
|
||||
g.ShipGroups[sgi] = LaunchShips(g.ShipGroups[sgi], planetNumber)
|
||||
// g.ShipGroups[sgi] = LaunchShips(g.ShipGroups[sgi], planetNumber)
|
||||
|
||||
return nil
|
||||
}
|
||||
// return nil
|
||||
// }
|
||||
|
||||
func LaunchShips(sg ShipGroup, destination uint) ShipGroup {
|
||||
sg.StateInSpace = &InSpace{
|
||||
Origin: sg.Destination,
|
||||
}
|
||||
sg.Destination = destination
|
||||
return sg
|
||||
}
|
||||
// func LaunchShips(sg ShipGroup, destination uint) ShipGroup {
|
||||
// sg.StateInSpace = &InSpace{
|
||||
// Origin: sg.Destination,
|
||||
// }
|
||||
// sg.Destination = destination
|
||||
// return sg
|
||||
// }
|
||||
|
||||
func UnsendShips(sg ShipGroup) ShipGroup {
|
||||
sg.Destination = sg.StateInSpace.Origin
|
||||
sg.StateInSpace = nil
|
||||
return sg
|
||||
}
|
||||
// func UnsendShips(sg ShipGroup) ShipGroup {
|
||||
// sg.Destination = sg.StateInSpace.Origin
|
||||
// sg.StateInSpace = nil
|
||||
// return sg
|
||||
// }
|
||||
|
||||
@@ -1,69 +1,69 @@
|
||||
package game_test
|
||||
|
||||
import (
|
||||
"slices"
|
||||
"testing"
|
||||
// import (
|
||||
// "slices"
|
||||
// "testing"
|
||||
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
// e "github.com/iliadenisov/galaxy/internal/error"
|
||||
|
||||
"github.com/iliadenisov/galaxy/internal/model/game"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
// "github.com/iliadenisov/galaxy/internal/model/game"
|
||||
// "github.com/stretchr/testify/assert"
|
||||
// )
|
||||
|
||||
func TestSendGroup(t *testing.T) {
|
||||
g := newGame()
|
||||
// group #1 - in_orbit, free to upgrade
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
|
||||
// group #2 - in_space
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
|
||||
g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
|
||||
// group #3 - in_orbit, unmovable
|
||||
g.CreateShipType(Race_0.Name, "Fortress", 0, 30, 100, 0, 50)
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
|
||||
// func TestSendGroup(t *testing.T) {
|
||||
// g := newGame()
|
||||
// // group #1 - in_orbit, free to upgrade
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
|
||||
// // group #2 - in_space
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
|
||||
// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
|
||||
// // group #3 - in_orbit, unmovable
|
||||
// g.CreateShipType(Race_0.Name, "Fortress", 0, 50, 30, 100, 0)
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.SendGroup("UnknownRace", 1, 2, 0),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.SendGroup(Race_0.Name, 555, 2, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.SendGroup(Race_0.Name, 1, 222, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.SendGroup(Race_0.Name, 2, 1, 0),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.SendGroup(Race_0.Name, 3, 2, 0),
|
||||
e.GenericErrorText(e.ErrSendShipHasNoDrives))
|
||||
assert.ErrorContains(t,
|
||||
g.SendGroup(Race_0.Name, 1, 2, 100),
|
||||
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
|
||||
assert.ErrorContains(t,
|
||||
g.SendGroup(Race_0.Name, 1, 3, 0),
|
||||
e.GenericErrorText(e.ErrSendUnreachableDestination))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendGroup("UnknownRace", 1, 2, 0),
|
||||
// e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendGroup(Race_0.Name, 555, 2, 0),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendGroup(Race_0.Name, 1, 222, 0),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendGroup(Race_0.Name, 2, 1, 0),
|
||||
// e.GenericErrorText(e.ErrShipsBusy))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendGroup(Race_0.Name, 3, 2, 0),
|
||||
// e.GenericErrorText(e.ErrSendShipHasNoDrives))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendGroup(Race_0.Name, 1, 2, 100),
|
||||
// e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
|
||||
// assert.ErrorContains(t,
|
||||
// g.SendGroup(Race_0.Name, 1, 3, 0),
|
||||
// e.GenericErrorText(e.ErrSendUnreachableDestination))
|
||||
|
||||
assert.NoError(t, g.SendGroup(Race_0.Name, 1, 2, 3)) // send 3 of 10
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, uint(7), g.ShipGroups[0].Number)
|
||||
assert.Equal(t, game.StateInOrbit, g.ShipGroups[0].State())
|
||||
assert.Equal(t, uint(3), g.ShipGroups[3].Number)
|
||||
assert.Equal(t, game.StateLaunched, g.ShipGroups[3].State())
|
||||
// assert.NoError(t, g.SendGroup(Race_0.Name, 1, 2, 3)) // send 3 of 10
|
||||
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
|
||||
// assert.Equal(t, uint(7), g.ShipGroups[0].Number)
|
||||
// assert.Equal(t, game.StateInOrbit, g.ShipGroups[0].State())
|
||||
// assert.Equal(t, uint(3), g.ShipGroups[3].Number)
|
||||
// assert.Equal(t, game.StateLaunched, g.ShipGroups[3].State())
|
||||
|
||||
assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 2)) // un-send 2 of 3
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, uint(9), game.MustShipGroup(g, Race_0_idx, 5).Number)
|
||||
assert.Equal(t, game.StateInOrbit, game.MustShipGroup(g, Race_0_idx, 5).State())
|
||||
assert.Equal(t, uint(1), game.MustShipGroup(g, Race_0_idx, 4).Number)
|
||||
assert.Equal(t, game.StateLaunched, game.MustShipGroup(g, Race_0_idx, 4).State())
|
||||
// assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 2)) // un-send 2 of 3
|
||||
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
|
||||
// assert.Equal(t, uint(9), game.MustShipGroup(g, Race_0_idx, 5).Number)
|
||||
// assert.Equal(t, game.StateInOrbit, game.MustShipGroup(g, Race_0_idx, 5).State())
|
||||
// assert.Equal(t, uint(1), game.MustShipGroup(g, Race_0_idx, 4).Number)
|
||||
// assert.Equal(t, game.StateLaunched, game.MustShipGroup(g, Race_0_idx, 4).State())
|
||||
|
||||
assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 0)) // un-send the rest 1
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, uint(10), game.MustShipGroup(g, Race_0_idx, 5).Number)
|
||||
assert.Equal(t, game.StateInOrbit, game.MustShipGroup(g, Race_0_idx, 5).State())
|
||||
// assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 0)) // un-send the rest 1
|
||||
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
|
||||
// assert.Equal(t, uint(10), game.MustShipGroup(g, Race_0_idx, 5).Number)
|
||||
// assert.Equal(t, game.StateInOrbit, game.MustShipGroup(g, Race_0_idx, 5).State())
|
||||
|
||||
assert.NoError(t, g.SendGroup(Race_0.Name, 5, 2, 0))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
|
||||
assert.Equal(t, uint(10), game.MustShipGroup(g, Race_0_idx, 5).Number)
|
||||
assert.Equal(t, game.StateLaunched, game.MustShipGroup(g, Race_0_idx, 5).State())
|
||||
}
|
||||
// assert.NoError(t, g.SendGroup(Race_0.Name, 5, 2, 0))
|
||||
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
|
||||
// assert.Equal(t, uint(10), game.MustShipGroup(g, Race_0_idx, 5).Number)
|
||||
// assert.Equal(t, game.StateLaunched, game.MustShipGroup(g, Race_0_idx, 5).State())
|
||||
// }
|
||||
|
||||
+514
-517
File diff suppressed because it is too large
Load Diff
@@ -4,9 +4,6 @@ import (
|
||||
"maps"
|
||||
"math"
|
||||
"slices"
|
||||
|
||||
"github.com/google/uuid"
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
)
|
||||
|
||||
type UpgradeCalc struct {
|
||||
@@ -49,157 +46,157 @@ func GroupUpgradeCost(sg ShipGroup, st ShipType, drive, weapons, shields, cargo
|
||||
return *uc
|
||||
}
|
||||
|
||||
func (g *Game) UpgradeGroup(raceName string, groupIndex uint, techInput string, limitShips uint, limitLevel float64) error {
|
||||
ri, err := g.raceIndex(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return g.upgradeGroupInternal(ri, groupIndex, techInput, limitShips, limitLevel)
|
||||
}
|
||||
// func (g *Game) UpgradeGroup(raceName string, groupIndex uint, techInput string, limitShips uint, limitLevel float64) error {
|
||||
// ri, err := g.raceIndex(raceName)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// return g.upgradeGroupInternal(ri, groupIndex, techInput, limitShips, limitLevel)
|
||||
// }
|
||||
|
||||
func (g *Game) upgradeGroupInternal(ri int, groupIndex uint, techInput string, limitShips uint, limitLevel float64) error {
|
||||
sgi := -1
|
||||
for i, sg := range g.listIndexShipGroups(ri) {
|
||||
if sgi < 0 && sg.Index == groupIndex {
|
||||
sgi = i
|
||||
}
|
||||
}
|
||||
if sgi < 0 {
|
||||
return e.NewEntityNotExistsError("group #%d", groupIndex)
|
||||
}
|
||||
// func (g *Game) upgradeGroupInternal(ri int, groupIndex uint, techInput string, limitShips uint, limitLevel float64) error {
|
||||
// sgi := -1
|
||||
// for i, sg := range g.listIndexShipGroups(ri) {
|
||||
// if sgi < 0 && sg.Index == groupIndex {
|
||||
// sgi = i
|
||||
// }
|
||||
// }
|
||||
// if sgi < 0 {
|
||||
// return e.NewEntityNotExistsError("group #%d", groupIndex)
|
||||
// }
|
||||
|
||||
var sti int
|
||||
if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
|
||||
// hard to test, need manual game data invalidation
|
||||
return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
|
||||
}
|
||||
st := g.Race[ri].ShipTypes[sti]
|
||||
// var sti int
|
||||
// if sti = slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == g.ShipGroups[sgi].TypeID }); sti < 0 {
|
||||
// // hard to test, need manual game data invalidation
|
||||
// return e.NewGameStateError("not found: ShipType ID=%v", g.ShipGroups[sgi].TypeID)
|
||||
// }
|
||||
// st := g.Race[ri].ShipTypes[sti]
|
||||
|
||||
pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool { return p.Number == g.ShipGroups[sgi].Destination })
|
||||
if pl < 0 {
|
||||
return e.NewGameStateError("planet #%d", g.ShipGroups[sgi].Destination)
|
||||
}
|
||||
if g.Map.Planet[pl].Owner != uuid.Nil && g.Map.Planet[pl].Owner != g.Race[ri].ID {
|
||||
return e.NewEntityNotOwnedError("planet #%d for upgrade group #%d", g.Map.Planet[pl].Number, groupIndex)
|
||||
}
|
||||
// pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool { return p.Number == g.ShipGroups[sgi].Destination })
|
||||
// if pl < 0 {
|
||||
// return e.NewGameStateError("planet #%d", g.ShipGroups[sgi].Destination)
|
||||
// }
|
||||
// if g.Map.Planet[pl].Owner != uuid.Nil && g.Map.Planet[pl].Owner != g.Race[ri].ID {
|
||||
// return e.NewEntityNotOwnedError("planet #%d for upgrade group #%d", g.Map.Planet[pl].Number, groupIndex)
|
||||
// }
|
||||
|
||||
if g.ShipGroups[sgi].State() != StateInOrbit && g.ShipGroups[sgi].State() != StateUpgrade {
|
||||
return e.NewShipsBusyError()
|
||||
}
|
||||
// if g.ShipGroups[sgi].State() != StateInOrbit && g.ShipGroups[sgi].State() != StateUpgrade {
|
||||
// return e.NewShipsBusyError()
|
||||
// }
|
||||
|
||||
upgradeValidTech := map[string]Tech{
|
||||
TechDrive.String(): TechDrive,
|
||||
TechWeapons.String(): TechWeapons,
|
||||
TechShields.String(): TechShields,
|
||||
TechCargo.String(): TechCargo,
|
||||
TechAll.String(): TechAll,
|
||||
}
|
||||
// upgradeValidTech := map[string]Tech{
|
||||
// TechDrive.String(): TechDrive,
|
||||
// TechWeapons.String(): TechWeapons,
|
||||
// TechShields.String(): TechShields,
|
||||
// TechCargo.String(): TechCargo,
|
||||
// TechAll.String(): TechAll,
|
||||
// }
|
||||
|
||||
techRequest, ok := upgradeValidTech[techInput]
|
||||
if !ok {
|
||||
return e.NewTechUnknownError(techInput)
|
||||
}
|
||||
// techRequest, ok := upgradeValidTech[techInput]
|
||||
// if !ok {
|
||||
// return e.NewTechUnknownError(techInput)
|
||||
// }
|
||||
|
||||
var blockMasses map[Tech]float64 = map[Tech]float64{
|
||||
TechDrive: st.DriveBlockMass(),
|
||||
TechWeapons: st.WeaponsBlockMass(),
|
||||
TechShields: st.ShieldsBlockMass(),
|
||||
TechCargo: st.CargoBlockMass(),
|
||||
}
|
||||
// var blockMasses map[Tech]float64 = map[Tech]float64{
|
||||
// TechDrive: st.DriveBlockMass(),
|
||||
// TechWeapons: st.WeaponsBlockMass(),
|
||||
// TechShields: st.ShieldsBlockMass(),
|
||||
// TechCargo: st.CargoBlockMass(),
|
||||
// }
|
||||
|
||||
switch {
|
||||
case techRequest != TechAll && blockMasses[techRequest] == 0:
|
||||
return e.NewUpgradeShipTechNotUsedError()
|
||||
case techRequest == TechAll && limitLevel != 0:
|
||||
return e.NewUpgradeParameterNotAllowedError("tech=%s max_level=%f", techRequest.String(), limitLevel)
|
||||
}
|
||||
// switch {
|
||||
// case techRequest != TechAll && blockMasses[techRequest] == 0:
|
||||
// return e.NewUpgradeShipTechNotUsedError()
|
||||
// case techRequest == TechAll && limitLevel != 0:
|
||||
// return e.NewUpgradeParameterNotAllowedError("tech=%s max_level=%f", techRequest.String(), limitLevel)
|
||||
// }
|
||||
|
||||
targetLevel := make(map[Tech]float64)
|
||||
var sumLevels float64
|
||||
for _, tech := range []Tech{TechDrive, TechWeapons, TechShields, TechCargo} {
|
||||
if techRequest == TechAll || tech == techRequest {
|
||||
if g.Race[ri].TechLevel(tech) < limitLevel {
|
||||
return e.NewUpgradeTechLevelInsufficientError("%s=%.03f < %.03f", tech.String(), g.Race[ri].TechLevel(tech), limitLevel)
|
||||
}
|
||||
targetLevel[tech] = FutureUpgradeLevel(g.Race[ri].TechLevel(tech), g.ShipGroups[sgi].TechLevel(tech), limitLevel)
|
||||
} else {
|
||||
targetLevel[tech] = CurrentUpgradingLevel(g.ShipGroups[sgi], tech)
|
||||
}
|
||||
sumLevels += targetLevel[tech]
|
||||
}
|
||||
// targetLevel := make(map[Tech]float64)
|
||||
// var sumLevels float64
|
||||
// for _, tech := range []Tech{TechDrive, TechWeapons, TechShields, TechCargo} {
|
||||
// if techRequest == TechAll || tech == techRequest {
|
||||
// if g.Race[ri].TechLevel(tech) < limitLevel {
|
||||
// return e.NewUpgradeTechLevelInsufficientError("%s=%.03f < %.03f", tech.String(), g.Race[ri].TechLevel(tech), limitLevel)
|
||||
// }
|
||||
// targetLevel[tech] = FutureUpgradeLevel(g.Race[ri].TechLevel(tech), g.ShipGroups[sgi].TechLevel(tech), limitLevel)
|
||||
// } else {
|
||||
// targetLevel[tech] = CurrentUpgradingLevel(g.ShipGroups[sgi], tech)
|
||||
// }
|
||||
// sumLevels += targetLevel[tech]
|
||||
// }
|
||||
|
||||
productionCapacity := PlanetProductionCapacity(g, g.Map.Planet[pl].Number)
|
||||
if g.ShipGroups[sgi].State() == StateUpgrade {
|
||||
// to calculate actual capacity we must substract upgrade cost of selected group, if is upgrade state
|
||||
productionCapacity -= g.ShipGroups[sgi].StateUpgrade.Cost()
|
||||
}
|
||||
uc := GroupUpgradeCost(g.ShipGroups[sgi], st, targetLevel[TechDrive], targetLevel[TechWeapons], targetLevel[TechShields], targetLevel[TechCargo])
|
||||
costForShip := uc.UpgradeCost(1)
|
||||
if costForShip == 0 {
|
||||
return e.NewUpgradeShipsAlreadyUpToDateError("%#v", targetLevel)
|
||||
}
|
||||
// productionCapacity := PlanetProductionCapacity(g, g.Map.Planet[pl].Number)
|
||||
// if g.ShipGroups[sgi].State() == StateUpgrade {
|
||||
// // to calculate actual capacity we must substract upgrade cost of selected group, if is upgrade state
|
||||
// productionCapacity -= g.ShipGroups[sgi].StateUpgrade.Cost()
|
||||
// }
|
||||
// uc := GroupUpgradeCost(g.ShipGroups[sgi], st, targetLevel[TechDrive], targetLevel[TechWeapons], targetLevel[TechShields], targetLevel[TechCargo])
|
||||
// costForShip := uc.UpgradeCost(1)
|
||||
// if costForShip == 0 {
|
||||
// return e.NewUpgradeShipsAlreadyUpToDateError("%#v", targetLevel)
|
||||
// }
|
||||
|
||||
shipsToUpgrade := g.ShipGroups[sgi].Number
|
||||
// НЕ БОЛЕЕ УКАЗАННОГО
|
||||
if limitShips > 0 && shipsToUpgrade > limitShips {
|
||||
shipsToUpgrade = limitShips
|
||||
}
|
||||
// shipsToUpgrade := g.ShipGroups[sgi].Number
|
||||
// // НЕ БОЛЕЕ УКАЗАННОГО
|
||||
// if limitShips > 0 && shipsToUpgrade > limitShips {
|
||||
// shipsToUpgrade = limitShips
|
||||
// }
|
||||
|
||||
maxUpgradableShips := uc.UpgradeMaxShips(productionCapacity)
|
||||
// maxUpgradableShips := uc.UpgradeMaxShips(productionCapacity)
|
||||
|
||||
/*
|
||||
1. считаем стоимость модернизации одного корабля
|
||||
2. считаем сколько кораблей можно модернизировать
|
||||
3. если не хватает даже на 1 корабль, ограничиваемся одним кораблём и пересчитываем коэффициент пропорционально массе блоков
|
||||
4. иначе, считаем истинное количество кораблей с учётом ограничения maxShips
|
||||
*/
|
||||
blockMassSum := st.EmptyMass()
|
||||
// /*
|
||||
// 1. считаем стоимость модернизации одного корабля
|
||||
// 2. считаем сколько кораблей можно модернизировать
|
||||
// 3. если не хватает даже на 1 корабль, ограничиваемся одним кораблём и пересчитываем коэффициент пропорционально массе блоков
|
||||
// 4. иначе, считаем истинное количество кораблей с учётом ограничения maxShips
|
||||
// */
|
||||
// blockMassSum := st.EmptyMass()
|
||||
|
||||
coef := productionCapacity / costForShip
|
||||
if maxUpgradableShips == 0 {
|
||||
if limitLevel > 0 {
|
||||
return e.NewUpgradeInsufficientResourcesError("ship cost=%.03f L=%.03f", costForShip, productionCapacity)
|
||||
}
|
||||
sumLevels = sumLevels * coef
|
||||
for tech := range targetLevel {
|
||||
if blockMasses[tech] > 0 {
|
||||
proportional := sumLevels * (blockMasses[tech] / blockMassSum)
|
||||
targetLevel[tech] = proportional
|
||||
}
|
||||
}
|
||||
maxUpgradableShips = 1
|
||||
} else if maxUpgradableShips > shipsToUpgrade {
|
||||
maxUpgradableShips = shipsToUpgrade
|
||||
}
|
||||
// coef := productionCapacity / costForShip
|
||||
// if maxUpgradableShips == 0 {
|
||||
// if limitLevel > 0 {
|
||||
// return e.NewUpgradeInsufficientResourcesError("ship cost=%.03f L=%.03f", costForShip, productionCapacity)
|
||||
// }
|
||||
// sumLevels = sumLevels * coef
|
||||
// for tech := range targetLevel {
|
||||
// if blockMasses[tech] > 0 {
|
||||
// proportional := sumLevels * (blockMasses[tech] / blockMassSum)
|
||||
// targetLevel[tech] = proportional
|
||||
// }
|
||||
// }
|
||||
// maxUpgradableShips = 1
|
||||
// } else if maxUpgradableShips > shipsToUpgrade {
|
||||
// maxUpgradableShips = shipsToUpgrade
|
||||
// }
|
||||
|
||||
// sanity check
|
||||
uc = GroupUpgradeCost(g.ShipGroups[sgi], st, targetLevel[TechDrive], targetLevel[TechWeapons], targetLevel[TechShields], targetLevel[TechCargo])
|
||||
costForGroup := uc.UpgradeCost(maxUpgradableShips)
|
||||
if costForGroup > productionCapacity {
|
||||
e.NewGameStateError("cost recalculation: coef=%f cost(%d)=%f L=%f", coef, maxUpgradableShips, costForGroup, productionCapacity)
|
||||
}
|
||||
// // sanity check
|
||||
// uc = GroupUpgradeCost(g.ShipGroups[sgi], st, targetLevel[TechDrive], targetLevel[TechWeapons], targetLevel[TechShields], targetLevel[TechCargo])
|
||||
// costForGroup := uc.UpgradeCost(maxUpgradableShips)
|
||||
// if costForGroup > productionCapacity {
|
||||
// e.NewGameStateError("cost recalculation: coef=%f cost(%d)=%f L=%f", coef, maxUpgradableShips, costForGroup, productionCapacity)
|
||||
// }
|
||||
|
||||
// break group if needed
|
||||
if maxUpgradableShips < g.ShipGroups[sgi].Number {
|
||||
if g.ShipGroups[sgi].State() == StateUpgrade {
|
||||
return e.NewUpgradeGroupBreakNotAllowedError("ships=%d max=%d", g.ShipGroups[sgi].Number, maxUpgradableShips)
|
||||
}
|
||||
nsgi, err := g.breakGroupSafe(ri, groupIndex, maxUpgradableShips)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
sgi = nsgi
|
||||
}
|
||||
// // break group if needed
|
||||
// if maxUpgradableShips < g.ShipGroups[sgi].Number {
|
||||
// if g.ShipGroups[sgi].State() == StateUpgrade {
|
||||
// return e.NewUpgradeGroupBreakNotAllowedError("ships=%d max=%d", g.ShipGroups[sgi].Number, maxUpgradableShips)
|
||||
// }
|
||||
// nsgi, err := g.breakGroupSafe(ri, groupIndex, maxUpgradableShips)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// sgi = nsgi
|
||||
// }
|
||||
|
||||
// finally, fill group upgrade prefs
|
||||
for tech := range targetLevel {
|
||||
if targetLevel[tech] > 0 {
|
||||
g.ShipGroups[sgi] = UpgradeGroupPreference(g.ShipGroups[sgi], st, tech, targetLevel[tech])
|
||||
}
|
||||
}
|
||||
// // finally, fill group upgrade prefs
|
||||
// for tech := range targetLevel {
|
||||
// if targetLevel[tech] > 0 {
|
||||
// g.ShipGroups[sgi] = UpgradeGroupPreference(g.ShipGroups[sgi], st, tech, targetLevel[tech])
|
||||
// }
|
||||
// }
|
||||
|
||||
return nil
|
||||
}
|
||||
// return nil
|
||||
// }
|
||||
|
||||
func CurrentUpgradingLevel(sg ShipGroup, tech Tech) float64 {
|
||||
if sg.StateUpgrade == nil {
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
package game_test
|
||||
|
||||
import (
|
||||
"slices"
|
||||
"testing"
|
||||
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
"github.com/iliadenisov/galaxy/internal/model/game"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
@@ -111,59 +109,59 @@ func TestUpgradeGroupPreference(t *testing.T) {
|
||||
assert.Equal(t, 900., sg.StateUpgrade.Cost())
|
||||
}
|
||||
|
||||
func TestUpgradeGroup(t *testing.T) {
|
||||
g := newGame()
|
||||
// group #1 - in_orbit, free to upgrade
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
|
||||
// group #2 - in_space
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
|
||||
g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
|
||||
// group #3 - in_orbit, foreign planet
|
||||
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
|
||||
g.ShipGroups[2].Destination = R1_Planet_1_num
|
||||
// func TestUpgradeGroup(t *testing.T) {
|
||||
// g := newGame()
|
||||
// // group #1 - in_orbit, free to upgrade
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
|
||||
// // group #2 - in_space
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
|
||||
// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
|
||||
// // group #3 - in_orbit, foreign planet
|
||||
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
|
||||
// g.ShipGroups[2].Destination = R1_Planet_1_num
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup("UnknownRace", 1, "DRIVE", 0, 0),
|
||||
e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 555, "DRIVE", 0, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 2, "DRIVE", 0, 0),
|
||||
e.GenericErrorText(e.ErrShipsBusy))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 3, "DRIVE", 0, 0),
|
||||
e.GenericErrorText(e.ErrInputEntityNotOwned))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 1, "GUN", 0, 0),
|
||||
e.GenericErrorText(e.ErrInputTechUnknown))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 1, "CARGO", 0, 0),
|
||||
e.GenericErrorText(e.ErrInputUpgradeShipTechNotUsed))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 1, "ALL", 0, 2.0),
|
||||
e.GenericErrorText(e.ErrInputUpgradeParameterNotAllowed))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 2.0),
|
||||
e.GenericErrorText(e.ErrInputUpgradeTechLevelInsufficient))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 1.1),
|
||||
e.GenericErrorText(e.ErrInputUpgradeShipsAlreadyUpToDate))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup("UnknownRace", 1, "DRIVE", 0, 0),
|
||||
// e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 555, "DRIVE", 0, 0),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 2, "DRIVE", 0, 0),
|
||||
// e.GenericErrorText(e.ErrShipsBusy))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 3, "DRIVE", 0, 0),
|
||||
// e.GenericErrorText(e.ErrInputEntityNotOwned))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 1, "GUN", 0, 0),
|
||||
// e.GenericErrorText(e.ErrInputTechUnknown))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 1, "CARGO", 0, 0),
|
||||
// e.GenericErrorText(e.ErrInputUpgradeShipTechNotUsed))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 1, "ALL", 0, 2.0),
|
||||
// e.GenericErrorText(e.ErrInputUpgradeParameterNotAllowed))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 2.0),
|
||||
// e.GenericErrorText(e.ErrInputUpgradeTechLevelInsufficient))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 1.1),
|
||||
// e.GenericErrorText(e.ErrInputUpgradeShipsAlreadyUpToDate))
|
||||
|
||||
g.Race[Race_0_idx].SetTechLevel(game.TechDrive, 10.0)
|
||||
assert.Equal(t, 10.0, g.Race[Race_0_idx].TechLevel(game.TechDrive))
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 10.0),
|
||||
e.GenericErrorText(e.ErrUpgradeInsufficientResources))
|
||||
// g.Race[Race_0_idx].SetTechLevel(game.TechDrive, 10.0)
|
||||
// assert.Equal(t, 10.0, g.Race[Race_0_idx].TechLevel(game.TechDrive))
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 10.0),
|
||||
// e.GenericErrorText(e.ErrUpgradeInsufficientResources))
|
||||
|
||||
assert.NoError(t, g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 2, 1.2))
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
|
||||
assert.Equal(t, uint(8), g.ShipGroups[0].Number)
|
||||
assert.Equal(t, uint(2), g.ShipGroups[3].Number)
|
||||
assert.Equal(t, game.StateInOrbit, g.ShipGroups[0].State())
|
||||
assert.Equal(t, game.StateUpgrade, g.ShipGroups[3].State())
|
||||
// assert.NoError(t, g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 2, 1.2))
|
||||
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
|
||||
// assert.Equal(t, uint(8), g.ShipGroups[0].Number)
|
||||
// assert.Equal(t, uint(2), g.ShipGroups[3].Number)
|
||||
// assert.Equal(t, game.StateInOrbit, g.ShipGroups[0].State())
|
||||
// assert.Equal(t, game.StateUpgrade, g.ShipGroups[3].State())
|
||||
|
||||
assert.ErrorContains(t,
|
||||
g.UpgradeGroup(Race_0.Name, 4, "DRIVE", 1, 1.3),
|
||||
e.GenericErrorText(e.ErrInputUpgradeGroupBreakNotAllowed))
|
||||
}
|
||||
// assert.ErrorContains(t,
|
||||
// g.UpgradeGroup(Race_0.Name, 4, "DRIVE", 1, 1.3),
|
||||
// e.GenericErrorText(e.ErrInputUpgradeGroupBreakNotAllowed))
|
||||
// }
|
||||
|
||||
+70
-70
@@ -1,10 +1,10 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"slices"
|
||||
// "slices"
|
||||
|
||||
"github.com/google/uuid"
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
// e "github.com/iliadenisov/galaxy/internal/error"
|
||||
)
|
||||
|
||||
type Race struct {
|
||||
@@ -38,7 +38,7 @@ func (r Race) TechLevel(t Tech) float64 {
|
||||
return r.Tech.Value(t)
|
||||
}
|
||||
|
||||
// TODO: refactor to separate method with *Race as parameter
|
||||
// TODO: remove func, move to Cache
|
||||
func (r *Race) SetTechLevel(t Tech, v float64) {
|
||||
r.Tech = r.Tech.Set(t, v)
|
||||
}
|
||||
@@ -51,74 +51,74 @@ func (r Race) VisibilityDistance() float64 {
|
||||
return r.TechLevel(TechDrive) * 30
|
||||
}
|
||||
|
||||
func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
|
||||
ri, err := g.raceIndex(hostRace)
|
||||
if err != nil {
|
||||
return RaceRelation{}, err
|
||||
}
|
||||
other, err := g.raceIndex(opponentRace)
|
||||
if err != nil {
|
||||
return RaceRelation{}, err
|
||||
}
|
||||
return g.relationInternal(ri, other)
|
||||
}
|
||||
// func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
|
||||
// ri, err := g.raceIndex(hostRace)
|
||||
// if err != nil {
|
||||
// return RaceRelation{}, err
|
||||
// }
|
||||
// other, err := g.raceIndex(opponentRace)
|
||||
// if err != nil {
|
||||
// return RaceRelation{}, err
|
||||
// }
|
||||
// return g.relationInternal(ri, other)
|
||||
// }
|
||||
|
||||
func (g Game) UpdateRelation(race, opponent string, rel Relation) error {
|
||||
ri, err := g.raceIndex(race)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
var other int
|
||||
if race == opponent {
|
||||
other = ri
|
||||
} else if other, err = g.raceIndex(opponent); err != nil {
|
||||
return err
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return g.updateRelationInternal(ri, other, rel)
|
||||
}
|
||||
// func (g Game) UpdateRelation(race, opponent string, rel Relation) error {
|
||||
// ri, err := g.raceIndex(race)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// var other int
|
||||
// if race == opponent {
|
||||
// other = ri
|
||||
// } else if other, err = g.raceIndex(opponent); err != nil {
|
||||
// return err
|
||||
// }
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// return g.updateRelationInternal(ri, other, rel)
|
||||
// }
|
||||
|
||||
func (g *Game) GiveVotes(race, recipient string) error {
|
||||
ri, err := g.raceIndex(race)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
rec, err := g.raceIndex(recipient)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
g.Race[ri].Vote = g.Race[rec].ID
|
||||
return nil
|
||||
}
|
||||
// func (g *Game) GiveVotes(race, recipient string) error {
|
||||
// ri, err := g.raceIndex(race)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// rec, err := g.raceIndex(recipient)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// g.Race[ri].Vote = g.Race[rec].ID
|
||||
// return nil
|
||||
// }
|
||||
|
||||
func (g Game) relationInternal(ri, other int) (RaceRelation, error) {
|
||||
if ri == other {
|
||||
return RaceRelation{
|
||||
RaceID: g.Race[ri].ID,
|
||||
Relation: RelationPeace,
|
||||
}, nil
|
||||
}
|
||||
rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID })
|
||||
if rel < 0 {
|
||||
return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
|
||||
}
|
||||
return g.Race[ri].Relations[rel], nil
|
||||
}
|
||||
// func (g Game) relationInternal(ri, other int) (RaceRelation, error) {
|
||||
// if ri == other {
|
||||
// return RaceRelation{
|
||||
// RaceID: g.Race[ri].ID,
|
||||
// Relation: RelationPeace,
|
||||
// }, nil
|
||||
// }
|
||||
// rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID })
|
||||
// if rel < 0 {
|
||||
// return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
|
||||
// }
|
||||
// return g.Race[ri].Relations[rel], nil
|
||||
// }
|
||||
|
||||
func (g Game) updateRelationInternal(ri, other int, rel Relation) error {
|
||||
for o := range g.Race[ri].Relations {
|
||||
switch {
|
||||
case ri == other:
|
||||
g.Race[ri].Relations[o].Relation = rel
|
||||
case g.Race[ri].Relations[o].RaceID == g.Race[other].ID:
|
||||
g.Race[ri].Relations[o].Relation = rel
|
||||
return nil
|
||||
}
|
||||
}
|
||||
if ri != other {
|
||||
return e.NewGameStateError("UpdateRelation: opponent not found")
|
||||
}
|
||||
return nil
|
||||
}
|
||||
// func (g Game) updateRelationInternal(ri, other int, rel Relation) error {
|
||||
// for o := range g.Race[ri].Relations {
|
||||
// switch {
|
||||
// case ri == other:
|
||||
// g.Race[ri].Relations[o].Relation = rel
|
||||
// case g.Race[ri].Relations[o].RaceID == g.Race[other].ID:
|
||||
// g.Race[ri].Relations[o].Relation = rel
|
||||
// return nil
|
||||
// }
|
||||
// }
|
||||
// if ri != other {
|
||||
// return e.NewGameStateError("UpdateRelation: opponent not found")
|
||||
// }
|
||||
// return nil
|
||||
// }
|
||||
|
||||
@@ -1,22 +1 @@
|
||||
package game_test
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
e "github.com/iliadenisov/galaxy/internal/error"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestGiveVotes(t *testing.T) {
|
||||
g := newGame()
|
||||
|
||||
assert.Equal(t, g.Race[Race_0_idx].ID, g.Race[Race_0_idx].Vote)
|
||||
assert.Equal(t, g.Race[Race_1_idx].ID, g.Race[Race_1_idx].Vote)
|
||||
|
||||
assert.NoError(t, g.GiveVotes(Race_0.Name, Race_1.Name))
|
||||
assert.Equal(t, g.Race[Race_1_idx].ID, g.Race[Race_0_idx].Vote)
|
||||
assert.Equal(t, g.Race[Race_1_idx].ID, g.Race[Race_1_idx].Vote)
|
||||
|
||||
assert.ErrorContains(t, g.GiveVotes("UnknownRace", Race_1.Name), e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
assert.ErrorContains(t, g.GiveVotes(Race_0.Name, "UnknownRace"), e.GenericErrorText(e.ErrInputUnknownRace))
|
||||
}
|
||||
|
||||
+100
-100
@@ -102,116 +102,116 @@ func (g Game) shipTypesInternal(ri int) []ShipType {
|
||||
return g.Race[ri].ShipTypes
|
||||
}
|
||||
|
||||
func (g Game) DeleteShipType(raceName, typeName string) error {
|
||||
ri, err := g.raceIndex(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return g.deleteShipTypeInternal(ri, typeName)
|
||||
}
|
||||
// func (g Game) DeleteShipType(raceName, typeName string) error {
|
||||
// ri, err := g.raceIndex(raceName)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// return g.deleteShipTypeInternal(ri, typeName)
|
||||
// }
|
||||
|
||||
func (g Game) deleteShipTypeInternal(ri int, name string) error {
|
||||
st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
|
||||
if st < 0 {
|
||||
return e.NewEntityNotExistsError("ship type %w", name)
|
||||
}
|
||||
if pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool {
|
||||
return p.Production.Type == ProductionShip &&
|
||||
p.Production.SubjectID != nil &&
|
||||
g.Race[ri].ShipTypes[st].ID == *p.Production.SubjectID
|
||||
}); pl >= 0 {
|
||||
return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
|
||||
}
|
||||
for sg := range g.listShipGroups(ri) {
|
||||
if sg.TypeID == g.Race[ri].ShipTypes[st].ID {
|
||||
return e.NewDeleteShipTypeExistingGroupError("group: %v", sg.Index)
|
||||
}
|
||||
}
|
||||
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
|
||||
return nil
|
||||
}
|
||||
// func (g Game) deleteShipTypeInternal(ri int, name string) error {
|
||||
// st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
|
||||
// if st < 0 {
|
||||
// return e.NewEntityNotExistsError("ship type %w", name)
|
||||
// }
|
||||
// if pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool {
|
||||
// return p.Production.Type == ProductionShip &&
|
||||
// p.Production.SubjectID != nil &&
|
||||
// g.Race[ri].ShipTypes[st].ID == *p.Production.SubjectID
|
||||
// }); pl >= 0 {
|
||||
// return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
|
||||
// }
|
||||
// for sg := range g.listShipGroups(ri) {
|
||||
// if sg.TypeID == g.Race[ri].ShipTypes[st].ID {
|
||||
// return e.NewDeleteShipTypeExistingGroupError("group: %v", sg.Index)
|
||||
// }
|
||||
// }
|
||||
// g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
|
||||
// return nil
|
||||
// }
|
||||
|
||||
// TODO: D A W S C
|
||||
func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
|
||||
ri, err := g.raceIndex(raceName)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
_, err = g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
|
||||
return err
|
||||
}
|
||||
// func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
|
||||
// ri, err := g.raceIndex(raceName)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// _, err = g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
|
||||
// return err
|
||||
// }
|
||||
|
||||
func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) (int, error) {
|
||||
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
|
||||
return -1, err
|
||||
}
|
||||
n, ok := validateTypeName(name)
|
||||
if !ok {
|
||||
return -1, e.NewEntityTypeNameValidationError("%q", n)
|
||||
}
|
||||
if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name }); st >= 0 {
|
||||
return -1, e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
|
||||
}
|
||||
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes, ShipType{
|
||||
ID: uuid.New(),
|
||||
ShipTypeReport: ShipTypeReport{
|
||||
Name: n,
|
||||
Drive: d,
|
||||
Weapons: w,
|
||||
Shields: s,
|
||||
Cargo: c,
|
||||
Armament: uint(a),
|
||||
},
|
||||
})
|
||||
return len(g.Race[ri].ShipTypes) - 1, nil
|
||||
}
|
||||
// func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) (int, error) {
|
||||
// if err := checkShipTypeValues(d, w, s, c, a); err != nil {
|
||||
// return -1, err
|
||||
// }
|
||||
// n, ok := validateTypeName(name)
|
||||
// if !ok {
|
||||
// return -1, e.NewEntityTypeNameValidationError("%q", n)
|
||||
// }
|
||||
// if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name }); st >= 0 {
|
||||
// return -1, e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
|
||||
// }
|
||||
// g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes, ShipType{
|
||||
// ID: uuid.New(),
|
||||
// ShipTypeReport: ShipTypeReport{
|
||||
// Name: n,
|
||||
// Drive: d,
|
||||
// Weapons: w,
|
||||
// Shields: s,
|
||||
// Cargo: c,
|
||||
// Armament: uint(a),
|
||||
// },
|
||||
// })
|
||||
// return len(g.Race[ri].ShipTypes) - 1, nil
|
||||
// }
|
||||
|
||||
func (g Game) MergeShipType(race, name, targetName string) error {
|
||||
ri, err := g.raceIndex(race)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return g.mergeShipTypeInternal(ri, name, targetName)
|
||||
}
|
||||
// func (g Game) MergeShipType(race, name, targetName string) error {
|
||||
// ri, err := g.raceIndex(race)
|
||||
// if err != nil {
|
||||
// return err
|
||||
// }
|
||||
// return g.mergeShipTypeInternal(ri, name, targetName)
|
||||
// }
|
||||
|
||||
func (g Game) mergeShipTypeInternal(ri int, name, targetName string) error {
|
||||
st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
|
||||
if st < 0 {
|
||||
return e.NewEntityNotExistsError("source ship type %w", name)
|
||||
}
|
||||
if name == targetName {
|
||||
return e.NewEntityTypeNameEqualityError("ship type %q", targetName)
|
||||
}
|
||||
tt := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == targetName })
|
||||
if tt < 0 {
|
||||
return e.NewEntityNotExistsError("target ship type %w", name)
|
||||
}
|
||||
if !g.Race[ri].ShipTypes[st].Equal(g.Race[ri].ShipTypes[tt]) {
|
||||
return e.NewMergeShipTypeNotEqualError()
|
||||
}
|
||||
// func (g Game) mergeShipTypeInternal(ri int, name, targetName string) error {
|
||||
// st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
|
||||
// if st < 0 {
|
||||
// return e.NewEntityNotExistsError("source ship type %w", name)
|
||||
// }
|
||||
// if name == targetName {
|
||||
// return e.NewEntityTypeNameEqualityError("ship type %q", targetName)
|
||||
// }
|
||||
// tt := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == targetName })
|
||||
// if tt < 0 {
|
||||
// return e.NewEntityNotExistsError("target ship type %w", name)
|
||||
// }
|
||||
// if !g.Race[ri].ShipTypes[st].Equal(g.Race[ri].ShipTypes[tt]) {
|
||||
// return e.NewMergeShipTypeNotEqualError()
|
||||
// }
|
||||
|
||||
// switch planet productions to the new type
|
||||
for pl := range g.Map.Planet {
|
||||
if g.Map.Planet[pl].Owner == g.Race[ri].ID &&
|
||||
g.Map.Planet[pl].Production.Type == ProductionShip &&
|
||||
g.Map.Planet[pl].Production.SubjectID != nil &&
|
||||
*g.Map.Planet[pl].Production.SubjectID == g.Race[ri].ShipTypes[st].ID {
|
||||
g.Map.Planet[pl].Production.SubjectID = &g.Race[ri].ShipTypes[tt].ID
|
||||
}
|
||||
}
|
||||
// // switch planet productions to the new type
|
||||
// for pl := range g.Map.Planet {
|
||||
// if g.Map.Planet[pl].Owner == g.Race[ri].ID &&
|
||||
// g.Map.Planet[pl].Production.Type == ProductionShip &&
|
||||
// g.Map.Planet[pl].Production.SubjectID != nil &&
|
||||
// *g.Map.Planet[pl].Production.SubjectID == g.Race[ri].ShipTypes[st].ID {
|
||||
// g.Map.Planet[pl].Production.SubjectID = &g.Race[ri].ShipTypes[tt].ID
|
||||
// }
|
||||
// }
|
||||
|
||||
// switch ship groups to the new type
|
||||
for sg := range g.ShipGroups {
|
||||
if g.ShipGroups[sg].OwnerID == g.Race[ri].ID && g.ShipGroups[sg].TypeID == g.Race[ri].ShipTypes[st].ID {
|
||||
g.ShipGroups[sg].TypeID = g.Race[ri].ShipTypes[tt].ID
|
||||
}
|
||||
}
|
||||
// // switch ship groups to the new type
|
||||
// for sg := range g.ShipGroups {
|
||||
// if g.ShipGroups[sg].OwnerID == g.Race[ri].ID && g.ShipGroups[sg].TypeID == g.Race[ri].ShipTypes[st].ID {
|
||||
// g.ShipGroups[sg].TypeID = g.Race[ri].ShipTypes[tt].ID
|
||||
// }
|
||||
// }
|
||||
|
||||
// remove the source type
|
||||
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
|
||||
// // remove the source type
|
||||
// g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
|
||||
|
||||
return nil
|
||||
}
|
||||
// return nil
|
||||
// }
|
||||
|
||||
func checkShipTypeValues(d, w, s, c float64, a int) error {
|
||||
if !checkShipTypeValueDWSC(d) {
|
||||
|
||||
Reference in New Issue
Block a user