f80c623a74
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
109 lines
3.0 KiB
Go
109 lines
3.0 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package order
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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common "galaxy/schema/fbs/common"
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)
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type UserGamesOrderResponse struct {
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_tab flatbuffers.Table
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}
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func GetRootAsUserGamesOrderResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderResponse {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &UserGamesOrderResponse{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishUserGamesOrderResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsUserGamesOrderResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderResponse {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &UserGamesOrderResponse{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedUserGamesOrderResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *UserGamesOrderResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *UserGamesOrderResponse) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *UserGamesOrderResponse) GameId(obj *common.UUID) *common.UUID {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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x := o + rcv._tab.Pos
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if obj == nil {
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obj = new(common.UUID)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *UserGamesOrderResponse) UpdatedAt() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *UserGamesOrderResponse) MutateUpdatedAt(n int64) bool {
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return rcv._tab.MutateInt64Slot(6, n)
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}
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func (rcv *UserGamesOrderResponse) Commands(obj *CommandItem, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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x = rcv._tab.Indirect(x)
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obj.Init(rcv._tab.Bytes, x)
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return true
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}
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return false
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}
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func (rcv *UserGamesOrderResponse) CommandsLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func UserGamesOrderResponseStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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}
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func UserGamesOrderResponseAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func UserGamesOrderResponseAddUpdatedAt(builder *flatbuffers.Builder, updatedAt int64) {
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builder.PrependInt64Slot(1, updatedAt, 0)
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}
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func UserGamesOrderResponseAddCommands(builder *flatbuffers.Builder, commands flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(commands), 0)
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}
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func UserGamesOrderResponseStartCommandsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func UserGamesOrderResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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