Files
galaxy-game/internal/game/controller.go
T
2026-02-08 20:47:46 +02:00

53 lines
1.4 KiB
Go

package game
import (
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/controller"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/model/report"
)
func GenerateGame(configure func(*controller.Param), races []string) (gameID uuid.UUID, err error) {
err = control(configure, func(c *controller.Controller) error {
return c.ExecuteState(func(r controller.Repo) error {
gameID, err = controller.NewGame(r, races)
return err
})
})
return
}
// LoadState used for lock-safe loading game state and may be called concurrently.
func LoadState(configure func(*controller.Param)) (g *game.Game, err error) {
err = control(configure, func(c *controller.Controller) error {
g, err = c.Repo.LoadStateSafe()
return err
})
return
}
func LoadReport(configure func(*controller.Param), t uint, actor string) (g *report.Report, err error) {
err = control(configure, func(c *controller.Controller) error {
game, err := c.Repo.LoadStateSafe()
if err != nil {
return err
}
c.Cache = controller.NewCache(game)
id, err := c.RaceID(actor)
if err != nil {
return err
}
g, err = c.Repo.LoadReport(t, id)
return err
})
return
}
func control(configure func(*controller.Param), consumer func(*controller.Controller) error) (err error) {
c, err := controller.NewController(configure)
if err != nil {
return err
}
return consumer(c)
}