race quit, transfer state, refactor

This commit is contained in:
Ilia Denisov
2026-02-07 01:59:11 +02:00
parent 43ba5eb07c
commit fc73cbf83a
27 changed files with 520 additions and 341 deletions
-38
View File
@@ -4,7 +4,6 @@ import (
"fmt"
"iter"
"slices"
"strings"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
@@ -12,14 +11,6 @@ import (
"github.com/iliadenisov/galaxy/internal/util"
)
func (c *Controller) RenamePlanet(raceName string, planetNumber int, typeName string) error {
ri, err := c.Cache.raceIndex(raceName)
if err != nil {
return err
}
return c.Cache.RenamePlanet(ri, planetNumber, typeName)
}
func (c *Cache) RenamePlanet(ri int, number int, name string) error {
n, ok := util.ValidateTypeName(name)
if !ok {
@@ -39,35 +30,6 @@ func (c *Cache) RenamePlanet(ri int, number int, name string) error {
return nil
}
func (c *Controller) PlanetProduction(raceName string, planetNumber int, prodType, subject string) error {
ri, err := c.Cache.raceIndex(raceName)
if err != nil {
return err
}
var prod game.ProductionType
switch game.ProductionType(strings.ToUpper(prodType)) {
case game.ProductionMaterial:
prod = game.ProductionMaterial
case game.ProductionCapital:
prod = game.ProductionCapital
case game.ResearchDrive:
prod = game.ResearchDrive
case game.ResearchWeapons:
prod = game.ResearchWeapons
case game.ResearchShields:
prod = game.ResearchShields
case game.ResearchCargo:
prod = game.ResearchCargo
case game.ResearchScience:
prod = game.ResearchScience
case game.ProductionShip:
prod = game.ProductionShip
default:
return e.NewProductionInvalidError(prodType)
}
return c.Cache.PlanetProduction(ri, planetNumber, prod, subject)
}
func (c *Cache) PlanetProduction(ri int, number int, prod game.ProductionType, subj string) error {
c.validateRaceIndex(ri)
if number < 0 {