race quit, transfer state, refactor

This commit is contained in:
Ilia Denisov
2026-02-07 01:59:11 +02:00
parent 43ba5eb07c
commit fc73cbf83a
27 changed files with 520 additions and 341 deletions
-16
View File
@@ -10,14 +10,6 @@ import (
"github.com/iliadenisov/galaxy/internal/util"
)
func (c *Controller) CreateScience(raceName, typeName string, drive, weapons, shields, cargo float64) error {
ri, err := c.Cache.raceIndex(raceName)
if err != nil {
return err
}
return c.Cache.CreateScience(ri, typeName, drive, weapons, shields, cargo)
}
func (c *Cache) CreateScience(ri int, name string, drive, weapons, shileds, cargo float64) error {
c.validateRaceIndex(ri)
n, ok := util.ValidateTypeName(name)
@@ -55,14 +47,6 @@ func (c *Cache) CreateScience(ri int, name string, drive, weapons, shileds, carg
return nil
}
func (c *Controller) DeleteScience(raceName, typeName string) error {
ri, err := c.Cache.raceIndex(raceName)
if err != nil {
return err
}
return c.Cache.DeleteScience(ri, typeName)
}
func (c *Cache) DeleteScience(ri int, name string) error {
c.validateRaceIndex(ri)
sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == name })