feat: load player's report

This commit is contained in:
Ilia Denisov
2026-02-08 20:47:46 +02:00
parent f8412be248
commit e48a0c8b96
16 changed files with 91 additions and 35 deletions
+10 -1
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@@ -3,12 +3,21 @@ package controller
import ( import (
"strings" "strings"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error" e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game" "github.com/iliadenisov/galaxy/internal/model/game"
) )
func (c Controller) RaceID(actor string) (uuid.UUID, error) {
ri, err := c.Cache.validRace(actor)
if err != nil {
return uuid.Nil, err
}
return c.Cache.g.Race[ri].ID, nil
}
func (c Controller) QuitGame(actor string) error { func (c Controller) QuitGame(actor string) error {
ri, err := c.Cache.validActor(actor) ri, err := c.Cache.validRace(actor)
if err != nil { if err != nil {
return err return err
} }
+6 -2
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@@ -4,6 +4,7 @@ import (
"errors" "errors"
"fmt" "fmt"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/model/game" "github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/model/report" "github.com/iliadenisov/galaxy/internal/model/report"
"github.com/iliadenisov/galaxy/internal/repo" "github.com/iliadenisov/galaxy/internal/repo"
@@ -36,6 +37,9 @@ type Repo interface {
// SaveReport stores latest report for a race // SaveReport stores latest report for a race
SaveReport(uint, *report.Report) error SaveReport(uint, *report.Report) error
// LoadReport loads report for specific turn and player id
LoadReport(uint, uuid.UUID) (*report.Report, error)
} }
type Controller struct { type Controller struct {
@@ -47,9 +51,9 @@ type Param struct {
StoragePath string StoragePath string
} }
type Config func(*Param) type Configurer func(*Param)
func NewController(config Config) (*Controller, error) { func NewController(config Configurer) (*Controller, error) {
c := &Param{ c := &Param{
StoragePath: ".", StoragePath: ".",
} }
@@ -31,9 +31,9 @@ func (c *Cache) AddRace(n string) (int, uuid.UUID) {
return len(c.g.Race) - 1, id return len(c.g.Race) - 1, id
} }
func (c *Cache) Race(i int) game.Race { func (c *Cache) Race(i int) *game.Race {
c.validateRaceIndex(i) c.validateRaceIndex(i)
return c.g.Race[i] return &c.g.Race[i]
} }
func (c *Cache) RaceShipGroups(ri int) iter.Seq[*game.ShipGroup] { func (c *Cache) RaceShipGroups(ri int) iter.Seq[*game.ShipGroup] {
-11
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@@ -2,13 +2,10 @@ package controller_test
import ( import (
"fmt" "fmt"
"slices"
"testing"
"github.com/google/uuid" "github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/controller" "github.com/iliadenisov/galaxy/internal/controller"
"github.com/iliadenisov/galaxy/internal/model/game" "github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
) )
var ( var (
@@ -103,14 +100,6 @@ var (
InSpace = game.InSpace{Origin: 2, X: floatRef(1.23), Y: floatRef(1.23)} InSpace = game.InSpace{Origin: 2, X: floatRef(1.23), Y: floatRef(1.23)}
) )
// [ ] Delete this fake test
func TestSlicesDelete(t *testing.T) {
sl := []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9}
assert.Len(t, sl, 10)
sl = slices.DeleteFunc(sl, func(v int) bool { return v%2 == 0 })
assert.Len(t, sl, 5)
}
func assertNoError(err error) { func assertNoError(err error) {
if err != nil { if err != nil {
panic(fmt.Sprintf("init assertion failed: %v", err)) panic(fmt.Sprintf("init assertion failed: %v", err))
+16
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@@ -69,3 +69,19 @@ func TestQuitGame(t *testing.T) {
assert.NoError(t, g.QuitGame(Race_0.Name)) assert.NoError(t, g.QuitGame(Race_0.Name))
assert.Equal(t, 3, int(c.Race(Race_0_idx).TTL)) assert.Equal(t, 3, int(c.Race(Race_0_idx).TTL))
} }
func TestRaceID(t *testing.T) {
c, g := newCache()
c.Race(Race_0_idx).TTL = 9
_, err := g.RaceID(UnknownRace)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
_, err = g.RaceID(Race_Extinct.Name)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrRaceExinct))
id, err := g.RaceID(Race_0.Name)
assert.NoError(t, err)
assert.Equal(t, Race_0_ID, id)
}
+1
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@@ -8,6 +8,7 @@ const (
ErrStorageFailure int = 1000 + iota ErrStorageFailure int = 1000 + iota
ErrGameNotInitialized ErrGameNotInitialized
ErrGameStateInvalid ErrGameStateInvalid
ErrReportNotFound
) )
const ( const (
+4
View File
@@ -8,6 +8,10 @@ func NewGameNotInitializedError(arg ...any) error {
return newGenericError(ErrGameNotInitialized, arg...) return newGenericError(ErrGameNotInitialized, arg...)
} }
func NewReportNotFoundError(arg ...any) error {
return newGenericError(ErrReportNotFound, arg...)
}
func NewGameStateError(arg ...any) error { func NewGameStateError(arg ...any) error {
return newGenericError(ErrGameStateInvalid, arg...) return newGenericError(ErrGameStateInvalid, arg...)
} }
+12 -5
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@@ -4,6 +4,7 @@ import (
"github.com/google/uuid" "github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/controller" "github.com/iliadenisov/galaxy/internal/controller"
"github.com/iliadenisov/galaxy/internal/model/game" "github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/model/report"
) )
func GenerateGame(configure func(*controller.Param), races []string) (gameID uuid.UUID, err error) { func GenerateGame(configure func(*controller.Param), races []string) (gameID uuid.UUID, err error) {
@@ -25,13 +26,19 @@ func LoadState(configure func(*controller.Param)) (g *game.Game, err error) {
return return
} }
// TODO: command for loading report by players (MUST be limited by router) func LoadReport(configure func(*controller.Param), t uint, actor string) (g *report.Report, err error) {
func LoadReport(configure func(*controller.Param)) (g *game.Game, err error) {
err = control(configure, func(c *controller.Controller) error { err = control(configure, func(c *controller.Controller) error {
return c.ExecuteState(func(r controller.Repo) error { game, err := c.Repo.LoadStateSafe()
g, err = c.Repo.LoadState() if err != nil {
return err return err
}) }
c.Cache = controller.NewCache(game)
id, err := c.RaceID(actor)
if err != nil {
return err
}
g, err = c.Repo.LoadReport(t, id)
return err
}) })
return return
} }
+1 -1
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@@ -22,7 +22,7 @@ const (
type Production struct { type Production struct {
Type ProductionType `json:"type"` Type ProductionType `json:"type"`
SubjectID *uuid.UUID `json:"subjectId,omitempty"` // TODO: get rid of Nils? SubjectID *uuid.UUID `json:"subjectId,omitempty"`
Progress *Float `json:"progress,omitempty"` Progress *Float `json:"progress,omitempty"`
ProdUsed *Float `json:"prodUsed,omitempty"` ProdUsed *Float `json:"prodUsed,omitempty"`
} }
+26 -3
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@@ -1,7 +1,6 @@
package repo package repo
/* /*
TODO: only state will be saved once (current, turn); meta and bombings are saved at turn generation and saved twice
/state.json /state.json
/0001/state.json /0001/state.json
/0001/meta.json /0001/meta.json
@@ -13,6 +12,7 @@ package repo
import ( import (
"fmt" "fmt"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/model/game" "github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/model/report" "github.com/iliadenisov/galaxy/internal/model/report"
) )
@@ -27,13 +27,33 @@ func (r *repo) SaveReport(t uint, rep *report.Report) error {
} }
func saveReport(s Storage, t uint, v *report.Report) error { func saveReport(s Storage, t uint, v *report.Report) error {
path := fmt.Sprintf("%s/report/%s.json", turnDir(t), v.RaceID.String()) path := repDir(t, v.RaceID)
if err := s.Write(path, v); err != nil { if err := s.Write(path, v); err != nil {
return NewStorageError(err) return NewStorageError(err)
} }
return nil return nil
} }
func (r *repo) LoadReport(t uint, id uuid.UUID) (*report.Report, error) {
return loadReport(r.s, t, id)
}
func loadReport(s Storage, t uint, id uuid.UUID) (*report.Report, error) {
path := repDir(t, id)
result := new(report.Report)
exist, err := s.Exists(path)
if err != nil {
return nil, NewStorageError(err)
}
if !exist {
return nil, NewReportNotFoundError()
}
if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err)
}
return result, nil
}
func (r *repo) SaveNewTurn(t uint, g *game.Game) error { func (r *repo) SaveNewTurn(t uint, g *game.Game) error {
return saveNewTurn(r.s, t, g) return saveNewTurn(r.s, t, g)
} }
@@ -104,7 +124,6 @@ func loadMeta(s Storage) (*game.GameMeta, error) {
if !exist { if !exist {
return result, nil return result, nil
} }
// TODO: create separate Read func for meta ops
if err := s.ReadSafe(path, result); err != nil { if err := s.ReadSafe(path, result); err != nil {
return nil, NewStorageError(err) return nil, NewStorageError(err)
} }
@@ -164,6 +183,10 @@ func (r *repo) SaveBombings(t uint, b []*game.Bombing) error {
return saveMeta(r.s, t, meta) return saveMeta(r.s, t, meta)
} }
func repDir(t uint, id uuid.UUID) string {
return fmt.Sprintf("%s/report/%s.json", turnDir(t), id.String())
}
func turnDir(t uint) string { func turnDir(t uint) string {
return fmt.Sprintf("%04d", t) return fmt.Sprintf("%04d", t)
} }
+4
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@@ -16,6 +16,10 @@ func NewGameNotInitializedError() error {
return e.NewGameNotInitializedError() return e.NewGameNotInitializedError()
} }
func NewReportNotFoundError() error {
return e.NewReportNotFoundError()
}
func NewStateError(msg string) error { func NewStateError(msg string) error {
return e.NewGameStateError(msg) return e.NewGameStateError(msg)
} }
+4 -4
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@@ -11,19 +11,19 @@ import (
"github.com/iliadenisov/galaxy/internal/model/rest" "github.com/iliadenisov/galaxy/internal/model/rest"
) )
type CommandExecutor func(controller.Config, rest.Command) error type CommandExecutor func(controller.Configurer, rest.Command) error
var ( var (
ErrCommandNotProcessed = errors.New("command was not processed by executor") ErrCommandNotProcessed = errors.New("command was not processed by executor")
) )
func CommandHandler(c *gin.Context, config controller.Config, executor CommandExecutor) { func CommandHandler(c *gin.Context, configurer controller.Configurer, executor CommandExecutor) {
var cmd rest.Command var cmd rest.Command
if err := c.ShouldBindJSON(&cmd); err != nil { if err := c.ShouldBindJSON(&cmd); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return return
} }
err := executor(config, cmd) err := executor(configurer, cmd)
switch { switch {
case err == nil: case err == nil:
c.Status(http.StatusOK) c.Status(http.StatusOK)
@@ -35,7 +35,7 @@ func CommandHandler(c *gin.Context, config controller.Config, executor CommandEx
} }
} }
func ExecuteCommand(config controller.Config, cmd rest.Command) error { func ExecuteCommand(config controller.Configurer, cmd rest.Command) error {
switch { switch {
case cmd.DeclareWar != nil: case cmd.DeclareWar != nil:
return game.DeclareWar(config, cmd.Race, cmd.DeclareWar.Opponent) return game.DeclareWar(config, cmd.Race, cmd.DeclareWar.Opponent)
+1 -1
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@@ -9,7 +9,7 @@ import (
"github.com/iliadenisov/galaxy/internal/model/rest" "github.com/iliadenisov/galaxy/internal/model/rest"
) )
func InitHandler(c *gin.Context, config controller.Config) { func InitHandler(c *gin.Context, config controller.Configurer) {
var init rest.Init var init rest.Init
if err := c.ShouldBindJSON(&init); err != nil { if err := c.ShouldBindJSON(&init); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()}) c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
+1 -1
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@@ -9,7 +9,7 @@ import (
"github.com/iliadenisov/galaxy/internal/model/rest" "github.com/iliadenisov/galaxy/internal/model/rest"
) )
func StatusHandler(c *gin.Context, config controller.Config) { func StatusHandler(c *gin.Context, config controller.Configurer) {
g, err := game.LoadState(config) g, err := game.LoadState(config)
if transformError(c, err) { if transformError(c, err) {
+1 -2
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@@ -18,7 +18,6 @@ const (
func initConfig() func(*controller.Param) { func initConfig() func(*controller.Param) {
return func(p *controller.Param) { return func(p *controller.Param) {
// TODO: initialize base controller settings
p.StoragePath = os.Getenv("STORAGE_PATH") p.StoragePath = os.Getenv("STORAGE_PATH")
} }
} }
@@ -40,7 +39,7 @@ func NewRouterExecutor(executor handler.CommandExecutor) Router {
return Router{r: setupRouter(initConfig(), executor)} return Router{r: setupRouter(initConfig(), executor)}
} }
func setupRouter(config controller.Config, executor handler.CommandExecutor) *gin.Engine { func setupRouter(config controller.Configurer, executor handler.CommandExecutor) *gin.Engine {
gin.SetMode(gin.ReleaseMode) gin.SetMode(gin.ReleaseMode)
r := gin.New() r := gin.New()
+2 -2
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@@ -10,6 +10,6 @@ func SetupRouter() *gin.Engine {
return SetupRouterConfig(nil) return SetupRouterConfig(nil)
} }
func SetupRouterConfig(config controller.Config) *gin.Engine { func SetupRouterConfig(config controller.Configurer) *gin.Engine {
return setupRouter(config, func(controller.Config, rest.Command) error { return nil }) return setupRouter(config, func(controller.Configurer, rest.Command) error { return nil })
} }