race quit, transfer state, refactor
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@@ -18,7 +18,7 @@ func (c *Cache) AddRace(n string) (int, uuid.UUID) {
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Relations: make([]game.RaceRelation, len(c.g.Race)),
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}
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c.g.Race = append(c.g.Race, *r)
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for i := range c.g.Race {
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for i := range c.listRaceIdx() {
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if c.g.Race[i].ID != id {
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c.g.Race[i].Relations = append(c.g.Race[i].Relations, game.RaceRelation{RaceID: id, Relation: game.RelationPeace})
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continue
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