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The Phase 27 BattleViewer was the last UI surface still issuing raw
fetch() against the backend REST contract (`/api/v1/user/games/...
/battles/...`). The dev-deploy gateway never proxied that path, so
the viewer worked only in tools/local-dev/. Move it onto the signed
ConnectRPC channel every other authenticated surface already uses.
Wire pieces:
- FBS GameBattleRequest in pkg/schema/fbs/battle.fbs, regenerated
Go + TS bindings.
- MessageTypeUserGamesBattle constant + GameBattleRequest struct in
pkg/model/report/messages.go.
- pkg/transcoder/battle.go gains GameBattleRequestToPayload and
PayloadToGameBattleRequest helpers.
- gateway games_commands.go switches on the new message type and
GETs /api/v1/user/games/{id}/battles/{turn}/{battle_id}; the JSON
response is re-encoded as a FlatBuffers BattleReport before being
returned. 404 from backend surfaces as the canonical `not_found`
gateway error.
- ui/frontend/src/api/battle-fetch.ts now builds the FBS request,
calls GalaxyClient.executeCommand, and decodes the FBS response
into the existing UI shape (Record<string,string> race/ship maps,
string-form UUID). BattleFetchError carries an HTTP-style status
derived from the result code so the active-view's not_found branch
keeps working.
- battle.svelte pulls the GalaxyClient from the in-game shell
context. While the layout's boot Promise.all is in flight the
effect stays in `loading` until the client handle becomes
non-null.
- ui/Makefile FBS_INPUTS gains battle.fbs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
108 lines
3.5 KiB
Go
108 lines
3.5 KiB
Go
package backendclient_test
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import (
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"context"
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"testing"
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"galaxy/gateway/internal/backendclient"
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"galaxy/gateway/internal/downstream"
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lobbymodel "galaxy/model/lobby"
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ordermodel "galaxy/model/order"
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reportmodel "galaxy/model/report"
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usermodel "galaxy/model/user"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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)
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// Phase 14 follow-up: every authenticated message-type constant
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// declared in `pkg/model/<service>` must be wired into the matching
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// route table. Without this regression test, adding a new constant
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// without registering it surfaces only at runtime as
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// `unimplemented: message_type is not routed` — exactly what the
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// owner saw when an outdated gateway image missed
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// `user.games.order.get`.
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func TestRoutesCoverAllAuthenticatedMessageTypes(t *testing.T) {
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t.Parallel()
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cases := map[string]struct {
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expected []string
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actual map[string]downstream.Client
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}{
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"user": {
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expected: []string{
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usermodel.MessageTypeGetMyAccount,
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usermodel.MessageTypeUpdateMyProfile,
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usermodel.MessageTypeUpdateMySettings,
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usermodel.MessageTypeListMySessions,
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usermodel.MessageTypeRevokeMySession,
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usermodel.MessageTypeRevokeAllMySessions,
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},
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actual: backendclient.UserRoutes(nil),
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},
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"lobby": {
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expected: []string{
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lobbymodel.MessageTypeMyGamesList,
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lobbymodel.MessageTypePublicGamesList,
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lobbymodel.MessageTypeMyApplicationsList,
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lobbymodel.MessageTypeMyInvitesList,
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lobbymodel.MessageTypeOpenEnrollment,
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lobbymodel.MessageTypeGameCreate,
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lobbymodel.MessageTypeApplicationSubmit,
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lobbymodel.MessageTypeInviteRedeem,
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lobbymodel.MessageTypeInviteDecline,
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},
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actual: backendclient.LobbyRoutes(nil),
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},
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"game": {
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expected: []string{
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ordermodel.MessageTypeUserGamesCommand,
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ordermodel.MessageTypeUserGamesOrder,
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ordermodel.MessageTypeUserGamesOrderGet,
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reportmodel.MessageTypeUserGamesReport,
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reportmodel.MessageTypeUserGamesBattle,
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},
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actual: backendclient.GameRoutes(nil),
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},
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}
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for name, tc := range cases {
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t.Run(name, func(t *testing.T) {
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t.Parallel()
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require.Len(t, tc.actual, len(tc.expected),
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"%s routes table size diverges from the expected message-type list", name)
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for _, mt := range tc.expected {
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client, ok := tc.actual[mt]
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assert.Truef(t, ok, "%s routes are missing %q", name, mt)
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assert.NotNilf(t, client, "%s routes resolve %q to a nil client", name, mt)
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}
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})
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}
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}
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// Sanity-check that the order-get route really points at the game
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// command client (and not, say, the lobby one if a future refactor
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// reshuffles the helpers): the route table must dispatch through
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// `gameCommandClient.ExecuteCommand`, which in turn calls
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// `RESTClient.ExecuteGameCommand`. We exercise this through the
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// public Router contract.
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func TestUserGamesOrderGetRoutedToGameClient(t *testing.T) {
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t.Parallel()
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routes := backendclient.GameRoutes(nil)
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router := downstream.NewStaticRouter(routes)
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client, err := router.Route(ordermodel.MessageTypeUserGamesOrderGet)
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require.NoError(t, err)
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require.NotNil(t, client)
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// Without a live RESTClient the client is the unavailable stub —
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// calling ExecuteCommand surfaces the canonical "downstream
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// service is unavailable" sentinel rather than the "not routed"
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// error we want to keep regression-tested.
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_, err = client.ExecuteCommand(context.Background(), downstream.AuthenticatedCommand{
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MessageType: ordermodel.MessageTypeUserGamesOrderGet,
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})
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assert.ErrorIs(t, err, downstream.ErrDownstreamUnavailable)
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}
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