battle-fetch: migrate to user.games.battle ConnectRPC command
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The Phase 27 BattleViewer was the last UI surface still issuing raw
fetch() against the backend REST contract (`/api/v1/user/games/...
/battles/...`). The dev-deploy gateway never proxied that path, so
the viewer worked only in tools/local-dev/. Move it onto the signed
ConnectRPC channel every other authenticated surface already uses.

Wire pieces:
- FBS GameBattleRequest in pkg/schema/fbs/battle.fbs, regenerated
  Go + TS bindings.
- MessageTypeUserGamesBattle constant + GameBattleRequest struct in
  pkg/model/report/messages.go.
- pkg/transcoder/battle.go gains GameBattleRequestToPayload and
  PayloadToGameBattleRequest helpers.
- gateway games_commands.go switches on the new message type and
  GETs /api/v1/user/games/{id}/battles/{turn}/{battle_id}; the JSON
  response is re-encoded as a FlatBuffers BattleReport before being
  returned. 404 from backend surfaces as the canonical `not_found`
  gateway error.
- ui/frontend/src/api/battle-fetch.ts now builds the FBS request,
  calls GalaxyClient.executeCommand, and decodes the FBS response
  into the existing UI shape (Record<string,string> race/ship maps,
  string-form UUID). BattleFetchError carries an HTTP-style status
  derived from the result code so the active-view's not_found branch
  keeps working.
- battle.svelte pulls the GalaxyClient from the in-game shell
  context. While the layout's boot Promise.all is in flight the
  effect stays in `loading` until the client handle becomes
  non-null.
- ui/Makefile FBS_INPUTS gains battle.fbs.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-16 12:41:54 +02:00
parent 8bc75fd71b
commit ebd156ece2
20 changed files with 1513 additions and 29 deletions
@@ -63,6 +63,12 @@ func (c *RESTClient) ExecuteGameCommand(ctx context.Context, command downstream.
return downstream.UnaryResult{}, fmt.Errorf("backendclient: execute game command %q: %w", command.MessageType, err)
}
return c.executeUserGamesReport(ctx, command.UserID, req)
case reportmodel.MessageTypeUserGamesBattle:
req, err := transcoder.PayloadToGameBattleRequest(command.PayloadBytes)
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("backendclient: execute game command %q: %w", command.MessageType, err)
}
return c.executeUserGamesBattle(ctx, command.UserID, req)
default:
return downstream.UnaryResult{}, fmt.Errorf("backendclient: execute game command: unsupported message type %q", command.MessageType)
}
@@ -127,6 +133,26 @@ func (c *RESTClient) executeUserGamesReport(ctx context.Context, userID string,
return projectUserGamesReportResponse(status, respBody)
}
func (c *RESTClient) executeUserGamesBattle(ctx context.Context, userID string, req *reportmodel.GameBattleRequest) (downstream.UnaryResult, error) {
if req.GameID == uuid.Nil {
return downstream.UnaryResult{}, errors.New("execute user.games.battle: game_id must not be empty")
}
if req.BattleID == uuid.Nil {
return downstream.UnaryResult{}, errors.New("execute user.games.battle: battle_id must not be empty")
}
target := fmt.Sprintf("%s/api/v1/user/games/%s/battles/%d/%s",
c.baseURL,
url.PathEscape(req.GameID.String()),
req.Turn,
url.PathEscape(req.BattleID.String()),
)
respBody, status, err := c.do(ctx, http.MethodGet, target, userID, nil)
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("execute user.games.battle: %w", err)
}
return projectUserGamesBattleResponse(status, respBody)
}
// buildEngineCommandBody serialises a slice of typed commands into the
// JSON shape expected by backend's command/order handlers (a
// `gamerest.Command` with the actor field left empty — backend rebinds
@@ -262,3 +288,32 @@ func projectUserGamesReportResponse(statusCode int, payload []byte) (downstream.
return downstream.UnaryResult{}, fmt.Errorf("unexpected HTTP status %d", statusCode)
}
}
// projectUserGamesBattleResponse decodes the engine's BattleReport JSON
// payload (forwarded by backend's user.games.battle proxy) and
// re-encodes it as a FlatBuffers BattleReport for the signed-gRPC
// client. 404 from backend surfaces as the canonical `not_found`
// gateway error so the UI can render its "battle not found" state.
func projectUserGamesBattleResponse(statusCode int, payload []byte) (downstream.UnaryResult, error) {
switch {
case statusCode == http.StatusOK:
var report reportmodel.BattleReport
if err := json.Unmarshal(payload, &report); err != nil {
return downstream.UnaryResult{}, fmt.Errorf("decode engine battle report: %w", err)
}
encoded, err := transcoder.BattleReportToPayload(&report)
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("encode battle report payload: %w", err)
}
return downstream.UnaryResult{
ResultCode: userCommandResultCodeOK,
PayloadBytes: encoded,
}, nil
case statusCode == http.StatusServiceUnavailable:
return downstream.UnaryResult{}, downstream.ErrDownstreamUnavailable
case statusCode >= 400 && statusCode <= 599:
return projectUserBackendError(statusCode, payload)
default:
return downstream.UnaryResult{}, fmt.Errorf("unexpected HTTP status %d", statusCode)
}
}
@@ -11,6 +11,7 @@ import (
"galaxy/gateway/internal/backendclient"
"galaxy/gateway/internal/downstream"
ordermodel "galaxy/model/order"
reportmodel "galaxy/model/report"
"galaxy/transcoder"
"github.com/google/uuid"
@@ -170,6 +171,78 @@ func TestExecuteUserGamesOrderGetRejectsNegativeTurn(t *testing.T) {
assert.Contains(t, err.Error(), "user.games.order.get")
}
func TestExecuteUserGamesBattleForwardsAndDecodesResponse(t *testing.T) {
t.Parallel()
gameID := uuid.MustParse("66666666-7777-8888-9999-aaaaaaaaaaaa")
battleID := uuid.MustParse("aaaaaaaa-bbbb-cccc-dddd-eeeeeeeeeeee")
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
require.Equal(t, http.MethodGet, r.Method)
require.Equal(t,
"/api/v1/user/games/"+gameID.String()+"/battles/7/"+battleID.String(),
r.URL.Path,
)
require.Equal(t, "user-1", r.Header.Get(backendclient.HeaderUserID))
raceID := uuid.MustParse("11111111-2222-3333-4444-555555555555")
writeJSON(t, w, http.StatusOK, map[string]any{
"id": battleID.String(),
"planet": uint(42),
"planetName": "Tau Ceti II",
"races": map[string]string{"1": raceID.String()},
"ships": map[string]map[string]any{},
"protocol": []any{},
})
}))
t.Cleanup(server.Close)
client := newRESTClient(t, server)
payload, err := transcoder.GameBattleRequestToPayload(&reportmodel.GameBattleRequest{
GameID: gameID,
Turn: 7,
BattleID: battleID,
})
require.NoError(t, err)
result, err := client.ExecuteGameCommand(context.Background(), newAuthCommand(t, reportmodel.MessageTypeUserGamesBattle, payload))
require.NoError(t, err)
assert.Equal(t, "ok", result.ResultCode)
decoded, err := transcoder.PayloadToBattleReport(result.PayloadBytes)
require.NoError(t, err)
require.NotNil(t, decoded)
assert.Equal(t, battleID, decoded.ID)
assert.Equal(t, uint(42), decoded.Planet)
assert.Equal(t, "Tau Ceti II", decoded.PlanetName)
}
func TestExecuteUserGamesBattleMapsNotFound(t *testing.T) {
t.Parallel()
gameID := uuid.MustParse("77777777-8888-9999-aaaa-bbbbbbbbbbbb")
battleID := uuid.MustParse("99999999-aaaa-bbbb-cccc-dddddddddddd")
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, _ *http.Request) {
writeJSON(t, w, http.StatusNotFound, map[string]any{
"error": map[string]any{
"code": "not_found",
"message": "battle not found",
},
})
}))
t.Cleanup(server.Close)
client := newRESTClient(t, server)
payload, err := transcoder.GameBattleRequestToPayload(&reportmodel.GameBattleRequest{
GameID: gameID,
Turn: 2,
BattleID: battleID,
})
require.NoError(t, err)
result, err := client.ExecuteGameCommand(context.Background(), newAuthCommand(t, reportmodel.MessageTypeUserGamesBattle, payload))
require.NoError(t, err)
assert.Equal(t, "not_found", result.ResultCode)
}
// writeJSON copy below mirrors the helper used by other test files
// in this package; keeping it adjacent to its callers avoids
// reaching across files in a fresh test.
+1
View File
@@ -65,6 +65,7 @@ func GameRoutes(client *RESTClient) map[string]downstream.Client {
ordermodel.MessageTypeUserGamesOrder: target,
ordermodel.MessageTypeUserGamesOrderGet: target,
reportmodel.MessageTypeUserGamesReport: target,
reportmodel.MessageTypeUserGamesBattle: target,
}
}
@@ -60,6 +60,7 @@ func TestRoutesCoverAllAuthenticatedMessageTypes(t *testing.T) {
ordermodel.MessageTypeUserGamesOrder,
ordermodel.MessageTypeUserGamesOrderGet,
reportmodel.MessageTypeUserGamesReport,
reportmodel.MessageTypeUserGamesBattle,
},
actual: backendclient.GameRoutes(nil),
},