ui/phase-14: rename planet end-to-end + order read-back

Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-09 11:50:09 +02:00
parent 381e41b325
commit f80c623a74
86 changed files with 7505 additions and 138 deletions
+60 -1
View File
@@ -4,6 +4,8 @@ package order
import (
flatbuffers "github.com/google/flatbuffers/go"
common "galaxy/schema/fbs/common"
)
type UserGamesOrderResponse struct {
@@ -41,8 +43,65 @@ func (rcv *UserGamesOrderResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *UserGamesOrderResponse) GameId(obj *common.UUID) *common.UUID {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(common.UUID)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *UserGamesOrderResponse) UpdatedAt() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *UserGamesOrderResponse) MutateUpdatedAt(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func (rcv *UserGamesOrderResponse) Commands(obj *CommandItem, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *UserGamesOrderResponse) CommandsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func UserGamesOrderResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(0)
builder.StartObject(3)
}
func UserGamesOrderResponseAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func UserGamesOrderResponseAddUpdatedAt(builder *flatbuffers.Builder, updatedAt int64) {
builder.PrependInt64Slot(1, updatedAt, 0)
}
func UserGamesOrderResponseAddCommands(builder *flatbuffers.Builder, commands flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(commands), 0)
}
func UserGamesOrderResponseStartCommandsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func UserGamesOrderResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()