ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -2,8 +2,15 @@
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## Generating sources
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Given a `.fbs` file, source code can be generated using `flatc` command:
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Given a `.fbs` file, source code can be generated using `flatc` from
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this directory:
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```shell
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flatc --go {file}.fbs
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flatc --go --go-module-name galaxy/schema/fbs {file}.fbs
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```
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The `--go-module-name` flag rewrites cross-namespace imports to the
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fully-qualified module path (e.g. `common "galaxy/schema/fbs/common"`)
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so the generated code links inside this Go module without local
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replace directives. Omitting the flag yields imports such as
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`common "common"` which fail to resolve.
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@@ -220,6 +220,31 @@ table UserGamesOrder {
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// — kept as a typed envelope for future extension.
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table UserGamesCommandResponse {}
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// UserGamesOrderResponse is the success acknowledgement returned for
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// `MessageTypeUserGamesOrder`. Mirrors `UserGamesCommandResponse`.
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table UserGamesOrderResponse {}
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// UserGamesOrderResponse mirrors the engine's `PUT /api/v1/order`
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// success body: it echoes the stored order back to the caller with
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// the engine-assigned `updated_at` timestamp and per-command
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// `cmd_applied` / `cmd_error_code` populated on every entry.
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table UserGamesOrderResponse {
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game_id: common.UUID;
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updated_at: int64;
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commands: [CommandItem];
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}
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// UserGamesOrderGet is the signed-gRPC request payload for
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// `MessageTypeUserGamesOrderGet`. Fetches the player's stored order
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// for the given turn — the caller always knows the current turn from
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// the lobby record so `turn` is required and must be non-negative.
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table UserGamesOrderGet {
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game_id: common.UUID (required);
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turn: int64;
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}
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// UserGamesOrderGetResponse carries the result of
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// `MessageTypeUserGamesOrderGet`. `found = false` is how the FBS
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// envelope conveys the engine's `204 No Content` (no order stored
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// for this player on this turn). When `found = true`, `order` is
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// the engine's stored order for the turn.
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table UserGamesOrderGetResponse {
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found: bool;
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order: UserGamesOrder;
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}
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@@ -0,0 +1,82 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package order
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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common "galaxy/schema/fbs/common"
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)
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type UserGamesOrderGet struct {
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_tab flatbuffers.Table
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}
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func GetRootAsUserGamesOrderGet(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGet {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &UserGamesOrderGet{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishUserGamesOrderGetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsUserGamesOrderGet(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGet {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &UserGamesOrderGet{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedUserGamesOrderGetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *UserGamesOrderGet) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *UserGamesOrderGet) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *UserGamesOrderGet) GameId(obj *common.UUID) *common.UUID {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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x := o + rcv._tab.Pos
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if obj == nil {
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obj = new(common.UUID)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *UserGamesOrderGet) Turn() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *UserGamesOrderGet) MutateTurn(n int64) bool {
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return rcv._tab.MutateInt64Slot(6, n)
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}
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func UserGamesOrderGetStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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func UserGamesOrderGetAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func UserGamesOrderGetAddTurn(builder *flatbuffers.Builder, turn int64) {
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builder.PrependInt64Slot(1, turn, 0)
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}
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func UserGamesOrderGetEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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@@ -0,0 +1,80 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package order
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type UserGamesOrderGetResponse struct {
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_tab flatbuffers.Table
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}
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func GetRootAsUserGamesOrderGetResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGetResponse {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &UserGamesOrderGetResponse{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishUserGamesOrderGetResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsUserGamesOrderGetResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGetResponse {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &UserGamesOrderGetResponse{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedUserGamesOrderGetResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *UserGamesOrderGetResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *UserGamesOrderGetResponse) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *UserGamesOrderGetResponse) Found() bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.GetBool(o + rcv._tab.Pos)
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}
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return false
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}
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func (rcv *UserGamesOrderGetResponse) MutateFound(n bool) bool {
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return rcv._tab.MutateBoolSlot(4, n)
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}
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func (rcv *UserGamesOrderGetResponse) Order(obj *UserGamesOrder) *UserGamesOrder {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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x := rcv._tab.Indirect(o + rcv._tab.Pos)
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if obj == nil {
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obj = new(UserGamesOrder)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func UserGamesOrderGetResponseStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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func UserGamesOrderGetResponseAddFound(builder *flatbuffers.Builder, found bool) {
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builder.PrependBoolSlot(0, found, false)
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}
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func UserGamesOrderGetResponseAddOrder(builder *flatbuffers.Builder, order flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(order), 0)
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}
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func UserGamesOrderGetResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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@@ -4,6 +4,8 @@ package order
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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common "galaxy/schema/fbs/common"
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)
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type UserGamesOrderResponse struct {
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@@ -41,8 +43,65 @@ func (rcv *UserGamesOrderResponse) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *UserGamesOrderResponse) GameId(obj *common.UUID) *common.UUID {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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x := o + rcv._tab.Pos
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if obj == nil {
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obj = new(common.UUID)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *UserGamesOrderResponse) UpdatedAt() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *UserGamesOrderResponse) MutateUpdatedAt(n int64) bool {
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return rcv._tab.MutateInt64Slot(6, n)
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}
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func (rcv *UserGamesOrderResponse) Commands(obj *CommandItem, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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x = rcv._tab.Indirect(x)
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obj.Init(rcv._tab.Bytes, x)
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return true
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}
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return false
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}
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func (rcv *UserGamesOrderResponse) CommandsLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func UserGamesOrderResponseStart(builder *flatbuffers.Builder) {
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builder.StartObject(0)
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builder.StartObject(3)
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}
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func UserGamesOrderResponseAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func UserGamesOrderResponseAddUpdatedAt(builder *flatbuffers.Builder, updatedAt int64) {
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builder.PrependInt64Slot(1, updatedAt, 0)
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}
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func UserGamesOrderResponseAddCommands(builder *flatbuffers.Builder, commands flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(commands), 0)
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}
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func UserGamesOrderResponseStartCommandsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func UserGamesOrderResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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