battle-fetch: migrate to user.games.battle ConnectRPC command
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The Phase 27 BattleViewer was the last UI surface still issuing raw
fetch() against the backend REST contract (`/api/v1/user/games/...
/battles/...`). The dev-deploy gateway never proxied that path, so
the viewer worked only in tools/local-dev/. Move it onto the signed
ConnectRPC channel every other authenticated surface already uses.
Wire pieces:
- FBS GameBattleRequest in pkg/schema/fbs/battle.fbs, regenerated
Go + TS bindings.
- MessageTypeUserGamesBattle constant + GameBattleRequest struct in
pkg/model/report/messages.go.
- pkg/transcoder/battle.go gains GameBattleRequestToPayload and
PayloadToGameBattleRequest helpers.
- gateway games_commands.go switches on the new message type and
GETs /api/v1/user/games/{id}/battles/{turn}/{battle_id}; the JSON
response is re-encoded as a FlatBuffers BattleReport before being
returned. 404 from backend surfaces as the canonical `not_found`
gateway error.
- ui/frontend/src/api/battle-fetch.ts now builds the FBS request,
calls GalaxyClient.executeCommand, and decodes the FBS response
into the existing UI shape (Record<string,string> race/ship maps,
string-form UUID). BattleFetchError carries an HTTP-style status
derived from the result code so the active-view's not_found branch
keeps working.
- battle.svelte pulls the GalaxyClient from the in-game shell
context. While the layout's boot Promise.all is in flight the
effect stays in `loading` until the client handle becomes
non-null.
- ui/Makefile FBS_INPUTS gains battle.fbs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
+1
-1
@@ -6,7 +6,7 @@ WASM_OUT := frontend/static/core.wasm
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WASM_EXEC := frontend/static/wasm_exec.js
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TINYGO_ROOT := $(shell tinygo env TINYGOROOT 2>/dev/null)
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FBS_OUT := frontend/src/proto/galaxy/fbs
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FBS_INPUTS := ../pkg/schema/fbs/common.fbs ../pkg/schema/fbs/lobby.fbs ../pkg/schema/fbs/user.fbs ../pkg/schema/fbs/report.fbs ../pkg/schema/fbs/order.fbs ../pkg/schema/fbs/diplomail.fbs
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FBS_INPUTS := ../pkg/schema/fbs/common.fbs ../pkg/schema/fbs/lobby.fbs ../pkg/schema/fbs/user.fbs ../pkg/schema/fbs/report.fbs ../pkg/schema/fbs/order.fbs ../pkg/schema/fbs/diplomail.fbs ../pkg/schema/fbs/battle.fbs
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help:
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@echo "ui targets:"
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@@ -1,21 +1,33 @@
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// Battle-report fetcher used by the Battle Viewer page.
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//
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// Phase 27 ships the BattleViewer as a logically isolated component
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// that accepts a `BattleReport` matching `pkg/model/report/battle.go`.
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// This module owns the type mirror and a single `fetchBattle` entry
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// point. In synthetic mode (development & e2e fixtures), the loader
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// falls back to a local fixture so the UI tests don't depend on a
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// running engine; otherwise it issues a real `GET` against the
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// backend gateway route added in Phase 27 step 3.
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// Phase 28 migrates this surface off the raw REST passthrough onto the
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// `user.games.battle` ConnectRPC command — the same signed envelope the
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// other authenticated traffic rides. The synthetic-mode short-circuit
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// stays so DEV / e2e tests can render fixtures without a live gateway.
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import { Builder, ByteBuffer } from "flatbuffers";
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import type { GalaxyClient } from "./galaxy-client";
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import { uuidToHiLo } from "./game-state";
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import { isSyntheticGameId } from "./synthetic-report";
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import { lookupSyntheticBattle } from "./synthetic-battle";
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import {
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BattleActionReport as FbsBattleActionReport,
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BattleReport as FbsBattleReport,
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BattleReportGroup as FbsBattleReportGroup,
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GameBattleRequest,
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RaceEntry,
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ShipEntry,
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UUID,
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} from "../proto/galaxy/fbs/battle";
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import { ErrorResponse as FbsErrorResponse } from "../proto/galaxy/fbs/lobby";
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/**
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* BattleReport is the wire shape returned by the engine endpoint
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* `GET /api/v1/battle/:turn/:uuid` and forwarded by the backend
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* gateway as `GET /api/v1/user/games/{game_id}/battles/{turn}/{battle_id}`.
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* Fields mirror `pkg/model/report/battle.go`.
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* BattleReport mirrors the on-wire battle shape the BattleViewer
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* renders. Fields match `pkg/model/report/battle.go`; integer-keyed
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* maps from the underlying model are surfaced as string-keyed
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* `Record`s so the existing components (race / ship lookup, mass
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* scaling, timeline) keep their current types.
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*/
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export interface BattleReport {
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id: string;
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@@ -46,20 +58,28 @@ export interface BattleActionReport {
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}
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export class BattleFetchError extends Error {
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constructor(public readonly status: number, message: string) {
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constructor(
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public readonly status: number,
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message: string,
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) {
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super(message);
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this.name = "BattleFetchError";
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}
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}
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const MESSAGE_TYPE = "user.games.battle";
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const RESULT_CODE_OK = "ok";
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/**
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* fetchBattle returns the `BattleReport` for the supplied game, turn,
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* and battle id. In synthetic-report mode (DEV / e2e) the lookup is
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* served from `synthetic-battle.ts`; otherwise the function calls the
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* backend gateway route. Throws `BattleFetchError` with the upstream
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* status on validation or transport failure.
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* `user.games.battle` ConnectRPC command through the supplied
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* `GalaxyClient`. Throws `BattleFetchError` with the upstream HTTP
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* status (or `0` for transport-level failures) on error.
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*/
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export async function fetchBattle(
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client: GalaxyClient,
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gameId: string,
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turn: number,
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battleId: string,
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@@ -71,18 +91,171 @@ export async function fetchBattle(
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}
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return fixture;
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}
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const path = `/api/v1/user/games/${encodeURIComponent(gameId)}/battles/${turn}/${encodeURIComponent(battleId)}`;
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const response = await fetch(path, {
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headers: { Accept: "application/json" },
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});
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if (response.status === 404) {
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throw new BattleFetchError(404, "battle not found");
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const payload = encodeRequest(gameId, turn, battleId);
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const result = await client.executeCommand(MESSAGE_TYPE, payload);
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if (result.resultCode !== RESULT_CODE_OK) {
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throw decodeError(result.resultCode, result.payloadBytes);
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}
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if (!response.ok) {
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throw new BattleFetchError(
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response.status,
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`battle fetch failed: ${response.status}`,
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);
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}
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return (await response.json()) as BattleReport;
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return decodeBattleReport(result.payloadBytes);
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}
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function encodeRequest(
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gameId: string,
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turn: number,
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battleId: string,
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): Uint8Array {
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const builder = new Builder(96);
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const [gameHi, gameLo] = uuidToHiLo(gameId);
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const [battleHi, battleLo] = uuidToHiLo(battleId);
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GameBattleRequest.startGameBattleRequest(builder);
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GameBattleRequest.addGameId(
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builder,
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UUID.createUUID(builder, gameHi, gameLo),
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);
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GameBattleRequest.addTurn(builder, turn);
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GameBattleRequest.addBattleId(
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builder,
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UUID.createUUID(builder, battleHi, battleLo),
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);
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builder.finish(GameBattleRequest.endGameBattleRequest(builder));
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return builder.asUint8Array();
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}
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function decodeError(resultCode: string, payload: Uint8Array): BattleFetchError {
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let message = resultCode;
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try {
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const errorResponse = FbsErrorResponse.getRootAsErrorResponse(
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new ByteBuffer(payload),
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);
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const body = errorResponse.error();
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if (body) {
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message = body.message() ?? resultCode;
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}
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} catch (_err) {
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// fall through to the raw result code
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}
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const status = mapResultCodeToStatus(resultCode);
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return new BattleFetchError(status, message);
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}
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function mapResultCodeToStatus(resultCode: string): number {
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switch (resultCode) {
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case "not_found":
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return 404;
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case "invalid_request":
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return 400;
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case "forbidden":
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return 403;
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case "conflict":
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return 409;
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case "service_unavailable":
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return 503;
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default:
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return 500;
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}
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}
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function decodeBattleReport(bytes: Uint8Array): BattleReport {
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const fb = FbsBattleReport.getRootAsBattleReport(new ByteBuffer(bytes));
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const id = uuidStringFromFB(fb.id());
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if (id === null) {
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throw new BattleFetchError(500, "battle response missing id");
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}
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return {
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id,
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planet: Number(fb.planet()),
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planetName: fb.planetName() ?? "",
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races: decodeRaces(fb),
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ships: decodeShips(fb),
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protocol: decodeProtocol(fb),
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};
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}
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function decodeRaces(fb: FbsBattleReport): Record<string, string> {
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const out: Record<string, string> = {};
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const total = fb.racesLength();
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const item = new RaceEntry();
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for (let i = 0; i < total; i++) {
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if (!fb.races(i, item)) continue;
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const valueUUID = item.value();
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const value = uuidStringFromFB(valueUUID);
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if (value === null) continue;
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out[item.key().toString()] = value;
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}
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return out;
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}
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function decodeShips(fb: FbsBattleReport): Record<string, BattleReportGroup> {
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const out: Record<string, BattleReportGroup> = {};
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const total = fb.shipsLength();
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const entry = new ShipEntry();
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for (let i = 0; i < total; i++) {
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if (!fb.ships(i, entry)) continue;
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const group = entry.value();
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if (group === null) continue;
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out[entry.key().toString()] = decodeGroup(group);
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}
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return out;
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}
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function decodeGroup(group: FbsBattleReportGroup): BattleReportGroup {
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const tech: Record<string, number> = {};
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const techLen = group.techLength();
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for (let i = 0; i < techLen; i++) {
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const t = group.tech(i);
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if (!t) continue;
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const key = t.key();
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if (key === null) continue;
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tech[key] = t.value();
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}
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return {
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race: (group.race() ?? "") as string,
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className: (group.className() ?? "") as string,
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tech,
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num: Number(group.number()),
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numLeft: Number(group.numberLeft()),
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loadType: (group.loadType() ?? "") as string,
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loadQuantity: group.loadQuantity(),
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inBattle: group.inBattle(),
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};
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}
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function decodeProtocol(fb: FbsBattleReport): BattleActionReport[] {
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const out: BattleActionReport[] = [];
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const total = fb.protocolLength();
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const item = new FbsBattleActionReport();
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for (let i = 0; i < total; i++) {
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if (!fb.protocol(i, item)) continue;
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out.push({
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a: Number(item.attacker()),
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sa: Number(item.attackerShipClass()),
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d: Number(item.defender()),
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sd: Number(item.defenderShipClass()),
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x: item.destroyed(),
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});
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}
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return out;
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}
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function uuidStringFromFB(uuid: UUID | null): string | null {
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if (uuid === null) return null;
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const hi = uuid.hi();
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const lo = uuid.lo();
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const hex = bigUintTo16Hex(hi) + bigUintTo16Hex(lo);
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return (
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hex.slice(0, 8) +
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"-" +
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hex.slice(8, 12) +
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"-" +
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hex.slice(12, 16) +
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"-" +
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hex.slice(16, 20) +
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"-" +
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hex.slice(20, 32)
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);
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}
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function bigUintTo16Hex(value: bigint): string {
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return value.toString(16).padStart(16, "0");
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}
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@@ -25,6 +25,10 @@ viewer keeps its prop-driven contract.
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import {
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GALAXY_CLIENT_CONTEXT_KEY,
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type GalaxyClientHandle,
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} from "$lib/galaxy-client-context.svelte";
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import {
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MapShipClassLookup,
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type ShipClassLookup,
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@@ -46,6 +50,9 @@ viewer keeps its prop-driven contract.
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const galaxyClient = getContext<GalaxyClientHandle | undefined>(
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GALAXY_CLIENT_CONTEXT_KEY,
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);
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const shipClassLookup = $derived.by<ShipClassLookup>(() => {
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const map = new Map<string, ShipClassRef>();
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@@ -85,8 +92,16 @@ viewer keeps its prop-driven contract.
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state = { kind: "not_found" };
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return;
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}
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const client = galaxyClient?.client ?? null;
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if (!client) {
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// Layout populates the client after the boot Promise.all
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// resolves; stay in `loading` so the effect re-runs once
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// the handle becomes non-null.
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state = { kind: "loading" };
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return;
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}
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state = { kind: "loading" };
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fetchBattle(gameId, turn, battleId)
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fetchBattle(client, gameId, turn, battleId)
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.then((report) => {
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state = { kind: "ready", report };
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})
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@@ -0,0 +1,12 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
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export { BattleActionReport, BattleActionReportT } from './battle/battle-action-report.js';
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export { BattleReport, BattleReportT } from './battle/battle-report.js';
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export { BattleReportGroup, BattleReportGroupT } from './battle/battle-report-group.js';
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export { GameBattleRequest, GameBattleRequestT } from './battle/game-battle-request.js';
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export { RaceEntry, RaceEntryT } from './battle/race-entry.js';
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export { ShipEntry, ShipEntryT } from './battle/ship-entry.js';
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export { TechEntry, TechEntryT } from './battle/tech-entry.js';
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export { UUID, UUIDT } from './battle/uuid.js';
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@@ -0,0 +1,130 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
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import * as flatbuffers from 'flatbuffers';
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export class BattleActionReport implements flatbuffers.IUnpackableObject<BattleActionReportT> {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):BattleActionReport {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsBattleActionReport(bb:flatbuffers.ByteBuffer, obj?:BattleActionReport):BattleActionReport {
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return (obj || new BattleActionReport()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsBattleActionReport(bb:flatbuffers.ByteBuffer, obj?:BattleActionReport):BattleActionReport {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new BattleActionReport()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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attacker():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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attackerShipClass():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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defender():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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defenderShipClass():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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destroyed():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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static startBattleActionReport(builder:flatbuffers.Builder) {
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builder.startObject(5);
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}
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static addAttacker(builder:flatbuffers.Builder, attacker:bigint) {
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builder.addFieldInt64(0, attacker, BigInt('0'));
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}
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static addAttackerShipClass(builder:flatbuffers.Builder, attackerShipClass:bigint) {
|
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builder.addFieldInt64(1, attackerShipClass, BigInt('0'));
|
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}
|
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static addDefender(builder:flatbuffers.Builder, defender:bigint) {
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builder.addFieldInt64(2, defender, BigInt('0'));
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}
|
||||
|
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static addDefenderShipClass(builder:flatbuffers.Builder, defenderShipClass:bigint) {
|
||||
builder.addFieldInt64(3, defenderShipClass, BigInt('0'));
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}
|
||||
|
||||
static addDestroyed(builder:flatbuffers.Builder, destroyed:boolean) {
|
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builder.addFieldInt8(4, +destroyed, +false);
|
||||
}
|
||||
|
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static endBattleActionReport(builder:flatbuffers.Builder):flatbuffers.Offset {
|
||||
const offset = builder.endObject();
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return offset;
|
||||
}
|
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|
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static createBattleActionReport(builder:flatbuffers.Builder, attacker:bigint, attackerShipClass:bigint, defender:bigint, defenderShipClass:bigint, destroyed:boolean):flatbuffers.Offset {
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BattleActionReport.startBattleActionReport(builder);
|
||||
BattleActionReport.addAttacker(builder, attacker);
|
||||
BattleActionReport.addAttackerShipClass(builder, attackerShipClass);
|
||||
BattleActionReport.addDefender(builder, defender);
|
||||
BattleActionReport.addDefenderShipClass(builder, defenderShipClass);
|
||||
BattleActionReport.addDestroyed(builder, destroyed);
|
||||
return BattleActionReport.endBattleActionReport(builder);
|
||||
}
|
||||
|
||||
unpack(): BattleActionReportT {
|
||||
return new BattleActionReportT(
|
||||
this.attacker(),
|
||||
this.attackerShipClass(),
|
||||
this.defender(),
|
||||
this.defenderShipClass(),
|
||||
this.destroyed()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: BattleActionReportT): void {
|
||||
_o.attacker = this.attacker();
|
||||
_o.attackerShipClass = this.attackerShipClass();
|
||||
_o.defender = this.defender();
|
||||
_o.defenderShipClass = this.defenderShipClass();
|
||||
_o.destroyed = this.destroyed();
|
||||
}
|
||||
}
|
||||
|
||||
export class BattleActionReportT implements flatbuffers.IGeneratedObject {
|
||||
constructor(
|
||||
public attacker: bigint = BigInt('0'),
|
||||
public attackerShipClass: bigint = BigInt('0'),
|
||||
public defender: bigint = BigInt('0'),
|
||||
public defenderShipClass: bigint = BigInt('0'),
|
||||
public destroyed: boolean = false
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
return BattleActionReport.createBattleActionReport(builder,
|
||||
this.attacker,
|
||||
this.attackerShipClass,
|
||||
this.defender,
|
||||
this.defenderShipClass,
|
||||
this.destroyed
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,201 @@
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
import { TechEntry, TechEntryT } from '../battle/tech-entry.js';
|
||||
|
||||
|
||||
export class BattleReportGroup implements flatbuffers.IUnpackableObject<BattleReportGroupT> {
|
||||
bb: flatbuffers.ByteBuffer|null = null;
|
||||
bb_pos = 0;
|
||||
__init(i:number, bb:flatbuffers.ByteBuffer):BattleReportGroup {
|
||||
this.bb_pos = i;
|
||||
this.bb = bb;
|
||||
return this;
|
||||
}
|
||||
|
||||
static getRootAsBattleReportGroup(bb:flatbuffers.ByteBuffer, obj?:BattleReportGroup):BattleReportGroup {
|
||||
return (obj || new BattleReportGroup()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
static getSizePrefixedRootAsBattleReportGroup(bb:flatbuffers.ByteBuffer, obj?:BattleReportGroup):BattleReportGroup {
|
||||
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
||||
return (obj || new BattleReportGroup()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
inBattle():boolean {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 4);
|
||||
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
|
||||
}
|
||||
|
||||
number():bigint {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 6);
|
||||
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
||||
}
|
||||
|
||||
numberLeft():bigint {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 8);
|
||||
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
||||
}
|
||||
|
||||
loadQuantity():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 10);
|
||||
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
|
||||
}
|
||||
|
||||
tech(index: number, obj?:TechEntry):TechEntry|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 12);
|
||||
return offset ? (obj || new TechEntry()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
||||
}
|
||||
|
||||
techLength():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 12);
|
||||
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
||||
}
|
||||
|
||||
race():string|null
|
||||
race(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
||||
race(optionalEncoding?:any):string|Uint8Array|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 14);
|
||||
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
||||
}
|
||||
|
||||
className():string|null
|
||||
className(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
||||
className(optionalEncoding?:any):string|Uint8Array|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 16);
|
||||
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
||||
}
|
||||
|
||||
loadType():string|null
|
||||
loadType(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
||||
loadType(optionalEncoding?:any):string|Uint8Array|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 18);
|
||||
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
||||
}
|
||||
|
||||
static startBattleReportGroup(builder:flatbuffers.Builder) {
|
||||
builder.startObject(8);
|
||||
}
|
||||
|
||||
static addInBattle(builder:flatbuffers.Builder, inBattle:boolean) {
|
||||
builder.addFieldInt8(0, +inBattle, +false);
|
||||
}
|
||||
|
||||
static addNumber(builder:flatbuffers.Builder, number:bigint) {
|
||||
builder.addFieldInt64(1, number, BigInt('0'));
|
||||
}
|
||||
|
||||
static addNumberLeft(builder:flatbuffers.Builder, numberLeft:bigint) {
|
||||
builder.addFieldInt64(2, numberLeft, BigInt('0'));
|
||||
}
|
||||
|
||||
static addLoadQuantity(builder:flatbuffers.Builder, loadQuantity:number) {
|
||||
builder.addFieldFloat32(3, loadQuantity, 0.0);
|
||||
}
|
||||
|
||||
static addTech(builder:flatbuffers.Builder, techOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(4, techOffset, 0);
|
||||
}
|
||||
|
||||
static createTechVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
||||
builder.startVector(4, data.length, 4);
|
||||
for (let i = data.length - 1; i >= 0; i--) {
|
||||
builder.addOffset(data[i]!);
|
||||
}
|
||||
return builder.endVector();
|
||||
}
|
||||
|
||||
static startTechVector(builder:flatbuffers.Builder, numElems:number) {
|
||||
builder.startVector(4, numElems, 4);
|
||||
}
|
||||
|
||||
static addRace(builder:flatbuffers.Builder, raceOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(5, raceOffset, 0);
|
||||
}
|
||||
|
||||
static addClassName(builder:flatbuffers.Builder, classNameOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(6, classNameOffset, 0);
|
||||
}
|
||||
|
||||
static addLoadType(builder:flatbuffers.Builder, loadTypeOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(7, loadTypeOffset, 0);
|
||||
}
|
||||
|
||||
static endBattleReportGroup(builder:flatbuffers.Builder):flatbuffers.Offset {
|
||||
const offset = builder.endObject();
|
||||
return offset;
|
||||
}
|
||||
|
||||
static createBattleReportGroup(builder:flatbuffers.Builder, inBattle:boolean, number:bigint, numberLeft:bigint, loadQuantity:number, techOffset:flatbuffers.Offset, raceOffset:flatbuffers.Offset, classNameOffset:flatbuffers.Offset, loadTypeOffset:flatbuffers.Offset):flatbuffers.Offset {
|
||||
BattleReportGroup.startBattleReportGroup(builder);
|
||||
BattleReportGroup.addInBattle(builder, inBattle);
|
||||
BattleReportGroup.addNumber(builder, number);
|
||||
BattleReportGroup.addNumberLeft(builder, numberLeft);
|
||||
BattleReportGroup.addLoadQuantity(builder, loadQuantity);
|
||||
BattleReportGroup.addTech(builder, techOffset);
|
||||
BattleReportGroup.addRace(builder, raceOffset);
|
||||
BattleReportGroup.addClassName(builder, classNameOffset);
|
||||
BattleReportGroup.addLoadType(builder, loadTypeOffset);
|
||||
return BattleReportGroup.endBattleReportGroup(builder);
|
||||
}
|
||||
|
||||
unpack(): BattleReportGroupT {
|
||||
return new BattleReportGroupT(
|
||||
this.inBattle(),
|
||||
this.number(),
|
||||
this.numberLeft(),
|
||||
this.loadQuantity(),
|
||||
this.bb!.createObjList<TechEntry, TechEntryT>(this.tech.bind(this), this.techLength()),
|
||||
this.race(),
|
||||
this.className(),
|
||||
this.loadType()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: BattleReportGroupT): void {
|
||||
_o.inBattle = this.inBattle();
|
||||
_o.number = this.number();
|
||||
_o.numberLeft = this.numberLeft();
|
||||
_o.loadQuantity = this.loadQuantity();
|
||||
_o.tech = this.bb!.createObjList<TechEntry, TechEntryT>(this.tech.bind(this), this.techLength());
|
||||
_o.race = this.race();
|
||||
_o.className = this.className();
|
||||
_o.loadType = this.loadType();
|
||||
}
|
||||
}
|
||||
|
||||
export class BattleReportGroupT implements flatbuffers.IGeneratedObject {
|
||||
constructor(
|
||||
public inBattle: boolean = false,
|
||||
public number: bigint = BigInt('0'),
|
||||
public numberLeft: bigint = BigInt('0'),
|
||||
public loadQuantity: number = 0.0,
|
||||
public tech: (TechEntryT)[] = [],
|
||||
public race: string|Uint8Array|null = null,
|
||||
public className: string|Uint8Array|null = null,
|
||||
public loadType: string|Uint8Array|null = null
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
const tech = BattleReportGroup.createTechVector(builder, builder.createObjectOffsetList(this.tech));
|
||||
const race = (this.race !== null ? builder.createString(this.race!) : 0);
|
||||
const className = (this.className !== null ? builder.createString(this.className!) : 0);
|
||||
const loadType = (this.loadType !== null ? builder.createString(this.loadType!) : 0);
|
||||
|
||||
return BattleReportGroup.createBattleReportGroup(builder,
|
||||
this.inBattle,
|
||||
this.number,
|
||||
this.numberLeft,
|
||||
this.loadQuantity,
|
||||
tech,
|
||||
race,
|
||||
className,
|
||||
loadType
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,215 @@
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
import { BattleActionReport, BattleActionReportT } from '../battle/battle-action-report.js';
|
||||
import { RaceEntry, RaceEntryT } from '../battle/race-entry.js';
|
||||
import { ShipEntry, ShipEntryT } from '../battle/ship-entry.js';
|
||||
import { UUID, UUIDT } from '../battle/uuid.js';
|
||||
|
||||
|
||||
export class BattleReport implements flatbuffers.IUnpackableObject<BattleReportT> {
|
||||
bb: flatbuffers.ByteBuffer|null = null;
|
||||
bb_pos = 0;
|
||||
__init(i:number, bb:flatbuffers.ByteBuffer):BattleReport {
|
||||
this.bb_pos = i;
|
||||
this.bb = bb;
|
||||
return this;
|
||||
}
|
||||
|
||||
static getRootAsBattleReport(bb:flatbuffers.ByteBuffer, obj?:BattleReport):BattleReport {
|
||||
return (obj || new BattleReport()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
static getSizePrefixedRootAsBattleReport(bb:flatbuffers.ByteBuffer, obj?:BattleReport):BattleReport {
|
||||
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
||||
return (obj || new BattleReport()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
id(obj?:UUID):UUID|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 4);
|
||||
return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
|
||||
}
|
||||
|
||||
planet():bigint {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 6);
|
||||
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
||||
}
|
||||
|
||||
planetName():string|null
|
||||
planetName(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
||||
planetName(optionalEncoding?:any):string|Uint8Array|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 8);
|
||||
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
||||
}
|
||||
|
||||
races(index: number, obj?:RaceEntry):RaceEntry|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 10);
|
||||
return offset ? (obj || new RaceEntry()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
||||
}
|
||||
|
||||
racesLength():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 10);
|
||||
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
||||
}
|
||||
|
||||
ships(index: number, obj?:ShipEntry):ShipEntry|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 12);
|
||||
return offset ? (obj || new ShipEntry()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
||||
}
|
||||
|
||||
shipsLength():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 12);
|
||||
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
||||
}
|
||||
|
||||
protocol(index: number, obj?:BattleActionReport):BattleActionReport|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 14);
|
||||
return offset ? (obj || new BattleActionReport()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
||||
}
|
||||
|
||||
protocolLength():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 14);
|
||||
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
||||
}
|
||||
|
||||
static startBattleReport(builder:flatbuffers.Builder) {
|
||||
builder.startObject(6);
|
||||
}
|
||||
|
||||
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
|
||||
builder.addFieldStruct(0, idOffset, 0);
|
||||
}
|
||||
|
||||
static addPlanet(builder:flatbuffers.Builder, planet:bigint) {
|
||||
builder.addFieldInt64(1, planet, BigInt('0'));
|
||||
}
|
||||
|
||||
static addPlanetName(builder:flatbuffers.Builder, planetNameOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(2, planetNameOffset, 0);
|
||||
}
|
||||
|
||||
static addRaces(builder:flatbuffers.Builder, racesOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(3, racesOffset, 0);
|
||||
}
|
||||
|
||||
static createRacesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
||||
builder.startVector(4, data.length, 4);
|
||||
for (let i = data.length - 1; i >= 0; i--) {
|
||||
builder.addOffset(data[i]!);
|
||||
}
|
||||
return builder.endVector();
|
||||
}
|
||||
|
||||
static startRacesVector(builder:flatbuffers.Builder, numElems:number) {
|
||||
builder.startVector(4, numElems, 4);
|
||||
}
|
||||
|
||||
static addShips(builder:flatbuffers.Builder, shipsOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(4, shipsOffset, 0);
|
||||
}
|
||||
|
||||
static createShipsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
||||
builder.startVector(4, data.length, 4);
|
||||
for (let i = data.length - 1; i >= 0; i--) {
|
||||
builder.addOffset(data[i]!);
|
||||
}
|
||||
return builder.endVector();
|
||||
}
|
||||
|
||||
static startShipsVector(builder:flatbuffers.Builder, numElems:number) {
|
||||
builder.startVector(4, numElems, 4);
|
||||
}
|
||||
|
||||
static addProtocol(builder:flatbuffers.Builder, protocolOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(5, protocolOffset, 0);
|
||||
}
|
||||
|
||||
static createProtocolVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
||||
builder.startVector(4, data.length, 4);
|
||||
for (let i = data.length - 1; i >= 0; i--) {
|
||||
builder.addOffset(data[i]!);
|
||||
}
|
||||
return builder.endVector();
|
||||
}
|
||||
|
||||
static startProtocolVector(builder:flatbuffers.Builder, numElems:number) {
|
||||
builder.startVector(4, numElems, 4);
|
||||
}
|
||||
|
||||
static endBattleReport(builder:flatbuffers.Builder):flatbuffers.Offset {
|
||||
const offset = builder.endObject();
|
||||
builder.requiredField(offset, 4) // id
|
||||
return offset;
|
||||
}
|
||||
|
||||
static finishBattleReportBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
|
||||
builder.finish(offset);
|
||||
}
|
||||
|
||||
static finishSizePrefixedBattleReportBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
|
||||
builder.finish(offset, undefined, true);
|
||||
}
|
||||
|
||||
static createBattleReport(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, planet:bigint, planetNameOffset:flatbuffers.Offset, racesOffset:flatbuffers.Offset, shipsOffset:flatbuffers.Offset, protocolOffset:flatbuffers.Offset):flatbuffers.Offset {
|
||||
BattleReport.startBattleReport(builder);
|
||||
BattleReport.addId(builder, idOffset);
|
||||
BattleReport.addPlanet(builder, planet);
|
||||
BattleReport.addPlanetName(builder, planetNameOffset);
|
||||
BattleReport.addRaces(builder, racesOffset);
|
||||
BattleReport.addShips(builder, shipsOffset);
|
||||
BattleReport.addProtocol(builder, protocolOffset);
|
||||
return BattleReport.endBattleReport(builder);
|
||||
}
|
||||
|
||||
unpack(): BattleReportT {
|
||||
return new BattleReportT(
|
||||
(this.id() !== null ? this.id()!.unpack() : null),
|
||||
this.planet(),
|
||||
this.planetName(),
|
||||
this.bb!.createObjList<RaceEntry, RaceEntryT>(this.races.bind(this), this.racesLength()),
|
||||
this.bb!.createObjList<ShipEntry, ShipEntryT>(this.ships.bind(this), this.shipsLength()),
|
||||
this.bb!.createObjList<BattleActionReport, BattleActionReportT>(this.protocol.bind(this), this.protocolLength())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: BattleReportT): void {
|
||||
_o.id = (this.id() !== null ? this.id()!.unpack() : null);
|
||||
_o.planet = this.planet();
|
||||
_o.planetName = this.planetName();
|
||||
_o.races = this.bb!.createObjList<RaceEntry, RaceEntryT>(this.races.bind(this), this.racesLength());
|
||||
_o.ships = this.bb!.createObjList<ShipEntry, ShipEntryT>(this.ships.bind(this), this.shipsLength());
|
||||
_o.protocol = this.bb!.createObjList<BattleActionReport, BattleActionReportT>(this.protocol.bind(this), this.protocolLength());
|
||||
}
|
||||
}
|
||||
|
||||
export class BattleReportT implements flatbuffers.IGeneratedObject {
|
||||
constructor(
|
||||
public id: UUIDT|null = null,
|
||||
public planet: bigint = BigInt('0'),
|
||||
public planetName: string|Uint8Array|null = null,
|
||||
public races: (RaceEntryT)[] = [],
|
||||
public ships: (ShipEntryT)[] = [],
|
||||
public protocol: (BattleActionReportT)[] = []
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
const planetName = (this.planetName !== null ? builder.createString(this.planetName!) : 0);
|
||||
const races = BattleReport.createRacesVector(builder, builder.createObjectOffsetList(this.races));
|
||||
const ships = BattleReport.createShipsVector(builder, builder.createObjectOffsetList(this.ships));
|
||||
const protocol = BattleReport.createProtocolVector(builder, builder.createObjectOffsetList(this.protocol));
|
||||
|
||||
return BattleReport.createBattleReport(builder,
|
||||
(this.id !== null ? this.id!.pack(builder) : 0),
|
||||
this.planet,
|
||||
planetName,
|
||||
races,
|
||||
ships,
|
||||
protocol
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
import { UUID, UUIDT } from '../battle/uuid.js';
|
||||
|
||||
|
||||
export class GameBattleRequest implements flatbuffers.IUnpackableObject<GameBattleRequestT> {
|
||||
bb: flatbuffers.ByteBuffer|null = null;
|
||||
bb_pos = 0;
|
||||
__init(i:number, bb:flatbuffers.ByteBuffer):GameBattleRequest {
|
||||
this.bb_pos = i;
|
||||
this.bb = bb;
|
||||
return this;
|
||||
}
|
||||
|
||||
static getRootAsGameBattleRequest(bb:flatbuffers.ByteBuffer, obj?:GameBattleRequest):GameBattleRequest {
|
||||
return (obj || new GameBattleRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
static getSizePrefixedRootAsGameBattleRequest(bb:flatbuffers.ByteBuffer, obj?:GameBattleRequest):GameBattleRequest {
|
||||
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
||||
return (obj || new GameBattleRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
gameId(obj?:UUID):UUID|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 4);
|
||||
return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
|
||||
}
|
||||
|
||||
turn():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 6);
|
||||
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
|
||||
}
|
||||
|
||||
battleId(obj?:UUID):UUID|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 8);
|
||||
return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
|
||||
}
|
||||
|
||||
static startGameBattleRequest(builder:flatbuffers.Builder) {
|
||||
builder.startObject(3);
|
||||
}
|
||||
|
||||
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
|
||||
builder.addFieldStruct(0, gameIdOffset, 0);
|
||||
}
|
||||
|
||||
static addTurn(builder:flatbuffers.Builder, turn:number) {
|
||||
builder.addFieldInt32(1, turn, 0);
|
||||
}
|
||||
|
||||
static addBattleId(builder:flatbuffers.Builder, battleIdOffset:flatbuffers.Offset) {
|
||||
builder.addFieldStruct(2, battleIdOffset, 0);
|
||||
}
|
||||
|
||||
static endGameBattleRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
|
||||
const offset = builder.endObject();
|
||||
builder.requiredField(offset, 4) // game_id
|
||||
builder.requiredField(offset, 8) // battle_id
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
||||
unpack(): GameBattleRequestT {
|
||||
return new GameBattleRequestT(
|
||||
(this.gameId() !== null ? this.gameId()!.unpack() : null),
|
||||
this.turn(),
|
||||
(this.battleId() !== null ? this.battleId()!.unpack() : null)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: GameBattleRequestT): void {
|
||||
_o.gameId = (this.gameId() !== null ? this.gameId()!.unpack() : null);
|
||||
_o.turn = this.turn();
|
||||
_o.battleId = (this.battleId() !== null ? this.battleId()!.unpack() : null);
|
||||
}
|
||||
}
|
||||
|
||||
export class GameBattleRequestT implements flatbuffers.IGeneratedObject {
|
||||
constructor(
|
||||
public gameId: UUIDT|null = null,
|
||||
public turn: number = 0,
|
||||
public battleId: UUIDT|null = null
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
GameBattleRequest.startGameBattleRequest(builder);
|
||||
GameBattleRequest.addGameId(builder, (this.gameId !== null ? this.gameId!.pack(builder) : 0));
|
||||
GameBattleRequest.addTurn(builder, this.turn);
|
||||
GameBattleRequest.addBattleId(builder, (this.battleId !== null ? this.battleId!.pack(builder) : 0));
|
||||
|
||||
return GameBattleRequest.endGameBattleRequest(builder);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
import { UUID, UUIDT } from '../battle/uuid.js';
|
||||
|
||||
|
||||
export class RaceEntry implements flatbuffers.IUnpackableObject<RaceEntryT> {
|
||||
bb: flatbuffers.ByteBuffer|null = null;
|
||||
bb_pos = 0;
|
||||
__init(i:number, bb:flatbuffers.ByteBuffer):RaceEntry {
|
||||
this.bb_pos = i;
|
||||
this.bb = bb;
|
||||
return this;
|
||||
}
|
||||
|
||||
static getRootAsRaceEntry(bb:flatbuffers.ByteBuffer, obj?:RaceEntry):RaceEntry {
|
||||
return (obj || new RaceEntry()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
static getSizePrefixedRootAsRaceEntry(bb:flatbuffers.ByteBuffer, obj?:RaceEntry):RaceEntry {
|
||||
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
||||
return (obj || new RaceEntry()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
key():bigint {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 4);
|
||||
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
|
||||
}
|
||||
|
||||
value(obj?:UUID):UUID|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 6);
|
||||
return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
|
||||
}
|
||||
|
||||
static startRaceEntry(builder:flatbuffers.Builder) {
|
||||
builder.startObject(2);
|
||||
}
|
||||
|
||||
static addKey(builder:flatbuffers.Builder, key:bigint) {
|
||||
builder.addFieldInt64(0, key, BigInt('0'));
|
||||
}
|
||||
|
||||
static addValue(builder:flatbuffers.Builder, valueOffset:flatbuffers.Offset) {
|
||||
builder.addFieldStruct(1, valueOffset, 0);
|
||||
}
|
||||
|
||||
static endRaceEntry(builder:flatbuffers.Builder):flatbuffers.Offset {
|
||||
const offset = builder.endObject();
|
||||
builder.requiredField(offset, 6) // value
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
||||
unpack(): RaceEntryT {
|
||||
return new RaceEntryT(
|
||||
this.key(),
|
||||
(this.value() !== null ? this.value()!.unpack() : null)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: RaceEntryT): void {
|
||||
_o.key = this.key();
|
||||
_o.value = (this.value() !== null ? this.value()!.unpack() : null);
|
||||
}
|
||||
}
|
||||
|
||||
export class RaceEntryT implements flatbuffers.IGeneratedObject {
|
||||
constructor(
|
||||
public key: bigint = BigInt('0'),
|
||||
public value: UUIDT|null = null
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
RaceEntry.startRaceEntry(builder);
|
||||
RaceEntry.addKey(builder, this.key);
|
||||
RaceEntry.addValue(builder, (this.value !== null ? this.value!.pack(builder) : 0));
|
||||
|
||||
return RaceEntry.endRaceEntry(builder);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
import { BattleReportGroup, BattleReportGroupT } from '../battle/battle-report-group.js';
|
||||
|
||||
|
||||
export class ShipEntry implements flatbuffers.IUnpackableObject<ShipEntryT> {
|
||||
bb: flatbuffers.ByteBuffer|null = null;
|
||||
bb_pos = 0;
|
||||
__init(i:number, bb:flatbuffers.ByteBuffer):ShipEntry {
|
||||
this.bb_pos = i;
|
||||
this.bb = bb;
|
||||
return this;
|
||||
}
|
||||
|
||||
static getRootAsShipEntry(bb:flatbuffers.ByteBuffer, obj?:ShipEntry):ShipEntry {
|
||||
return (obj || new ShipEntry()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
static getSizePrefixedRootAsShipEntry(bb:flatbuffers.ByteBuffer, obj?:ShipEntry):ShipEntry {
|
||||
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
||||
return (obj || new ShipEntry()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
key():bigint {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 4);
|
||||
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
|
||||
}
|
||||
|
||||
value(obj?:BattleReportGroup):BattleReportGroup|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 6);
|
||||
return offset ? (obj || new BattleReportGroup()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
|
||||
}
|
||||
|
||||
static startShipEntry(builder:flatbuffers.Builder) {
|
||||
builder.startObject(2);
|
||||
}
|
||||
|
||||
static addKey(builder:flatbuffers.Builder, key:bigint) {
|
||||
builder.addFieldInt64(0, key, BigInt('0'));
|
||||
}
|
||||
|
||||
static addValue(builder:flatbuffers.Builder, valueOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(1, valueOffset, 0);
|
||||
}
|
||||
|
||||
static endShipEntry(builder:flatbuffers.Builder):flatbuffers.Offset {
|
||||
const offset = builder.endObject();
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
||||
unpack(): ShipEntryT {
|
||||
return new ShipEntryT(
|
||||
this.key(),
|
||||
(this.value() !== null ? this.value()!.unpack() : null)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: ShipEntryT): void {
|
||||
_o.key = this.key();
|
||||
_o.value = (this.value() !== null ? this.value()!.unpack() : null);
|
||||
}
|
||||
}
|
||||
|
||||
export class ShipEntryT implements flatbuffers.IGeneratedObject {
|
||||
constructor(
|
||||
public key: bigint = BigInt('0'),
|
||||
public value: BattleReportGroupT|null = null
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
const value = (this.value !== null ? this.value!.pack(builder) : 0);
|
||||
|
||||
ShipEntry.startShipEntry(builder);
|
||||
ShipEntry.addKey(builder, this.key);
|
||||
ShipEntry.addValue(builder, value);
|
||||
|
||||
return ShipEntry.endShipEntry(builder);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
|
||||
|
||||
export class TechEntry implements flatbuffers.IUnpackableObject<TechEntryT> {
|
||||
bb: flatbuffers.ByteBuffer|null = null;
|
||||
bb_pos = 0;
|
||||
__init(i:number, bb:flatbuffers.ByteBuffer):TechEntry {
|
||||
this.bb_pos = i;
|
||||
this.bb = bb;
|
||||
return this;
|
||||
}
|
||||
|
||||
static getRootAsTechEntry(bb:flatbuffers.ByteBuffer, obj?:TechEntry):TechEntry {
|
||||
return (obj || new TechEntry()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
static getSizePrefixedRootAsTechEntry(bb:flatbuffers.ByteBuffer, obj?:TechEntry):TechEntry {
|
||||
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
||||
return (obj || new TechEntry()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
||||
}
|
||||
|
||||
key():string|null
|
||||
key(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
||||
key(optionalEncoding?:any):string|Uint8Array|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 4);
|
||||
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
||||
}
|
||||
|
||||
value():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 6);
|
||||
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
|
||||
}
|
||||
|
||||
static startTechEntry(builder:flatbuffers.Builder) {
|
||||
builder.startObject(2);
|
||||
}
|
||||
|
||||
static addKey(builder:flatbuffers.Builder, keyOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(0, keyOffset, 0);
|
||||
}
|
||||
|
||||
static addValue(builder:flatbuffers.Builder, value:number) {
|
||||
builder.addFieldFloat32(1, value, 0.0);
|
||||
}
|
||||
|
||||
static endTechEntry(builder:flatbuffers.Builder):flatbuffers.Offset {
|
||||
const offset = builder.endObject();
|
||||
return offset;
|
||||
}
|
||||
|
||||
static createTechEntry(builder:flatbuffers.Builder, keyOffset:flatbuffers.Offset, value:number):flatbuffers.Offset {
|
||||
TechEntry.startTechEntry(builder);
|
||||
TechEntry.addKey(builder, keyOffset);
|
||||
TechEntry.addValue(builder, value);
|
||||
return TechEntry.endTechEntry(builder);
|
||||
}
|
||||
|
||||
unpack(): TechEntryT {
|
||||
return new TechEntryT(
|
||||
this.key(),
|
||||
this.value()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: TechEntryT): void {
|
||||
_o.key = this.key();
|
||||
_o.value = this.value();
|
||||
}
|
||||
}
|
||||
|
||||
export class TechEntryT implements flatbuffers.IGeneratedObject {
|
||||
constructor(
|
||||
public key: string|Uint8Array|null = null,
|
||||
public value: number = 0.0
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
const key = (this.key !== null ? builder.createString(this.key!) : 0);
|
||||
|
||||
return TechEntry.createTechEntry(builder,
|
||||
key,
|
||||
this.value
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
// automatically generated by the FlatBuffers compiler, do not modify
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
|
||||
|
||||
export class UUID implements flatbuffers.IUnpackableObject<UUIDT> {
|
||||
bb: flatbuffers.ByteBuffer|null = null;
|
||||
bb_pos = 0;
|
||||
__init(i:number, bb:flatbuffers.ByteBuffer):UUID {
|
||||
this.bb_pos = i;
|
||||
this.bb = bb;
|
||||
return this;
|
||||
}
|
||||
|
||||
hi():bigint {
|
||||
return this.bb!.readUint64(this.bb_pos);
|
||||
}
|
||||
|
||||
lo():bigint {
|
||||
return this.bb!.readUint64(this.bb_pos + 8);
|
||||
}
|
||||
|
||||
static sizeOf():number {
|
||||
return 16;
|
||||
}
|
||||
|
||||
static createUUID(builder:flatbuffers.Builder, hi: bigint, lo: bigint):flatbuffers.Offset {
|
||||
builder.prep(8, 16);
|
||||
builder.writeInt64(BigInt(lo ?? 0));
|
||||
builder.writeInt64(BigInt(hi ?? 0));
|
||||
return builder.offset();
|
||||
}
|
||||
|
||||
|
||||
unpack(): UUIDT {
|
||||
return new UUIDT(
|
||||
this.hi(),
|
||||
this.lo()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
unpackTo(_o: UUIDT): void {
|
||||
_o.hi = this.hi();
|
||||
_o.lo = this.lo();
|
||||
}
|
||||
}
|
||||
|
||||
export class UUIDT implements flatbuffers.IGeneratedObject {
|
||||
constructor(
|
||||
public hi: bigint = BigInt('0'),
|
||||
public lo: bigint = BigInt('0')
|
||||
){}
|
||||
|
||||
|
||||
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
||||
return UUID.createUUID(builder,
|
||||
this.hi,
|
||||
this.lo
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user